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1st Lieutenant
1st Lieutenant


Joined: 31 Aug 2003
Posts: 38

 Post Posted: Wed Oct 08, 2003 2:27 am    Post subject:
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when a ship like the intruder takes his turn the modified ship are at random between all your ships or only between your ships that not have taken theyr turn yet because if an intruder modifies a ship that has already attack the modifier will be useless

btw: a jamming ship jams the enemy ship that is the actual target or jams the next enemy ship that will attack or its at random
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Wed Oct 08, 2003 4:00 pm    Post subject:
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Is this a question or a note?
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1st Lieutenant
1st Lieutenant


Joined: 31 Aug 2003
Posts: 38

 Post Posted: Wed Oct 08, 2003 8:35 pm    Post subject:
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Is a question
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darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Thu Oct 09, 2003 1:32 am    Post subject:
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Random ships, before it get turn

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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Thu Oct 09, 2003 6:23 pm    Post subject:
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I think the next ships on the row.
Say you have ships in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
And 0 - 3 are destroyed and 4 get his turn. If 4 is an intruder it add 1 ap by 5 and 6.

Same thing by jamming enemy ships. Say the enemy has [0, 1, 2, 3, 4, 5] ships.
0 - 2 are destroyed, I think 3 - 5 will be jammed with a multi-emp vessel.
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1st Lieutenant
1st Lieutenant


Joined: 31 Aug 2003
Posts: 38

 Post Posted: Thu Oct 09, 2003 10:24 pm    Post subject:
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thanks but i have another question now:
if the enemy has (0,1,2,3,4,5) and no ship destroyed but 0,1,2,3 have attack (so the next enemy ship to take his turn is the 4) and a yours multy emp vessel attack ¿will jam the 0,1,2 ships or will start in 4 and jam 4 and 5? because jamming a ship that has already take his turn is useless
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Fri Oct 10, 2003 8:08 am    Post subject:
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I think it will jam 4 and 5 (and maybe 0). But I'm not sure at this point because I don't know how the engine is programmed.
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1st Lieutenant
1st Lieutenant


Joined: 31 Aug 2003
Posts: 38

 Post Posted: Sat Oct 11, 2003 3:21 pm    Post subject:
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I check the manual and I find this:
Quote:
example:
100 EMP-fighter vs 100 destroyer
i.g. all destroyers are jammed this way ( exception: tha player with the destroyers shoots first, then in this battle one EMP-fighter would be destroyed)

you can see that this only happens if your second emp fighter jams his second destroyer (his next ship to shoot) otherway his #100 destroyer will kill another emp fighter so I think this questin is answered but steel remains the question about the intruder thing
¿modifyes the next 2 ships or is at random or what?
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1st Lieutenant
1st Lieutenant


Joined: 31 Aug 2003
Posts: 38

 Post Posted: Sun Oct 12, 2003 4:44 am    Post subject:
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I continue checking the manual and I find this:
Quote:
cloud cruiser
by sending out clouds of metal enriched spores, the cloud cruiser makes it more difficult for targetting systems to lock on enemy ships,
the effect is that the 4 next ships(both yours and the enemies) have virtual 1 extra lp.

Quote:
battle details:
modifies AP/LP by 0/+1 of 4 ships of any ship-type in both fleets in the same class

so I deduce that when one of yours ships modifies another ships in you fleet it will modify the next ships on the row
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sun Oct 12, 2003 7:47 am    Post subject:
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In a row, that would be logic
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VirusGerM
Ensign
Ensign


Joined: 15 Feb 2004
Posts: 8

 Post Posted: Mon Feb 16, 2004 2:16 am    Post subject:
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im that much of a newb i don't even know what the hell ur talkin about
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Mon Feb 16, 2004 7:41 am    Post subject:

Just play
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