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power transfer
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SpaceTrace Forum Forum Index » New Technology Inventions » power transfer
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 2 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
50%
 50%  [ 2 ]
Total Votes : 4

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat Jun 14, 2003 2:29 am    Post subject:
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power transfer (class 1 ship)

this ship disassembles 5 class1 ship in its own fleet to power a molecular trilithium gun.


attack/life: 0/8
manpower: 15

researchtime: 4 d
buildingtime: 14 h


nanite-technology
needed research:
advanced tactics

battle details:recycles 5 ships of any ship-type in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "power transfer disassembles 5 ships to power molecular trilithium ... ships"
(battle engine syntax: recycle,self,5,this,all,power transfer disassembles 5 ships to power molecular trilithium)
modifies AP/LP by +12/0 of itself in your own fleet in the same class
(battle engine syntax: mod,self,1,this,itself,+,12,0)
shuffles all ships in your class 1 that still did not fight
(battle engine syntax: shuffle,self,1)
fights
(battle engine syntax: f)
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Sat Jun 14, 2003 2:30 am    Post subject:
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not sure if i did this right becuase im still new to the shuffle thing but besides that i think i balanced it. ~i think~
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adamx17
2nd Rear Admiral
2nd Rear Admiral


Joined: 12 Mar 2003
Posts: 160

 Post Posted: Sat Jun 14, 2003 6:18 am    Post subject:
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I think this ship is too powerful for class 1. It could be a class 2 ship, but there would hardly be a point, unless you want to recycle your class 1.
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sat Jun 14, 2003 6:50 pm    Post subject:
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Yeah, what would you want to do with a class 1 ship with 12 ap?

_________________
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en hoogmoed komt voor de val!

[ This Message was edited by: JaM on 2003-06-14 19:51 ]
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Sun Jun 15, 2003 1:21 am    Post subject:

if by chance your enemy didn't have any class1 =) That way you can use it against class2.

Ine correction: the Mp should be 5
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