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advanced pirating
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SpaceTrace Forum Forum Index » New Technology Inventions » advanced pirating
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this vote will decide about the future of this invention:
this can be added to the game
71%
 71%  [ 5 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
28%
 28%  [ 2 ]
Total Votes : 7

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat May 17, 2003 8:25 pm    Post subject:
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advanced pirating (class 2 ship)

this ship workd like the pirate ship, but with a bigger crew. then they split up and pirate 3 ships in class2 and 2 ships in class3


attack/life: 0/25
manpower: 75

researchtime: 8 d
buildingtime: 12 h


nanite-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
creates 3 pirate ship in your own fleet in class 2
battlemessage: "created 3 pirate-ships ... ships"
(battle engine syntax: create,self,3,2,pirate ship,created 3 pirate-ships)
creates 2 pirate ship in your own fleet in the class they belong and the created ships will stay in that fleet after battle.
battlemessage: "created 2 pirate ships in class 3 ... ships"
(battle engine syntax: create,self,2,stay,pirate ship,created 2 pirate ships in class 3)
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Sat May 17, 2003 8:25 pm    Post subject:
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ahhh im a genius ain't i =)
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Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Sat May 17, 2003 9:12 pm    Post subject:
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Quote:
and the created ships will stay in that fleet after battle


Why did you use the stay modifier That could lead to some very nice abuses such as attack-my-ally's-motherships-to-gain-a-huge-class3-fleet since it doesn't selfdestruct or something...

Nevertheless... the 25 lp guarantee that, if engaged in battle, it'll definately deploy those ships... I think that those ships can as well be nice class3 dummy targets capable of inflicting quite serious damage...

Make it 0/10, MP=100-150, recycle, and remove the *stay* modifier... Or add selfdestruction and keep the low mp... Then it'll be balanced

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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sun May 18, 2003 7:56 am    Post subject:
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Pirating, isn't that human?
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BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Sun May 18, 2003 5:42 pm    Post subject:
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it is but the way that the ship splits up and stuff defines it as nanite i think.
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sun May 18, 2003 7:53 pm    Post subject:
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Then another name should avoid the confusion
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Mon May 19, 2003 1:26 pm    Post subject:
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ok i think it should be......mindcontrol?
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BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Mon May 19, 2003 10:59 pm    Post subject:

lol. that might weerk.
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