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pirate jumper


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SpaceTrace Forum Forum Index » New Technology Inventions » pirate jumper
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
25%
 25%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
75%
 75%  [ 3 ]
Total Votes : 4

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat Mar 06, 2004 5:05 am    Post subject:
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pirate jumper (class 2 ship)

this ship explodes another class 2 ship in your fleet to propell itself into class 4 as a pirate ship.


attack/life: 0/10
manpower: 60

researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
multiplies AP and LP by 0/0 of 1 ship of any ship-type in your own fleet in class 2 but some ships are immune against destruction
battlemessage: "pirate jumper explodes class 2 ship ... ships"
(battle engine syntax: destroy,self,1,2,all,pirate jumper explodes class 2 ship)
creates 1 pirate ship in your own fleet in class 4
battlemessage: "pirate jumper moves to class 4 as pirate ship ... ships"
(battle engine syntax: create,self,1,4,pirate ship,pirate jumper moves to class 4 as pirate ship)
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noah
1st Rear Admiral
1st Rear Admiral


Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Sat Mar 06, 2004 5:40 pm    Post subject:
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im not sure i understand. What is a pirate ship. cuz its not an existing class 4 ship. unless you mean Pirate Flagship but then this ship would not cost enough.
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Artanis
Midshipman


Joined: 26 Feb 2004
Posts: 5

 Post Posted: Sat Mar 06, 2004 6:09 pm    Post subject:
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It needs more MP I agree, if it truly becomes a Pirate Flagship its to powerful. If you would have a recontructor, you won't lose the ships, because it sets them to 0 lp.

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"Beauty is in the eye of a beholder"
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Aeleon
Captain
Captain


Joined: 16 Dec 2002
Posts: 108

 Post Posted: Sun Mar 07, 2004 5:18 am    Post subject:
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I mean the class 2 pirate ship created in class 4. Don't know if that can even work or not. The idea is to be able to steal a class 4 ship from the enemy fleet(lets say a major reconstructor for example). Unless you use more than one pirate jumper,you would have a 50/50 chance of stealing a mothership, which would be of no use in the battle; but, stealing other class 4 ships for the battle would be quite interesting. I am not sure if a class 2 ship can be created in class 4 for the battle. Someone please let me know. If not, I can try to do it another way.
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The Stalker
Captain
Captain


Joined: 04 Feb 2004
Posts: 101

 Post Posted: Sun Mar 07, 2004 9:06 am    Post subject:

I had to invent a class 4 pirate ship which has a calc mp of 120 so your ship should cost that. I had the battle syntax of

f|destroy,self,1,this,all|create,self,1,4,buccaneer,Pirate Jumper Unleashes The Buccaneer

Which is slightly different, with yours it is
destroy,self,1,2,all,pirate jumper explodes class 2 ship)|create,self,1,4,buccaneer,Pirate Jumper Unleashes The Buccaneer
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