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this vote will decide about the future of this invention: |
this can be added to the game |
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100% |
[ 4 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 4 |
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Author |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat May 17, 2003 8:00 pm Post subject: |
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mod-omnipotent animalia (class 4 ship)
this is the 4th and final stage in the animal modification series. the ship carries a deadly punch for any enemy class 4. with the new advances, the nanonites are now capable of activating an ancient power through its battling experience. with the new subspace isometric module it can blast out 1500 attack points of power and have a warp field, but at the expense of 50 class 1, 10 class 2, 1 class 3 ships, and a weak armor.
attack/life: 0/120
manpower: 45
speed: warp 2
researchtime: 5 d
buildingtime: 12 h
nanite-technology
battle details:fights
(battle engine syntax: f)
multiplies AP and LP by 0/0 of 50 ships of any ship-type in your own fleet in the same class but some ships are immune against destruction
battlemessage: "destroyed 50 class 1 ships to power mod-omnipotent animalia ... ships"
(battle engine syntax: destroy,self,50,this,all,destroyed 50 class 1 ships to power mod-omnipotent animalia)
multiplies AP and LP by 0/0 of 10 ships of any ship-type in your own fleet in the same class but some ships are immune against destruction
battlemessage: "destroyed 10 class 2 to power mod-omnipotent animalia ... ships"
(battle engine syntax: destroy,self,10,this,all,destroyed 10 class 2 to power mod-omnipotent animalia)
multiplies AP and LP by 0/0 of 1 ship of any ship-type in your own fleet in the same class but some ships are immune against destruction
battlemessage: "destroyed 1 class 3 ship to power mod-omnipotent animalia ... ships"
(battle engine syntax: destroy,self,1,this,all,destroyed 1 class 3 ship to power mod-omnipotent animalia)
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Sat May 17, 2003 8:02 pm Post subject: |
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Umm there was a problem with the construction. It wouldn't let me put a ap on the class 4 and said that a class 4 shouldn't attack another class 4, but this is an exception. You had to go through 3 other stages and this ship has to destroy some of its own ships to get this power. So please understad that the ap for this ship is 1500.
P.S.-How does the time slipper have an ap? |
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