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this vote will decide about the future of this invention: |
this can be added to the game |
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40% |
[ 4 ] |
it needs some changes but it is a good invention |
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30% |
[ 3 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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30% |
[ 3 ] |
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Total Votes : 10 |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sun Jun 29, 2003 12:42 am Post subject: |
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artifact carrier 2 (class 4 ship)
not a new ship but an old ship revisited. the old ship was never used. in this new configuration the ship allows transfer of ships from one ally to another provided the recipient has free mp.
in this way an ally who cannot build a mantis for example can ask an ally to build one for him.
the major drawback would be that only ships which cannot be researched can be transferred in this way.
i think this combined with the mp thing would render it fairly non multi friendly but useful for allies.there is no suitable modifiers for this ship, but i think they may already exist for the old tech on planets stuff.
attack/life: 0/300
manpower: 500
speed: warp 3
researchtime: 1 d
buildingtime: 16 h
needed research:
science recycle methods
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Sun Jun 29, 2003 12:50 am Post subject: |
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Nice,
How do you use it? |
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capjbadger 1st Lieutenant

Joined: 27 May 2003 Posts: 32
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Posted: Sun Jun 29, 2003 12:54 am Post subject: |
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Hell no. This ship will throw away the very reason there are different races. To be able to combind different different race's ships like this isn't good. And I really don't see how this is "Muti non-friendly". All the multis will just play a couple different races to get access to the whole list of ships to make whatever fleet they want to. |
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Achilles 1st Rear Admiral


Joined: 22 May 2003 Posts: 334 Location: Wisconsin-USA
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Posted: Sun Jun 29, 2003 1:09 am Post subject: |
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I understand where capjbadger is coming from, but I don't think that it is impossible to make this ship work.
A few things I would need to know before I could decide if I like it or not.
1. Do both the dispenser and the recipient need to have this ship in order to pass ships?
2. Is there a limit on how many ships may be given at one time? Maybe this ship could be a one time use ship. After giving a ship (or however many) over you would have to recycle and rebuild your artifact collecter before you can give ships again.
3. Maybe if there was a mp limit, such as stating that you may have no more than 200 mp of non-researchable ships? That would make sure these ships are purely supplimental. It would ruin a lot of the speculation and planning in this game if all the races were blended into one.
If it is a complete pain in the neck to use this ship, only the determined, seasoned players would use it, and they would likely have a purpose in mind.
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Bogart Captain


Joined: 12 Feb 2003 Posts: 144 Location: Round Three
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Posted: Sun Jun 29, 2003 1:14 am Post subject: |
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You raise quite valid points, which I will attempt to answer. First however some history. The original artifact carrier, was perhaps the most useless ship ever buildable as although it could carry artifacts from one place to another, admin never got around to creating any artifacts. (What the artifacts were going to be is a mystery also, but, the defense array is an artifact for example. At this time in the game, all tech was transferrable from one ally to another, this was stopped I think because of the multi problem.
Now to your points.
Firstly, the ship only transfers already built ships from one player to the other, the ability to build, is not transferred.
Second the recipient of the ships, has to spend 500 mp on the carrier in order to receive ships, so not only is there no net gain in mp, it actually causes an at least tempory loss of mp.
Thirdly the donator of the ships, loses those ships (although not the mp) and has to rebuild.
So I think given that multis are basically lazy nerds who either want easy points or extra mp, that this ship would require too much effort on their behalf to be much use to them.
As to the point of different races, I take your point but as I said, the tech is not transferrable, only the ship.
I look forward to hearing some more opinions. One of the reasons I put this ship forward was because of all the interest in the trade ship concept.
_________________ Col.(ret.) Bogart. |
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Achilles 1st Rear Admiral


Joined: 22 May 2003 Posts: 334 Location: Wisconsin-USA
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Posted: Sun Jun 29, 2003 1:35 am Post subject: |
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A couple more small questions about the mechanics of the whole thing (Sorry if I ask too many questions here):
You recieve ships under the 500 mp spent on the artifact carrier. Can you only recieve under 500 mp worth of ships, and have to buy more artifact carriers for more? What happens if the artifact carrier is destroyed? Do you lose the ships you recieved,too? Does the artifact carrier have to stay in the same fleet as the recieved ships?
What if you recieved 500 mp worth of ships, and 200 mp worth was destroyed? Could you just "refill" back up to 500 on the same artifact carrier?
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Bogart Captain


Joined: 12 Feb 2003 Posts: 144 Location: Round Three
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Posted: Sun Jun 29, 2003 1:39 am Post subject: |
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Well, it is only a concept. The carrier uses up 500mp being built. You can only accept ships if you have free mp, so, for example, if you had 400 free mp, you could accept 400 interceptors. I put no limit on the amount of ships you could recieve,as, whatever it is, you are 500mp short of full mp in any case.
The mp of course could be raised or lowered depending on what people think.
_________________ Col.(ret.) Bogart. |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sun Jun 29, 2003 2:57 pm Post subject: |
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The multies will appear...
With this ship, the multi can make mortal combination.
Like the Doomstar for Nanite.
This can't be accepted.
_________________ The Spam Master of the Spam Alliance |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Jun 29, 2003 3:11 pm Post subject: |
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What is wrong with the doomstar when it come in nanite's hands?
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masterp 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 237 Location: Germany
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Posted: Sun Jun 29, 2003 3:33 pm Post subject: |
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bad invention!
Greetings |
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Nuclearmin Captain

Joined: 25 Oct 2002 Posts: 132 Location: Germany
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Posted: Sun Jun 29, 2003 4:40 pm Post subject: |
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i like it. |
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calgar Midshipman
Joined: 28 Jun 2003 Posts: 4
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Posted: Sun Jun 29, 2003 5:21 pm Post subject: |
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cool idear but theres a few chages in my opinon that should be made
1)shold cost double to crew ships that you recive
2) should only be able to be built by the CoW
3) should be able to pick up ships as well |
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sun Jun 29, 2003 5:48 pm Post subject: |
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Don`t like it!!At least the way it is now you can give a pretty good guess on what someone can build with that you can`t. |
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