Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
AI Players in game (bots)
Post new topic   Reply to topic
SpaceTrace Forum Forum Index » Suggestions » AI Players in game (bots)
View previous topic :: View next topic  

Good idea?
Yes
14%
 14%  [ 2 ]
No
71%
 71%  [ 10 ]
Need changes
7%
 7%  [ 1 ]
They need to be called AI players.
7%
 7%  [ 1 ]
Total Votes : 14

Author Message
darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Sun Jun 01, 2003 6:12 pm    Post subject:
Reply with quote

Some planets habited by player with AI ( Artificial Inteligencen )
Or this is not original?
But is good to be added.
One AI player per race. The Admin. select the name of the AI player.


_________________
The best of Dark Caracas is here (Dark Caracas don't have people) prepare to .....
I forgot it..... Ehhh..... I don't remember that i will say..... Humm..... Ahhh.... Prepare to.... I don't speak english well!!!!.

[ This Message was edited by: admin on 2003-06-04 19:12 ]
 Back to top »
View user's profile Send private message Visit poster's website
noah
1st Rear Admiral
1st Rear Admiral


Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Sun Jun 01, 2003 6:29 pm    Post subject:
Reply with quote

i think it would be too hard to program AI it is very hard to get the right Intelligence for it. They could be amazingly good and you would always lose points and AI would be the top ten always or they would be so dumb and players would take major advantage of them. It would be really hard.

_________________
All your base are belong to us...
 Back to top »
View user's profile Send private message AIM Address
Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Sun Jun 01, 2003 7:11 pm    Post subject:
Reply with quote

Well, apparently, the implementation of the AI itself won't be so hard as the writing of the scripts that belong to it, e.g.:

1.) what to research
2.) what to build
3.) who to attack
4.) how to respond to an attack
etc.

On top of that, there is the most important question - will the AI be allways on-line, or not?

But then again - all the AI in one alliance, that has well, two objectives:

1.) Avenging an attack on an ally
2.) Striking a specific yet non-specific target /sounds weird, I know / - like the top10, or the black hole or something...

P.S. I also had an idea about AI players last round...

_________________
_____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Wed Jun 04, 2003 6:12 pm    Post subject:
Reply with quote

it would be interesting, but i think it is impossible to build a perfect strategy in spacetrace, so the AI players would be very vulnerable .

to program an AI player (bot) is not our job, this would be the job of one of you
there are some scripts, that walk through webpages, and i think it would be ok, if you try to program such a bot.
for now, it is not forbidden jet, (unless you make too much traffic)

here is the only rule for your bots:
only one webpage per 10 minutes (except maybe in critical times like attacks but even then the maximum refresh rate would be one minute i think.)

OK?


 Back to top »
View user's profile Send private message
BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Thu Jun 05, 2003 3:10 pm    Post subject:
Reply with quote

what about not do AI in one alliance but admins? hehehe =)
 Back to top »
View user's profile Send private message Send e-mail AIM Address
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Fri Jun 06, 2003 11:03 am    Post subject:
Reply with quote

after an internal discussion i post some game-ethical problems with it:

- i think this will cause some multi problems (i guess bot programmers would use multiple accounts to make attacks more effective)

- a bot that launch the fleets at a time where the opponent sleeps is unfair

- fighting against machines is boring


-> imagine: getting attacked by 8 bot-constructed fleets at night ....

so i say NO



[ This Message was edited by: spacetrace on 2003-06-06 12:08 ]
 Back to top »
View user's profile Send private message
Nuclearmin
Captain
Captain


Joined: 25 Oct 2002
Posts: 132
Location: Germany

 Post Posted: Fri Jun 06, 2003 1:04 pm    Post subject:
Reply with quote

I think fighting against 8 bot-cunstructed fleets at night is like fighting against the wiz... so it wouldnt make the game more dangerous... If you have to sleep, you dont have a chance...

Pianist/Nukie
 Back to top »
View user's profile Send private message Visit poster's website AIM Address ICQ Number
BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Sat Jun 07, 2003 3:54 am    Post subject:
Reply with quote

yea i see what you mean now
 Back to top »
View user's profile Send private message Send e-mail AIM Address
Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Tue Mar 27, 2012 7:43 pm    Post subject:

I do like the idea of some sort of non-player threat in the game. I think with a little ingenuity it could be possible to add NPCs to the game. It could benefit the game by adding a little variety to combat, as one of those little side-occurances that happens to you on your adventures. It could be an interesting feature to take on in the future, when everyone is happy with the colony game.

admin wrote:
it would be interesting, but i think it is impossible to build a perfect strategy in spacetrace, so the AI players would be very vulnerable .

to program an AI player (bot) is not our job, this would be the job of one of you

spacetrace wrote:
after an internal discussion i post some game-ethical problems with it:

- i think this will cause some multi problems (i guess bot programmers would use multiple accounts to make attacks more effective)

- a bot that launch the fleets at a time where the opponent sleeps is unfair

- fighting against machines is boring


-> imagine: getting attacked by 8 bot-constructed fleets at night ....

so i say NO


I recently thought about a way to fix these problems. It is a stretch, but bare with me.

How about this:
* We create some Dominion/Traveller NPC's.
* We give them some very basic AI, nothing fancy, just enough that they scuttle around the galaxy and occassionally stir up trouble for real players.
* We arm them with a special new C1 ship that has it's own warp-drive, cannot be destroyed and, instead of attacking, it 'Creates' a random amount (with a limit, of course) of random ships in it's fleet for the battle.
* From there we could add all sorts of limits and mechanics to further improve and expand on the feature.


If they were controlled like the Dominion is controlled (by the game) then multi abuse shouldn't be a problem. Their specialty ship would enable them to, in essence, act just like another player: their fleet varies, isin't predictable, and could potentially wipe yours out, or they could end up totally failing. Their fleet constructions wouldn't be predictable, so they would by no means be "vunerable", and would actually pose a significant threat to real players!

I say, if it ever materializes, we call them:
Lurkers.
_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » Suggestions » AI Players in game (bots)
Post new topic   Reply to topic All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum