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TYR 2nd Lieutenant
Joined: 01 Feb 2002 Posts: 16 Location: northern germany
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Posted: Thu Feb 28, 2002 5:42 pm Post subject: |
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maybe there should be a research to build antispy satelites...(probes!) |
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tha bunch 1st Lieutenant
Joined: 01 Feb 2002 Posts: 45
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Posted: Thu Feb 28, 2002 5:43 pm Post subject: |
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yes ...
would not be bad... |
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Hobbit 2nd Rear Admiral
Joined: 10 Feb 2002 Posts: 160
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Posted: Sat Mar 02, 2002 12:53 pm Post subject: |
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What do you actually mean?
Anti-Probe-Sattelites that disturb the dsp or hide your base or sth.?
Didn't get it for sure!
Bye
Hobbit
[ This Message was edited by: Hobbit on 2002-03-02 12:53 ] |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Mar 02, 2002 1:01 pm Post subject: |
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what about a cloak generator?
a huge station that orbits your planet and
surrounds it whith a cloaking shield
(a cloak button for the base in the fleets screen)
buildingtime 36 h
MP 4500 |
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peace of love 1st Rear Admiral
Joined: 13 Jan 2002 Posts: 306
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Posted: Sat Mar 02, 2002 1:57 pm Post subject: |
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4500 mp ???
so its just to cloak other fleets
as i wont have too many fleets...
building time 36h - is not too spontaneous...
--> well maybe a cloaking probe: which cloaks all allied fleets in a certain radius (takes one probe slot)
--> or better the destructing probe that destroys all probes actually are in a certain radius in the moment it arrives - as u - rightly - say that the information and data is wanted and not hiding and cloaking id say let this have a building time of 36h, so u cant just launch such probe so easy...
peace |
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Hobbit 2nd Rear Admiral
Joined: 10 Feb 2002 Posts: 160
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Posted: Sat Mar 02, 2002 2:07 pm Post subject: |
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But if you know the coords of the player you could attack even if he's cloaked can't you?
So if not, it is like a protection when youre on holidays!?!
Cloaking Probes seems good to me!
Bye
Hobbit |
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untouchable Captain
Joined: 16 Jan 2002 Posts: 146
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Posted: Sat Mar 02, 2002 3:27 pm Post subject: |
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Would be great to have such a cloack generator... Esspecially the top players need it if they are going on holidays... What Tyr! meant was something else I think... He wanted to have a sattelite that destroys probes which is also a great idea... |
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Bilerator 1st Rear Admiral
Joined: 10 Jan 2002 Posts: 203 Location: Germany
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Posted: Sat Mar 02, 2002 7:05 pm Post subject: |
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both are very good ideas
i always wanted a probe destroying sattelite and of course a cloaking probe would be nice too
could the admins think about it ? |
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Hobbit 2nd Rear Admiral
Joined: 10 Feb 2002 Posts: 160
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Posted: Sat Mar 02, 2002 8:14 pm Post subject: |
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I think the cloaking building or whatever it is should take all MP so it's really as if you are at Nubie-Time, to protect your base.
Then there has to be the possibility to find out whether people are cloaked or not.
Bye
Hobbit |
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Bilerator 1st Rear Admiral
Joined: 10 Jan 2002 Posts: 203 Location: Germany
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Posted: Sat Mar 02, 2002 8:15 pm Post subject: |
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hmm yes .... but then it shouldn't have any building time ... but then you could do it when others attack you...
you should ask the admin before holidays, he is able to abbandon you i think |
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TYR 2nd Lieutenant
Joined: 01 Feb 2002 Posts: 16 Location: northern germany
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Posted: Sun Mar 10, 2002 1:36 pm Post subject: |
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my idea was to build a "thing" which destroys the deepscan probe wtaching my planet and fleets.
(this time it´s cosmas probe ) |
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