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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sun Jun 08, 2003 4:09 am    Post subject:
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mine (class 2 ship)


it is deployed by a mine-deployer. if a mine explodes it deals 10 damage to an enemy ship of class 2


attack/life: 0/1

buildingtime: 5 h


mycilloid-technology

battle details:modifies AP/LP by 0/-10 of 1 ship of any ship-type in your own fleet in the same class
battlemessage: "mine-explosion detected"
(battle engine syntax: mod,self,1,this,all,+,0,-10,mine-explosion detected,n)
self destructs!
(battle engine syntax: sd)
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adamx17
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Joined: 12 Mar 2003
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 Post Posted: Sun Jun 08, 2003 4:10 am    Post subject:
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Quote:
modifies AP/LP by 0/-10 of 1 ship of any ship-type in your own fleet in the same class


shouldn't it be modified AP/LP by 0/-10 of 1 ship of any ship-type in the enemy fleet in the same class?
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spacetrace
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Joined: 24 Dec 2001
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 Post Posted: Sun Jun 08, 2003 8:40 am    Post subject:
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no, because the mines are deployed in the enemy fleet
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adamx17
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 Post Posted: Sun Jun 08, 2003 3:08 pm    Post subject:
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does your class 2 shoot at the mines then?
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Dracofire
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Joined: 06 Jun 2003
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 Post Posted: Sun Jun 08, 2003 4:13 pm    Post subject:
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I don't know if there is a ship that can destroy mines without hurting yourself but there should be an allowence of one per fleet at a time.

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darklim
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Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Sat Jul 19, 2003 7:59 pm    Post subject:
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The mine can destroy an standard class 2 ship.
The mine not fight, so is get it turn... EXPLODE

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masterp
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Joined: 11 Jun 2003
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 Post Posted: Sat Jul 19, 2003 11:53 pm    Post subject:
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would be nice if i can research it, but as human?!?
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darklim
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Joined: 15 May 2003
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 Post Posted: Sun Jul 20, 2003 2:48 am    Post subject:
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This is an Mycilloid ship.

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admin
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Joined: 09 Jan 2002
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 Post Posted: Mon Dec 22, 2003 1:40 pm    Post subject:

i think this is interesting for understanding the mines, a post by spacetrace:
Quote:
they are spread into the enemy fleet at random.

if there are too much mines the battlestack (order of your shooting ships) may look like this:

destroyer
mine
mine
mine
destroyer
mine
mine
.
.
.

and this would happen:
destroyer shoots
mine destroys mine
mine destroys destroyer
mine destroys mine

you see too many mines are not very usefull (having more than 50% of the enemy class 2 is not meaning that you destroy more, so this is a self balancing effect, i like it )

and, there is always a chance that there is no damage done:

mine
mine
other
mine
mine
other
mine
mine
other

will cause no damage, and the chance for this is much higher if you have twice as many mines that other ships (like in your battle)

so.. just use less then 50% of enemy class 2 to have a great breakthrough

(ohhh, i like this ship ! it is self balancing)



[ This Message was edited by: admin on 2003-12-22 13:41 ]
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