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administrator
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 Post Posted: Sun Feb 24, 2002 6:26 pm    Post subject:
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we have an interresting ship invented, but we cannot decide to give it free, but maybe you have an idea to balance it.

retreat-fighter:
if it takes its turn, the battle in that class breaks up and the next classes battle each other.

( its could be abused to etablish a very defensive tactic, but i thought it would be nice to have something like this to prepare a fleet to fight against 2 or more fleets)

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Frederik
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 Post Posted: Sun Feb 24, 2002 7:50 pm    Post subject:
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Seems to me that this ship could end the fighter era.

Maybe the retreat-fighter can only retreat when there is free space to retreat to?(Player has no class2 fleet)
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peace of love
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 Post Posted: Sun Feb 24, 2002 7:51 pm    Post subject:
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well on the first thought i d say why there shouldnt be two fleets needed to fight two fleets
-> btw: as the rebels will remember its even possible to fight six fleets at once

the major problem is that i d keep such a ship at may base and defend it easily alone against a whole alliance attacking me...

but maybe someone else has an idea how that could work ?

peace
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Frederik
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 Post Posted: Sun Feb 24, 2002 8:05 pm    Post subject:
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If the retreat-fighter only works when you have no class2 fleet, your base is well-defended against large class1 attacks, but not against class2.
Of course it is a very nice defensive ship.
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 Post Posted: Sun Feb 24, 2002 8:08 pm    Post subject:
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right, the beginning of this round seem to be an fighter area

maybe it will end with the plasma-emitter,shield-generator-combination.

maybe only one retreat-fighter could operate?
( like commando-fighter)

to balance the fighter problem there could be some kind of air-defense cruiser ( like shock-wave cruiser) but only effective on class one ships?!

[ This Message was edited by: administrator on 2002-02-24 20:08 ]
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 Post Posted: Sun Feb 24, 2002 8:11 pm    Post subject:
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but... the fighter-area is some kind of nice...

the battles are won by alliance play...

thats ok
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tha bunch
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 Post Posted: Sun Feb 24, 2002 8:14 pm    Post subject:
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what about a fighter doom-blast?

( 1000 mp , all fighters *bang* ? )

or ! all ! ships get one damage .

[ This Message was edited by: tha bunch on 2002-02-24 20:23 ]
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Frederik
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 Post Posted: Sun Feb 24, 2002 8:24 pm    Post subject:
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I like the sound of an air-defence cruiser
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peace of love
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 Post Posted: Sun Feb 24, 2002 9:45 pm    Post subject:
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WWWWRRRRRRRROOOOOOOOOOOOUUUUUUUUUMMMMMMMMM !!!

(yeah, sounds cool that airdefencecruiser )

BLOPP!

(the doom blast - still in experimental stadium)

maybe shock-wave-battleship (class3 0/450
1000mp all ships in all classes get one damage
(= a retro (!!) fighter and pre missle kill)

--> maybe shockwave cruiser goes into class 2 instead (i heart of nobody actually using it for misle defence )

peace


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tha bunch
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 Post Posted: Sun Feb 24, 2002 10:38 pm    Post subject:
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i used it for missile-defense

mmmh

0/450 one damage on all ships

wrrrroooouuuuuuuuaaaaaammmm!!!!

but makes cluster-cruiser jam (they can only deploy 3 battle-drones)

ups...fred... shouldn't i???

and another....

how about a destroyer-commando-ships:

all class2 ships get +1/+0
or better +1/-1


[ This Message was edited by: tha bunch on 2002-02-24 22:49 ]
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Frederik
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 Post Posted: Sun Feb 24, 2002 11:50 pm    Post subject:
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As a micelloid, I also used it for missle-defence.

Tha Bunch : there goes my invincible fleet
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peace of love
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 Post Posted: Mon Feb 25, 2002 12:05 am    Post subject:
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so is the shockwavebattleship a good idea or not ? maybe something should be done with it?

ok, u all used the shockwavecruiser for missledefence - thats why i won the last game

tha bunch: i dont think there should be such a ship in class 2 for the commandofighter gives class1 an individual touch ...

peace
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tha bunch
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 Post Posted: Mon Feb 25, 2002 11:47 am    Post subject:
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shock-battle-blaster, yes ( but what about the poor mycilloids???)

which class ??

3 or 4??

hehe

[ This Message was edited by: tha bunch on 2002-02-25 11:48 ]
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tha bunch
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 Post Posted: Mon Feb 25, 2002 11:55 am    Post subject:
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hey, and my shock-wave-fleet made a great deal last round against your cluster-stuff!!!!

( ok ok, fleet-tender!! grrrrrrr...haps!)
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 Post Posted: Mon Feb 25, 2002 3:41 pm    Post subject:

class3 so it can be used for missle defnce...

i like this idea of retro killing the fighters

but maybe it should just deal one damage to every ship that has 1 hitpoint (because of the mycis)

peace
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