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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Feb 11, 2004 1:33 am Post subject: |
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i think all (exept totally wrong inventions) should be used by players !
and this is how this will happen:
every single invention which has a operational modifier will get a final mp-tuning by an admin (nothing else will be changed)
after that an amount of ships of the invented type will be placed on a planet (one single planet), for example an amount equal to 5000 mp .
all players can fly there and take some ships of any type stored there.
the inventions will not be researchable in the tec tree (some may get there) , you can get just a bunch of them ; you can't get more, if there are none left.
ALL inventions will be available then.
what do you think ?
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Feb 11, 2004 5:24 am Post subject: |
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interesting......this will add more to the strategies of the game and also create a site where someone can get some good battles (like the bh in a way) |
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Metody I The Evil Admiral


Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Wed Feb 11, 2004 7:37 am Post subject: |
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I'm definately for it
But, will it also include the already invented ships in the New Ships topic? Though some of them are an year or so old, I'd like to have some sharpshooters for a change
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Wed Feb 11, 2004 7:51 am Post subject: |
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It is a good idea.
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Wed Feb 11, 2004 11:17 am Post subject: |
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Idea is ok, but!
What planet, & where?
Wont that be a little draw back, from some players?
What when ship stock is used, will it replenish, or what?
_________________ Duke Lou
MoC of 9 |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Feb 11, 2004 4:43 pm Post subject: |
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so this is my plan:
i thought of .. maybe 4 planets. every new invention will be placed randomly on one of those planets. the planet coords will be posted in the board then .But players may just try out and fly to a planet to take some ships.
the balance of the game will not be touched (maybe temporaly) , but not really.
changes in the tec-tree are too complicated , so this option is the coolest
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if a ship gets double-invented (just another name etc. )the admin may decide if it is placed on a planet again or not.
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the cool ships in "new inventions" that have an operational modifier will be placed
(your hard invention work shall pay off... finally )
[ This Message was edited by: spacetrace on 2004-02-11 16:58 ] |
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Liderant 1st Rear Admiral


Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
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Posted: Wed Feb 11, 2004 11:04 pm Post subject: |
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one question, we will keep using the research center? or this new idea is to prove new ships? |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Feb 11, 2004 11:06 pm Post subject: |
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will we be able to know what ships will be on what planet or do we gotta find out by going there? |
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ir4s Captain

Joined: 10 Nov 2003 Posts: 125
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Posted: Thu Feb 12, 2004 12:01 am Post subject: |
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Well, i don't like the idea, game is already very risky about being attacked by fleets you cannot actually see, but there's a quote of data you can find out by looking at a players race and records. i'd be "really" unfair about beeing attacked by a fleet you really cannot see and which ships abilities you don't even know or cannot find out without putting a good amount of ships for the attacking fleet to BITE...
_________________ Fragger by nature, planet ruler by choice, Linux user, of course! |
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Thu Feb 12, 2004 2:11 am Post subject: |
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I agree with ir4s.The idea will make the game more a luck game than a skill game.Forgetaboutit!
_________________ SBR A former -TO- empire member. |
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limsky 1st Rear Admiral

Joined: 21 Aug 2002 Posts: 275
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Posted: Thu Feb 12, 2004 2:22 am Post subject: |
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1. It is very unfair for planets far away.
2. There will be battles fought in those 4 planets.
3. Strong alliance may keep fleets at those planets to reserve the ships for their own use. |
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The Stalker Captain

Joined: 04 Feb 2004 Posts: 101
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Posted: Thu Feb 12, 2004 3:57 am Post subject: |
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Quote: | 3. Strong alliance may keep fleets at those planets to reserve the ships for their own use. |
Let them try  |
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Thu Feb 12, 2004 5:41 am Post subject: |
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About alliances, will see!
I propse this:
Once tech is invented & reviewed by admins, tec server randomly place it on prewarp planet, and post it in forum, so first come and first served. But public for anyone want to take it. After all, not all tech are good!
AND u must put it in manual, so anyone can see battle-synatax and so on....
_________________
Duke Lou
MoC of 9
[ This Message was edited by: Lou of East from West on 2004-02-12 05:47 ] |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Thu Feb 12, 2004 8:05 pm Post subject: |
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yes it will be unfair to other alliances for nazgul to keep the planets but points are points
_________________ STFU N00B!!!!111!1!
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ir4s Captain

Joined: 10 Nov 2003 Posts: 125
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Posted: Thu Feb 12, 2004 9:58 pm Post subject: |
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I think the game is fun enough, don't see why to do this which is unfair for players who cannot reach this tech. My point also is that players need to learn how to play this game, and giving them tech whey might be only able to use once is not a good way |
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steven1982 Admiral


Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Fri Feb 13, 2004 12:32 am Post subject: |
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LETS BRING THE FUN!!!
But however it should be controled, this brings another "risk" factor to the game which you won't expect, therefor you will get better prepared into battle.
I think it is good, let's harden the spirits of the "true" warriors and let see that you can handle some "new inventions" it is always fun to meet surprises (at least that is what i think) it makes you more creative with fleet setups...
And the game should be challenging at all times, always winning fights will become boring, so the "surprise factor" is bringing more fun to the game i think.
I always like challenges..
Bring it on!!!
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Fri Feb 13, 2004 1:37 am Post subject: |
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its still a good idea. i just think that the new ships should be put into a special section of the manual. and about alliances holding planets.....lol.......they can try =) right Stalker? |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Feb 15, 2004 2:43 am Post subject: |
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i am disagree.
1- if the admin are doing this, so that mean dont exist a perfect fleet setup even if u an build all races techs
2- obviusly u can do more fleets, but for what? i mean it is unfair because is a good way for forget the imitial fleet setup with only 3 races, i mean is more easy, and u lose the strategy, u also did it. so i want to know how work it? if my alliance is in the planet all the inevntion of other races appear in my research center as i am there? lke if i have only the improved field theories researched, so all ships whoes i can build of any races appear?
3- Why 600 pts? must be 000 cuz u have too much beneficies, so a big alliance can take the control over the 3 planets...
4- unfair with the distance, maybe should be in 900/900/90
5-this really afect our game, so why u didnt put a poll?
6- i think is better think about do a fleet with TWO ships of diferent races, even not 3, but can still be3, but all races? no way
for this i have only one word UNFAIR. maybe one else
NOWAY IMPOSSIBLE EASY CHEAP RIDICOLOUS
( i dont want disapreciate the (esfuerzo) of the admins) |
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ir4s Captain

Joined: 10 Nov 2003 Posts: 125
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Posted: Sun Feb 15, 2004 2:48 am Post subject: |
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Esfuerzo = effort
P.D. You can get a good online diccionary, you should there before posting such horror in the forum... |
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Passchendaele Lieutenant Commander


Joined: 24 Nov 2003 Posts: 65
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Posted: Sun Feb 15, 2004 4:05 am Post subject: |
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Rubens, you should know that there is no such thing as a perfect fleet setup.
New ships thrown into the game at random and for a limited time are going to affect the gameplay zilch. People will try so hard to use these new ships that they will throw them into their fleets just because they can, not because it would provide some help to them. Once in a while you will find a jem, and you should cherish and protect that ship, and only use it when necessary and at a low risk. Otherwise, stick with what you know how to use, such as 4000 penguins, a mothership, and a shadowstar. lol
Re: Big alliances holding all three "hotspots". It would be wonderful to see a huge crapload of ships sitting at one of these point-granting sectors, but it really doesn't happen much. Mostly, you just get uncoordinated, unwary stragglers coming in all day. And besides, since when is the points for holding the Hole the motivation for taking the Hole? You get all your points from kicking everybody out and beating everybody back, anyways.
_________________ "We died in hell, they called it Passchendaele."
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