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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Thu Dec 25, 2003 5:42 am Post subject: |
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the manual says (in battles):
example:
100 EMP-fighter vs 100 destroyer
i.g. all destroyers are jammed this way ( exception: tha player with the destroyers shoots first, then in this battle one EMP-fighter would be destroyed)
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Thu Dec 25, 2003 5:47 am Post subject: |
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sorry, is not my intention to spawn
to finish my bug report:
your fleet 2 fights against fleet 1 from somebady of somewhere at xxx/yyy/zz
23.12 05:11:11 - your fleet arrived
24.12 10:51:30 - the enemy fleet arrived
yours: 2179 ships
class 1:
2179 emp-fighters (0/1, 1 MP)
enemy: 32 ships
class 3:
6 cruisers (100/100, 60 MP)
19 apollo cruiser (0/100, 85 MP)
4 cyclopses (0/100, 120 MP)
1 c-cannon-platform (10/50, 30 MP)
1 dreadnought (200/500, 375 MP)
class 4:
1 mothership (0/1000, 320 MP)
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your class 1 vs enemy class 3: V ^
you:
2179 emp-fighters
enemy:
6 cruisers
1 c-cannon-platform
4 cyclopses
19 apollo cruiser
1 dreadnought
29 EMP-fighter jam 29 ships
1 shockwave destroys 100 ships
1 dreadnought destroys in class 1: 25 ships
1 cyclops destroys 100 ships
1 dreadnought vs 1 emp-fighter
losses:
you :
226 emp-fighters
enemy :
-
score in this subbattle: -226
why 2 ships of the enemy fleet take turn? I think only one (and only if hi wins the initiative) of his ships should act
and this is not the first time this happens, I have more BR where this happens
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SirTaz 1st Rear Admiral
Joined: 07 Jun 2002 Posts: 247 Location: U.S.A in the state of Florida
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Posted: Thu Dec 25, 2003 7:50 am Post subject: |
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yours: 32 ships
class 3:
6 cruisers (100/100, 60 MP)
19 apollo cruiser (0/100, 85 MP)
4 cyclopses (0/100, 120 MP)
1 c-cannon-platform (10/50, 30 MP)
1 dreadnought (200/500, 375 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 2179 ships
class 1:
2179 emp-fighters (0/1, 1 MP)
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your class 3 vs enemy class 1: V
enemy:
2179 emp-fighters
you:
6 cruisers
1 c-cannon-platform
4 cyclopses
19 apollo cruiser
1 dreadnought
1 shockwave destroys 100 ships
1 dreadnought destroys in class 1: 25 ships
1 cyclops destroys 100 ships
1 dreadnought vs 1 emp-fighter
29 EMP-fighter jam 29 ships
losses:
enemy :
226 emp-fighters
you :
-
score in this subbattle: 226
--------------------------------------------------------------------------------
summary:
enemy losses:
class 1:
226 emp-fighters
your losses:
-
score: 226
and to let you known the dreadnought shoot in to both class 1 and class 2 ships thats just how they work, like a cyclop and the apollo they shoot into only the class ships they where made for, but from this battle report them two ships the cyclop and the dreadnought got to shoot first befor your emp-fighter got to do there jamming thingy |
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Fri Dec 26, 2003 3:44 am Post subject: |
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Quote: | and to let you known the dreadnought shoot in to both class 1 and class 2 ships thats just how they work, like a cyclop and the apollo they shoot into only the class ships they where made for, but from this battle report them two ships the cyclop and the dreadnought got to shoot first befor your emp-fighter got to do there jamming thingy |
I like your perception skills, one of your cyclopses and your dreadnought shoot, but I will like the answer to my question, why 2 ships shoot? no one of those ships have the command trigger_-_jam (if the ship is jammed, the initiative will not go back to the enemy), so I don't see any reason of why this happens
SirTaz I know how the dreadnought and the cyclop and the apollo work, my question is not how they work, I hope we encounter each other again |
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