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kinetic deflector ship
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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sun Sep 07, 2003 12:51 am    Post subject: kinetic deflector ship
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kinetic deflector ship (class 2 ship)

uses improved dissipation shields to reflect a small amount of damage to a nearby target.


attack/life: 0/10
manpower: 9

researchtime: 18 h
buildingtime: 14 h


e-ray-technology
needed research:
emp technology

battle details:
if this ship is hit it modifies AP/LP by 0/-5 of 1 ship of any ship-type in the enemy fleet in the same class
(battle engine syntax: trigger_hit@mod,enemy,1,this,all,+,0,-5)
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blackmagic
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 Post Posted: Sun Sep 07, 2003 12:58 am    Post subject:
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There is no use to it. Is like a destroyer with 1 ap and get killed=)
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Tofu
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 Post Posted: Sun Sep 07, 2003 1:08 am    Post subject:
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Bad against Destroyers.
Moderate against Fighters.
Good in combination (Troika,...)
Maybe to good with a Hammer and other supporing ships.
Fun against other Kinetic Deflector Ships.

I´m not quite sure if the mp are balanced, but something between 8-12 should be ok.

Note: This posting by JaM is kind of interesting for the K.D.Ship: http://forum.spacetrace.com/viewtopic.php?topic=1835&forum=16&15
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Tofu
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 Post Posted: Sun Sep 07, 2003 1:09 am    Post subject:
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@blackmagic:
It destroys 10 Fighters or did i do a mistake with the battlesyntax?
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JaM
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 Post Posted: Sun Sep 07, 2003 7:54 am    Post subject:
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@tofu why?

And the damage must be higher, because even against the eagle it isn't very useful.
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Tofu
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 Post Posted: Sun Sep 07, 2003 12:56 pm    Post subject:
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This Ship is designed against class 1. Used in combination with mobile repair bot/ shield generator or plasma emitters, a single K.D.Ship could destroy lots of fighters. If the enemy uses a hammer, it will do 1 damage to an opponents class 1 ship, if he uses sabotage fighters, it will do 1 damege for each of them, if he uses holo fleet carriers, the K.D.Ship will do lots of damage (if the holoprojections have the f-command). There may be some good combinations with troikas and/or graze reactors against mixed class 1/2 fleets.
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JaM
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 Post Posted: Sun Sep 07, 2003 3:23 pm    Post subject:
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Quote:

On 2003-09-07 13:56, Tofu wrote:
This Ship is designed against class 1. Used in if he uses holo fleet carriers, the K.D.Ship will do lots of damage (if the holoprojections have the f-command).

No, according to the manual not:
holo fighter
holo destroyer
holo cruiser
holo mothership
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mackman
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 Post Posted: Sun Sep 07, 2003 3:38 pm    Post subject:
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Quote:

On 2003-09-07 15:52, darklim wrote:
This ship is weak and too expensive
The Destroyers is better to fight class 1



WHA? Darklim the destroyers suck for fighting class 1.Eagles are better for fighting class 1.

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Tofu
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 Post Posted: Sun Sep 07, 2003 4:32 pm    Post subject:
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Ok, ok, you don´t like my invention.
The next one will be better.

P.S.: At last i found the holo fighter in the manual (it´s not in the search function). Is there another way to find it exept the Quicksearch?
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JaM
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 Post Posted: Sun Sep 07, 2003 8:30 pm    Post subject:
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There are many secrets hidden in SpaceTrace, which will be only showed to those who read the ENTIRE forum.
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darklim
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 Post Posted: Mon Sep 08, 2003 3:48 pm    Post subject:
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In Comparation of this ship

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admin
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 Post Posted: Tue Sep 09, 2003 8:42 pm    Post subject:
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it`s a new idea - i like it.
if this ship fights against fighters, it will destroy 10 fighters in any case before it`s destroyed.

the holo-ships of the holo-fleet-carrier are supposed to not fight, so that tactic is no way
but there are some nice combinations possible
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Achilles
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 Post Posted: Fri Sep 12, 2003 2:19 am    Post subject:
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I agree that this is a good ship. I think that most people have misread the initial description, and that is why it's vote is so low. I would use this invention.
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Rubens
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 Post Posted: Fri Sep 12, 2003 6:13 am    Post subject:
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well, i never vote. but now i can understan. detsroyer vs eagle. with a hammer can be letal.

1 hammer 20 eagles 5 wasp 20 this invent.
1 fightr 20 destroyer.
If this invent attack first, so the destroyers can be 10/7, so only 1 eagle can destroy the destroyer.
vs troiaks. With mant of this ship and eagles. u can destroy many troik modules.
Yes sound good. but i think is best if have a cost of 50 and do that midifies to ll class 2 ship in the both fleets or only in the nemy fleet. But well is good. but no totally i think
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Tofu
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 Post Posted: Fri Sep 12, 2003 4:42 pm    Post subject:
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Maybe, the Disable Ship should affect the Kinetic Deflector Ship? I think, this should be thought over.
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darklim
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 Post Posted: Sat Sep 13, 2003 1:03 am    Post subject:
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Sorry, Admin...
This ship need some change: Affect both fleet

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Rubens
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 Post Posted: Sat Sep 13, 2003 5:04 am    Post subject:
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ajaj, darklim are ridht, is hammer class2, i think is best i fmodifie both fleets
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admin
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 Post Posted: Sun Sep 14, 2003 7:56 pm    Post subject:
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darklim, why do you think it should affect both fleets?
i think it is a nice disadvantage for the hammer

@ruben: hammer is class 1
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Rubens
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 Post Posted: Wed Sep 17, 2003 8:33 am    Post subject:
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@admin: i am rubenS!!! and i know, for that i say THIS SHIP IS A HAMMER CLASS 2, BECAUSE A STANDARD HAMMER IS CLASS 1. and what is the problem if is a disadvantage to the hammer? is best because u have a counter-fleet with a hammer!!!
darklim is right, both fleet 8 mp, and affected by the disable ship
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JaM
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 Post Posted: Wed Sep 17, 2003 3:38 pm    Post subject:

You have a lot of guts to get mad at the admin , the one who has the power.

But I don't think this ship is a class 2 hammer, a hammer modifies both fleets on his turn. This modifies enemy's ships when it is shot. See the difference?
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