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Battle Reports in the Manual
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Tweety
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Joined: 11 Feb 2003
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 Post Posted: Wed Jul 30, 2003 3:42 pm    Post subject:
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Some players asked for a way to simulate battle situations to learn something about battle situations and good fleet setups. This is not a good idea, because the sense of the game is to find out good setups playing the game, not to simulate battles.

But what about a section in the manual where n00bs can find some examples of BRs to see what can happen when they are using this or that. Maybe there can be some examples of a 2-fleet-attack, too. That would answer some standard-n00b questions and is a good introduction to the game.
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KEPcH
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Joined: 14 Jul 2003
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 Post Posted: Wed Jul 30, 2003 4:44 pm    Post subject:
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So you dont want people to train their fleet-setup, to learn about the setups?
But you do want to give them all the information they need?
Let them search for it, eventually in a practice area.
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C.Kork
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Joined: 26 Jul 2003
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 Post Posted: Wed Jul 30, 2003 5:12 pm    Post subject:
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this is rediculous. anybody could program a tool to calculate fleetbattles if he/she has some basic programming information. i've done tools for other games before to calculate fleets, battles, if the constellation pays off or not/which one pays off best against a special ship/fleet. it's not a big problem. if they want tools, they don't need your permission, they'll just programm them and you can't do a damn against it. all the information you need is in the manual.
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darklim
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Joined: 15 May 2003
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 Post Posted: Wed Jul 30, 2003 5:12 pm    Post subject:
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Experience is the Key of the victory

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Tweety
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Joined: 11 Feb 2003
Posts: 192

 Post Posted: Wed Jul 30, 2003 6:45 pm    Post subject:
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n00bs still dont know how to use a simple destroyer fleet or someting. So they could see their first BR reading the manual (Yes, I know: There are many of BRs here in the Forum), not loosing 4000 points (and leaving the game before they started).

And all the players who (think they) programmed a simulator, be happy, pm me your coords and I will try to test your experience
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Cyber-Shark
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Joined: 27 Jul 2003
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 Post Posted: Wed Jul 30, 2003 7:05 pm    Post subject:
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You don't have to program anything all you need to do is get a few of your friends to test out different techs and fleet combos to see which ones are most effective againts what other fleets. You don't have to program anything because this would let you find out exactly what each ship can do and what it says it can but can't do based on what the battle syntax says.

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darklim
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 Post Posted: Wed Aug 06, 2003 4:59 am    Post subject:
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Use the left of this round and test combination
One simple and have good effect is:
Only Cruisers and 1 Motherships
Is excellent, but weak to fight Penguins, Kamikaze and Doomstars
Also good to fight Eagle, Destroyers, Dreadnoughts...

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JaM
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Fri Aug 08, 2003 1:06 pm    Post subject:

Quote:

On 2003-07-30 18:12, C.Kork wrote:
this is rediculous. anybody could program a tool to calculate fleetbattles if he/she has some basic programming information. i've done tools for other games before to calculate fleets, battles, if the constellation pays off or not/which one pays off best against a special ship/fleet. it's not a big problem. if they want tools, they don't need your permission, they'll just programm them and you can't do a damn against it. all the information you need is in the manual.


You are right if you say anyone can do it with some basic programming, but it would take some time to program and test it and synchronize it with the SpaceTrace BattleEngine.
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