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this vote will decide about the future of this invention: |
this can be added to the game |
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60% |
[ 6 ] |
it needs some changes but it is a good invention |
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20% |
[ 2 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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20% |
[ 2 ] |
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Total Votes : 10 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Sep 11, 2003 11:58 pm Post subject: |
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communication interception device
the commuication interception device is a probe that, when positioned at an enemy homeworld, produces copies of transmissions and delivers it to you. it recieves all messages, incoming and outgoing, at the target homeworld. probe owner recieves: body of message, sender name, reciever name. this probe in no way alters the original message, and original sender and reciever are unaware that the security of their communications have been compromised.
scanradius: 1
speed: warp 6
researchtime: 1 d 12 h
needed research:
improved computer technology
battle details:
battle engine syntax:
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Fri Sep 12, 2003 2:34 am Post subject: |
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I designed this probe to add a little depth to the game. One thing that has never been absent in warfare is intelligence. One of the prime methods of gaining intelligence on your enemy is to intercept his communications. This has been a part of war since the dawn of man. In response, man has developed ways to conceal their messages, and has put forth an equal effort to intercept his enemy's communication.
The same should (according to my humble opinion) apply to the game. With this probe, methods would have to be employed to keep messages safe. This can be as simple as using foreign languages and code words, to using more intricate methods of encryption. I think it would add a bit of spice to the rivalries, and it would not compromise the game itself.
_________________
"Never interrupt your enemy when he is making a mistake."
-Napoleon
[ This Message was edited by: Achilles on 2003-09-12 04:04 ] |
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Cyber-Shark 2nd Lieutenant
Joined: 27 Jul 2003 Posts: 23
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Posted: Fri Sep 12, 2003 4:01 am Post subject: |
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@ inventor, this is a great invention. I think that this could be a good challenge. Though it might be a little more interesting if it scrambled the numbers on every 5th or 6th message or something like that to make your com system not 100% reliable. Yes, having someone intersepting all of your messages could be a proble, but it would be interesting to have unreliable com systems. It is good the way it is but I think that this could make it a little better for the user and a small nuciance for the victim.
_________________ Cyber-Shark was here! |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Fri Sep 12, 2003 6:40 am Post subject: |
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It is not a bad idea at all. I like it.
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Fri Sep 12, 2003 4:55 pm Post subject: |
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yeah the other idea is good to combat this
_________________ STFU N00B!!!!111!1!
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Fri Sep 12, 2003 10:30 pm Post subject: |
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Actually, the intent was to force alliances to think about security. I think it would be fun to create code books and other encription systems, and to try to crack enemy codes.
For example, an leader could send out to their allies a cypher (such as a=B, b=C, c=D, etc.) and then they could manually encrypt their messages. Then they would use the same system in reverse to decrypt their codes. There are hundreds of different encryption methods that have been employed in the past, and there is a lot of information on it in books and the internet. Of course my example is the simplest monoalphabetic cypher that has ever been created, but each alliance can settle on their own code system, and maybe publish it on the alliance screen |
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Fri Sep 12, 2003 10:32 pm Post subject: |
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Oh, and maybe the MoC can be in charge of communication security. It would give them something good and interesting to do
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sat Sep 13, 2003 1:00 am Post subject: |
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But the private messages don't are to everybody...
Sometimes can be private chat and don't are funny is you messages are spied... Example: I'm chatting with my girlfriend about the date... Is that are spied?
_________________ The Spam Master of the Spam Alliance |
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sat Sep 13, 2003 10:53 am Post subject: |
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dark lim
why not use e mail instead then? |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sat Sep 13, 2003 4:12 pm Post subject: |
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Yeah, he only means ingame messages. Ingame messages are not intended to contain private information .
Instead of encryption you could speak the kazuuula, e-ray, nanite or mycilloids language
But if this bug-probe does to much damage, people will use or the way of communicate: e-mail, ICQ. But the best would be a private forum or a forum with a private section (such as in this forum the administration section), because this wouldn't use additional programs than you use for SpaceTrace and can be located anywhere in the world.
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sun Sep 14, 2003 2:40 pm Post subject: |
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jew tista' tuza lingwa differenti. il-grupp minn liema jien naghmel parti kollgha nitkelmu malti
translation: or you could use a different language the alliance i am in speak maltese
(malta is a central mediterranean island nation look in your atlas)
try and crack a message like thatwithout my help, lol!!!
[ This Message was edited by: kamekaze6 on 2003-09-14 15:41 ] |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Sep 14, 2003 4:16 pm Post subject: |
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Try to find some alliance members .
And if one non-alliance member speak that language your code is broken.
And you have machine translators such as WorldLingo for other more popular languages as french, german and spanish.
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Mon Sep 15, 2003 12:16 pm Post subject: |
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why was this moved here it was fun
_________________ STFU N00B!!!!111!1!
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Mon Sep 15, 2003 4:59 pm Post subject: |
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I want to argue for this probe.
In World War One, there were two types of communication used. Radio and cables. The radio was easily intercepted, and this is where encryption was most valuable. Cables were not, and lines were cut, not tapped. Messages were also delivered in person, which cannot be intercepted unknowingly to the source and intended recipient. (To apply this to the game, for the rest of my post substitute "radio=in-game messages" and "cable=email".)
I know this game is not set in WWI, but these principles were used in WWII, and throught the industrial/computer age.
It is quite a hassle to send out E-mails for small messages, and even to use ICQ or other instant messages. This would be reserved for lengthy, strategic messages. Tactical, short messages would be more efficient to encript or encode and send out. Last round, I sent out over ten messages a day. E-mailing these would become tiresome quickly.
On the other hand, a code book could be designed in a day and distributed. When I say code, I mean a word for word encription system. Such as, attack=eat and defend=swim. You could probably break down most frequently used words in spacetrace to about 100-200 words. This would be nothing to do, and it would be fun. (and fun to try to crack)
Encryption is a letter for letter exchange, and is more time consuming to encrypt as well as decrypt. There are many security features you can add to these. (Again, fun on both sides.)
If you were going to send out a general order of strategy, you can go ahead and use E-mail, no problem. But the in-game message system would never be abandoned, as it is too efficient and convenient.
_________________
"Never interrupt your enemy when he is making a mistake."
-Napoleon
[ This Message was edited by: Achilles on 2003-09-15 18:02 ] |
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Mon Sep 15, 2003 5:30 pm Post subject: |
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the results in the poll point in one direction-->this=good
and with this feature it would it would be a better strategy and you could intercept and crack a cheater's code an he would be banned
_________________ STFU N00B!!!!111!1!
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Mon Sep 15, 2003 5:32 pm Post subject: |
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and you can crack the codes of filthy cheaters
_________________ STFU N00B!!!!111!1!
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