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spacetrace
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Posts: 1624

 Post Posted: Sun Apr 07, 2002 8:44 pm    Post subject:
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yours: 3000 ships
class 1:
3000 interceptors (0/1)
class 4:
buildings:
1 holo-relay-station (0/20)
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------------------------------------------------------
enemy: 4001 ships
class 1:
2000 fighters (1/1)
2000 mosquitoes (0/3)
class 4:
1 mothership (0/1000)

--------------------------------------------------------------------------------
your class 1 vs enemy class 1:


1512 interceptors intercept 1512 ships
700 interceptors intercept 1400 ships






1996 fighters vs 1996 interceptors




Losses:
You :
1996 interceptors
Enemy :
1369 fighters
1543 mosquitoes

--------------------------------------------------------------------------------
Summary:
your losses:
class 1:
1996 interceptors

enemy losses:
class 1:
1369 fighters
1543 mosquitoes

score: 916
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spacetrace
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 Post Posted: Sun Apr 07, 2002 8:46 pm    Post subject:
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yours: 4000 ships
class 1:
4000 interceptors (0/1)
class 4:
buildings:
1 holo-relay-station (0/20)
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------------------------------------------------------
enemy: 4001 ships
class 1:
2000 fighters (1/1)
2000 mosquitoes (0/3)
class 4:
1 mothership (0/1000)

--------------------------------------------------------------------------------
your class 1 vs enemy class 1:


1938 interceptors intercept 1938 ships
1031 interceptors intercept 2062 ships






1994 fighters vs 1994 interceptors




Losses:
You :
1994 interceptors
Enemy :
2000 fighters
2000 mosquitoes

--------------------------------------------------------------------------------
Summary:
your losses:
class 1:
1994 interceptors

enemy losses:
class 1:
2000 fighters
2000 mosquitoes

score: 2006
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spacetrace
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 Post Posted: Sun Apr 07, 2002 8:47 pm    Post subject:
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yours: 1000 ships
class 1:
1000 interceptors (0/1)
class 4:
buildings:
1 holo-relay-station (0/20)
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------------------------------------------------------
enemy: 4001 ships
class 1:
2000 fighters (1/1)
2000 mosquitoes (0/3)
class 4:
1 mothership (0/1000)

--------------------------------------------------------------------------------
your class 1 vs enemy class 1:


508 interceptors intercept 508 ships
235 interceptors intercept 470 ships






1000 fighters vs 1000 interceptors




Losses:
You :
1000 interceptors
Enemy :
468 fighters
510 mosquitoes

--------------------------------------------------------------------------------
Summary:
your losses:
class 1:
1000 interceptors

enemy losses:
class 1:
468 fighters
510 mosquitoes

score: -22


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peace of love
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Posts: 306

 Post Posted: Sun Apr 07, 2002 9:15 pm    Post subject:
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as i always said:

the interceptor is too good...
especially in combination with the kamikazi !!!


peace
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Frederik
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 Post Posted: Sun Apr 07, 2002 9:46 pm    Post subject:
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Hehe,

I always thought its was other way around :
the kamikaze is too good
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Lord Philemon
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 Post Posted: Sun Apr 07, 2002 10:12 pm    Post subject:
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The kamikaze??? Who needs 35 AP in class one?
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peace of love
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 Post Posted: Mon Apr 08, 2002 12:21 am    Post subject:
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thats what i said:

the kamikazi is to good and now its easier to play the kamikazi when you can use interceptors too

the interceptor was needed to get some control against the only fighter strategy...

@ lordphil: no one

peace
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revenge
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 Post Posted: Mon Apr 08, 2002 10:58 am    Post subject:
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peace, i think youre the only one who played the kamikaze-strategy successfull!!

i tried it and some of my friend too, but we got always beaten up...

i dont think its too good (youre too good), but i wanna test the cyclops... maybe i find some imitators of the kamikaze strategy
( wow ... an effective 1.1.30.1 fleet , hehe)

by the way, i wish to have some more battle examples in here... so we can see how some ships work.

[ This Message was edited by: revenge on 2002-04-08 12:01 ]
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revenge
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 Post Posted: Mon Apr 08, 2002 11:21 am    Post subject:
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how are

-> 1000 interceptor + 1000 mosquito against 2000 interceptor?

-> 500 kamikaze against 3 cyclops?

-> 300 destroyer against 220 plasma emitter + 80 shield generator?

-> 2000 fighter against 220 plasma emitter + 80 shield generator?

-> 1000 eagles against 220 plasma emitter + 80 shield generator?




[ This Message was edited by: revenge on 2002-04-08 12:25 ]
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spacetrace
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 Post Posted: Mon Apr 08, 2002 11:57 pm    Post subject:
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we thought about the interceptor, and here is my suggestion to balance it (and make it more funny)

instead of interceptors there could be a :

interceptor-carrier, class 4, mp?, at/lp=?
after the battle it releases 200-500 interceptor.
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peace of love
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 Post Posted: Tue Apr 09, 2002 12:12 am    Post subject:
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i dont like this carrier...maybe its balanced but its too complicated...

peace
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spacetrace
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 Post Posted: Tue Apr 09, 2002 12:25 am    Post subject:
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its not too complicated, but it solves the problem you meant:
the fighter, kamikaze-combination, as it is an two step defensive weapon (for an attack its useless)






[ This Message was edited by: spacetrace on 2002-04-09 01:26 ]
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Lord Philemon
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 Post Posted: Tue Apr 09, 2002 9:42 am    Post subject:
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I actually like the interceptor as it is now...

What do you mean by "the interceptor-carrier releases 200-500 interceptors after the battle"? Do they also fight?
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spacetrace
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 Post Posted: Tue Apr 09, 2002 2:28 pm    Post subject:
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i manufactured it and it's operating this way:

first battle:

yours: 37 ships
class 1:
25 fighters (0/1)
class 2:
10 cybrid I (1/10)
class 3:
1 cruiser (100/100)
class 4:
1 carrier (0/100)
buildings:
1 holo-relay-station (0/20)
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)
-----------------------------

second battle:

yours: 536 ships
class 1:
500 interceptors (1/1)
class 2:
10 cybrid II (6/10)
class 3:
1 cruiser (100/100)
class 4:
buildings:
1 holo-relay-station (0/20)
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)


( this answers the cybrid question too )

[ This Message was edited by: spacetrace on 2002-04-09 16:27 ]
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Lord Philemon
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 Post Posted: Tue Apr 09, 2002 2:51 pm    Post subject:
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So it´s only useful if you fight against several fleets...right?

Think you forgot 25 fighters in the second fleet.

[ This Message was edited by: Lord Philemon on 2002-04-09 15:52 ]
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peace of love
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 Post Posted: Tue Apr 09, 2002 3:22 pm    Post subject:
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and cybrid I is as good as cybrid II
(which are both as good as a cybrid III)



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spacetrace
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 Post Posted: Tue Apr 09, 2002 3:33 pm    Post subject:
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ups sorry for the cybrid error...

but the rest is calculated: the 25 fighters were lost after the first battle; the attacking fleet had 4000 interceptors
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Lord Philemon
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 Post Posted: Tue Apr 09, 2002 4:27 pm    Post subject:
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Then it has to be 511 ships...
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revenge
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 Post Posted: Tue Apr 09, 2002 6:07 pm    Post subject:
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this is an outrage!!!

faked calculations! we demand a true calculation haha

...

but i like this carrier! its fun and a good defensive thingy
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Lord Philemon
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 Post Posted: Tue Apr 09, 2002 6:52 pm    Post subject:

Right, it´s good for defence. But the interceptor as we have it nowis also good for attacks...
Well I don´t care too much...
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