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sporadic fighter
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SpaceTrace Forum Forum Index » Possible new Technologies » sporadic fighter
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this vote will decide about the future of this invention:
this can be added to the game
52%
 52%  [ 12 ]
it needs some changes but it is a good invention
17%
 17%  [ 4 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
30%
 30%  [ 7 ]
Total Votes : 23

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tec_server
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Joined: 04 Nov 2002
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 Post Posted: Mon Dec 08, 2003 11:31 am    Post subject:
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sporadic fighter (class 1 ship)

when this fighter gets its turn it sends one other sporadic fighter to hyperspace for the duration of the battle.

this ship should also have the evolve function, but the create window says it is not implemented yet, although the carrier uses it.

simply for every sporadic fighter that shoots, it sends one other into hyperspace until the end of the whole battle.


attack/life: 1/1
manpower: 2

researchtime: 1 d
buildingtime: 12 h


mycilloid-technology
needed research:
improved field theories

battle details:fights
(battle engine syntax: f)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "ships sent to hyperspace ... ships"
(battle engine syntax: recycle,self,1,this,itself,ships sent to hyperspace)
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darklim
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 Post Posted: Mon Dec 08, 2003 3:59 pm    Post subject:
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This like the Penguin but more expensive and weaker

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We are Bjork
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 Post Posted: Mon Dec 08, 2003 10:38 pm    Post subject:
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No its not like the penguin, as the ships reappear in the fleet, they do not have to be rebuilt at base.
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darklim
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 Post Posted: Tue Dec 09, 2003 3:45 am    Post subject:
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Quote:

On 2003-12-08 22:38, We are Bjork wrote:
No its not like the penguin, as the ships reappear in the fleet, they do not have to be rebuilt at base.

That's what say in the Description, but in the syntax appear:
(battle engine syntax: recycle,self,1,this,itself

Recicled ships can't reappear

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 Post Posted: Tue Dec 09, 2003 2:18 pm    Post subject:
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Quote:
this ship should also have the evolve function, but the create window says it is not implemented yet, although the carrier uses it.
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darklim
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 Post Posted: Tue Dec 09, 2003 4:15 pm    Post subject:
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Quote:

On 2003-12-09 14:18, We are Bjork wrote:
Quote:
this ship should also have the evolve function, but the create window says it is not implemented yet, although the carrier uses it.


The Admin don't like to do a lot of programming

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Tweety
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 Post Posted: Thu Jan 29, 2004 1:06 am    Post subject:
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This is a really good invention which offers so many new tactics with class one ships.

And it seems to be balanced, because it only sends one ship to hyperspace if it gets its turn. So there are many possibilities for a counter attack on this ship, but some pro's by using it.

I vote YES!
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Lou of East from West
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 Post Posted: Thu Jan 29, 2004 1:14 am    Post subject:
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Yes, this is nice one!
I forgot how good invention look.

Tactics scream out of it, and it will question some ships, further more.

But race is nagotiable.

and Darklim: don't spam good ones!

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 Post Posted: Thu Jan 29, 2004 5:32 am    Post subject:
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I think its a good invention and has my support!

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kamekaze6
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 Post Posted: Thu Jan 29, 2004 2:39 pm    Post subject:
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i like it cause its like a fighter which never dies but still gives points if it is destroyed, but does the new sporadic fighter arrive after the whole battle or after the class battle????cause if during the class battle someone with 1000 of these vs someone with interceptors and then a spector could loose double points(total=4000).

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Lou of East from West
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 Post Posted: Thu Jan 29, 2004 3:10 pm    Post subject:
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Quote:

simply for every sporadic fighter that shoots, it sends one other into hyperspace until the end of the whole battle.


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omarrus
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 Post Posted: Thu Jan 29, 2004 6:07 pm    Post subject:
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i like this ship, there is also manny posibilatys

what where you trying to do by inventing this
i want to hear it from themaker
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Tofu
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 Post Posted: Thu Jan 29, 2004 7:58 pm    Post subject:
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I admit this is a good idea with many nice combos, but donĀ“t you think this will unbalance class1 even more? With a few of these you could protect your higher-class ships against several class1 fleets, making them even weaker then they are. Nice base defense to say the least.
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Ransack
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 Post Posted: Fri Jan 30, 2004 2:23 am    Post subject:
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if i have 10 of this ship on my base the penguins never gonna touch my base... first fleet attack and 5 of sporadic suvive to the attack of 3000 penguins, second fleet attack 2 or 3 survie, another fleet attack 1 or 2 surve, another fleet attack 0 or 1 can survive and if my base have turn first i always gonna have one class 1 who will protec my base...

sporadic sound good but is still too strong and out of balance...
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Rubens
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 Post Posted: Sat Jan 31, 2004 5:31 am    Post subject:
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i say it's sample this ship has her pros and her contra's, well is like a shield genrator, but what happen if u have an spectre? the ships whoes are in the hyperspace comeback at the end of the class battle or all the battle?
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 Post Posted: Sat Jan 31, 2004 7:42 am    Post subject:
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the spectre would kill any remaining sporadic fighters. Those in hyperspace would not reappear till the end of the class 4 battle so they would be safe.
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blackmagic
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 Post Posted: Fri Feb 20, 2004 8:16 pm    Post subject:
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Hey I'm Back. Well for a little while. Lets see wat i can say about this while i can still use the internet.
I believe my job is to point out any defects to any possible ship.

My View:
1) Well first off what do you need an evolve command for. From wat i can see from your description All you do is displace ships
2) Now look at this from this stand point. If you had 200 sporatic fighter and 100 of them shoot, thats it. 100 fight and the other 100 get sent away. Sure this may be good for multiple battles, but doesn't help much.
3) Say the ship encounters an interceptor fleet. 1 sporatic fighter shoots and sends one sporatic fighter into hyperspace. Well, the interceptor shoots too, but also destroys another ship. The total score lost here would be around 3 points i think. Now put this in to a greater perspective. 500 sporatic fighters against a interceptor class1 fleet. Talk about being screwed.
4) Can't think of any more so later =)
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lord scythe
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 Post Posted: Sat Jul 10, 2004 10:47 am    Post subject:
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great ship.

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Jack09
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 Post Posted: Wed Dec 31, 2008 2:10 am    Post subject:
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its cool cause you can literally have a infinite amount of ships if they always send one into hyperspace before battle, but its really powerful casue aall you can do is make 500 and youll always have 500
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 Post Posted: Wed Dec 31, 2008 3:27 am    Post subject:

Jack09 wrote:
its cool cause you can literally have a infinite amount of ships if they always send one into hyperspace before battle, but its really powerful casue aall you can do is make 500 and youll always have 500


if it were made proper it would not be infinite.... but pretty close
if you made 500, and fight 500 ships, you should end up with 250 sporadic at the end of the battle ready for the next fight. this would be nice because you could have half your c1 to fight the next battle, and 1/4 to fight a 3rd.
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