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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 4 ] |
it needs some changes but it is a good invention |
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25% |
[ 2 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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25% |
[ 2 ] |
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Total Votes : 8 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sun Nov 23, 2003 12:42 am Post subject: |
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worldship (class 4 ship)
deploys 50 bulk fighters
attack/life: 0/1500
manpower: 750
speed: warp 5
researchtime: 2 d
buildingtime: 15 h
mycilloid-technology
needed research:
gravobionics
battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-2 of 100 ships of any ship-type in the enemy fleet in class 1
(battle engine syntax: mod,enemy,100,1,all,+,0,-2)
creates 50 bulk fighters in your own fleet in class 1
(battle engine syntax: create,self,50,1,bulk fighter)
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Delta-7 Midshipman
Joined: 23 Nov 2003 Posts: 5
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Posted: Sun Nov 23, 2003 12:44 am Post subject: |
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as before, changes can be made, within reason.
borg suk!!!!! |
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sun Nov 23, 2003 12:49 am Post subject: |
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how about more bulk fighters 750 mp just to deploy 50?I would rather just produce 50 at home and save the mp for something more usefull.
_________________ SBR A former -TO- empire member. |
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Liderant 1st Rear Admiral
Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
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Posted: Sun Nov 23, 2003 12:56 am Post subject: |
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why dont you mention in the description that it does 2 damage to 100 class 1 ships? |
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Liderant 1st Rear Admiral
Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
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Posted: Sun Nov 23, 2003 12:57 am Post subject: |
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*in the enemy fleet |
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Delta-7 Midshipman
Joined: 23 Nov 2003 Posts: 5
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Posted: Sun Nov 23, 2003 1:15 am Post subject: |
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sorry i forgot |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Nov 23, 2003 12:05 pm Post subject: |
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What's the use of this ship. The bulk fighters will be created in the class 4 battle and they are automatically destroyed at the end of the battle.
I think this modifier would be better:
creates 50 bulk fighters in your own fleet in the class they belong and the created ships will stay in that fleet after battle.
(battle engine syntax: create,self,50,stay,bulk fighter)
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