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balancing the ships
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spacetrace
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Joined: 24 Dec 2001
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 Post Posted: Thu Oct 23, 2003 1:48 pm    Post subject:
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pls post your thoughts about the ships (too powerfull, too weak aso.)
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Tofu
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Joined: 07 Sep 2003
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 Post Posted: Thu Oct 23, 2003 3:07 pm    Post subject:
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Ships i don´t like:

Penguin: Attack of 4 is just to strong. When you are attacked by 2-3 fleets (or more if attacked by an alliance) of penguins, they will attack your class 2 and higher.

Bulk fighter: Weak, especially against penguins.

Wasp: Relatively useless if not used in combination with eagle or against class 3 and when used this way a little overpowered. I think its a little boring.

Mantis: Can destroy your defensive array and transwarp-network and you can do nothing against it. I hate this kind of ships.

Holo fleet carrier: A class 1 ship should not have a defense of 10.

Spectre, Cyclops, Apollo Cruiser: Boring newbie ships, but ok. A little to powerful, when used in an only-class-3&4-fleet-with-clone-labs.

To make it absolutely crystal clear: This is my personal opinion (what else?).
If you hate it or just want to flame for fun, please sent me a pm and don´t spam the forum.
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1st Lieutenant
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Joined: 31 Aug 2003
Posts: 38

 Post Posted: Thu Oct 23, 2003 4:23 pm    Post subject:
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retreat fighter and evasor:too expensive and they selfdestructs, I think that they should cost less or don't selfdestructs and cost the same
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spacetrace
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 Post Posted: Thu Oct 23, 2003 6:38 pm    Post subject:
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i will try to answer this:

penguin - easy to counter (wipe out 1000 with a 1.1.1.1 fleet) ; balance the human kamikaze wich is much better ; this ship is much more a weak kamikaze

bulk fighter - combination ship

wasp - too cheap, we will change it

mantis - always a controversal ship , some said too weak some just don't like ; it's quite rare , so don't worry

holo fleet carrier - it is heavily armoured to complete its mission ; once it was 0/200

Spectre, Cyclops, Apollo Cruiser - esp. apollo is needed for ship balance (to counter eagles) spectre is downgraded allready and ok ; these ships are easy to handle (i agree they are not the tricky ones, but noobs need easy to understand and powerfull ships too)

evasor, retreat fighter - very powerfull ships that can make great offensive and defensive fleet ( just think of a destroyer/evasor fleet to bash some eagle fleets) , without the selfdestruction you can construct unbeatable defense fleets


[ This Message was edited by: spacetrace on 2003-10-23 19:50 ]
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darklim
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Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Thu Oct 23, 2003 7:28 pm    Post subject:
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Fleet Tender: Take a long time build and destroy you fleet
This ship have some special funtion or only destroy your ships?

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Bogart
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Joined: 12 Feb 2003
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Location: Round Three

 Post Posted: Fri Oct 24, 2003 10:12 am    Post subject:
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Its what it says it is, a fleet tender, not for battles.

Wiz used one the entire round I was his leader.(Round 3), so it can't be that bad.

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spacetrace
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 Post Posted: Fri Oct 24, 2003 12:53 pm    Post subject:
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i add a list of the usage of the ships last round (sorted by popularity )and my thoughts:

eagle (most popular, easy to play, good combinations)
90 14.7k 163 58.8k
apollo cruiser (the counter ship to the eagle ... fine to have always a way to wipe out popular fleets )
59 489 8 41.6k
dreadnought (an all purpose battle ship, i like it)
57 201 4 75.4k
wasp (combined with eagle, will get more expensive )
53 2.8k 53 30.7k
troika ( great nanite ship)
52 3k 58 47.9k
holo-relay-station (mystic...)
50 50 1 0
nano virus ( )
49 7.2k 146 0
penguin (more popular than kamikaze, because it'S less dangerous to play but also less powerfull )
47 32.8k 699 32.8k
cyclops (needed to counter the calss 1 superiority )
44 194 4 23.3k
interceptor ( once invented to balance class 1)
42 4.6k 110 4.6k
shield generator (tricky but one of my favorite ships )
41 1.2k 30 4.9k
mosquito (ok)
39 3k 76 3k
bulk fighter (only usefull in combinations or for special missions)
37 4.7k 127 14.1k
kamikaze (i like it much )
32 7.8k 244 7.8k
blockade runner (special ship to balance the class 1 again )
32 4.1k 127 8.2k
mobile repair bot ( coll one )
30 1.5k 50 7.5k
major reconstructor ( one of the best mycilloid ships )
30 31 1 17.1k
missile-launcher ( cool one too )
28 382 14 3.8k
holo-fleet-carrier ( changed several times but now it's nice)
26 150 6 6.8k
commando-fighter (always good to have some )
24 66 3 660
warcruiser ( ok )
23 106 5 10.6k
hammer ( nice combo ship)
22 24 1 384
campaign ship ( suprise ...)
22 26 1 1.2k
fighter escort ( never tested one )
21 1.9k 89 3.7k
cloak generator 21 21 1 101.9k
plague ship ( will get an upgrade, i like it )
19 81 4 9.7k
c-cannon-platform ( can be usefull )
19 69 4 2.1k
pirate ship ( nice one )
17 201 12 3k
spectre ( powerfull )
17 23 1 9.2k
shock-wave-cruiser ( usefull for many things )
16 56 4 3.6k
scout ( get fast anywhere )
16 17 1 850
emp-fighter ( can be used for many things, jam an enemy doom star )
15 970 65 970
minor reconstructor ( ok )
15 61 4 6.1k
intruder ( ok )
14 1.1k 79 2.2k
holo-clone-ship ( i like it much )
14 168 12 2k
time slipper ( usefull for a fast defensive fleet )
14 14 1 14k
doomstar ( a classic ship )
13 14 1 32.2k
flamingo ( good one )
12 32 3 3.2k
mantis ( needed to break up some fleet constellations )
12 12 1 4.2k
graze reactor ( ? )
11 113 10 2.3k
flying saucer ( cool one )
11 12 1 192
nano bomber
10 2.8k 284 5.7k
sabotage fighter ( usefull in some combinations )
10 1.2k 116 1.2k
bounty hunter ( coll human ship )
10 543 54 2.2k
cloud cruiser ( after bug-fix very usefull )
10 74 7 5.9k
shadow star ( cool )
10 10 1 5.5k
mine-deployer ( one of my favorite ships ! )
9 314 35 1.3k
multi-emp-vessel ( powerfull )
9 263 29 3.7k
c-cannon-module (s.a.)
9 118 13 2.4k
sporator ( cool combo ship )
9 69 8 345
alliance-invader ( i think the invader need an upgrade )
8 51 6 510
disable ship ( only for special missions usefull )
8 22 3 660
carrier ( cool one for defending the base )
8 10 1 6k
combat reconstructor ( very good ship !)
7 116 17 696
lowrider ( cool soem fleets, esp. missile launcher )
7 <10 1 2.8k
pirate flagship ( nice one )
7 <10 1 4.8k
production-invader (s.a.)
6 123 20 1.2k
plasma emitter ( special combo ship )
6 26 4 260
retraitor ( counter ship )
5 152 30 1.2k
cluster-cruiser ( very good )
5 94 19 3.8k
lucy device ( we will change something about this one)
<5 160
probe-invader (s.a.)
<5 7
evasor ( very usefull for attack & defense )
<5 4
core driver ( needed to rescue your fleets at home in case of emergency )
<5 1
com-invader (s.a)
<5 7
fleet tender ( very good for reinforcements over transwarp (24!!) )
<5 3
prophet ( funny )
<5 1
jammer ( i think it'S cool some time to fool the opponent )
<5 6
retreat fighter ( cool for attacking multiple fleets )
<5 1
fleets-invader (s.a.)
<5 10
deconstructor ( never tested it but i think it's cool , esp. attacks on black hole )
<5 3

[ This Message was edited by: spacetrace on 2003-10-24 14:37 ]
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Bogart
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Joined: 12 Feb 2003
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Location: Round Three

 Post Posted: Sat Oct 25, 2003 12:51 am    Post subject:
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I agree with most of this, not sure that the wasp needs to be more expensive, I thought it was already expensive. I guess apollo captains can drool with anticipation

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mackman
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Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Sat Oct 25, 2003 2:51 am    Post subject:
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I dont think the wasp should be more expensive.I`m not sure if I will play this round as a kazzuula if the wasp becomes a useless ship.It seems the kazzuula are being neglected.

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[ This Message was edited by: mackman on 2003-10-25 14:41 ]
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Ransack
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Joined: 30 Dec 2002
Posts: 86
Location: venezuela

 Post Posted: Sat Oct 25, 2003 1:54 pm    Post subject:
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the wasp has a good mp cost, the kazuuula need good and cheap ships in class 2, because is weak vs eray and humans on class 3 and 4, and they have troikas and movile repair bot combo too! who want to be kazuuula without strong class 2 ships if our ships of class 3 and 4 are mantis and fleettender, in order to have a nice balance the mp of the wasp should be like 12


and the movile repair bot should repair a ship and that ship should be out of the battle, the ship will be rebuild but is out of the battle (like shield generator) and return at the end.
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spacetrace
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 Post Posted: Sat Oct 25, 2003 2:11 pm    Post subject:

thx, we leave the wasp for now.

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