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this vote will decide about the future of this invention: |
this can be added to the game |
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100% |
[ 2 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 2 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat May 17, 2003 7:51 pm Post subject: |
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mod-darkgrizzly (class 3 ship)
this is the 3rd stage in the animal series. with its quantum cannon and evasor missles, it can give deadly blows in and out of its class and had a molecular hull that keeps it from jamming, but consequentially, the hull is not strong against direct attacks.
attack/life: 250/50
manpower: 45
researchtime: 3 d
buildingtime: 12 h
nanite-technology
battle details:fights
(battle engine syntax: f)
battle engine syntax: trigger_-_jam@
multiplies AP/LP by 0/1 of 5 ships of any ship-type in the enemy fleet in the same class
battlemessage: "missle damages 5 class 1 ships ... ships"
(battle engine syntax: mod,enemy,5,this,all,*,0,1,missle damages 5 class 1 ships)
multiplies AP/LP by 0/1 of 2 ships of any ship-type in the enemy fleet in the same class
battlemessage: "missle damages 2 class 2 ships ... ships"
(battle engine syntax: mod,enemy,2,this,all,*,0,1,missle damages 2 class 2 ships)
multiplies AP/LP by 0/1 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "missle damage 1 class 3 ship ... ships"
(battle engine syntax: mod,enemy,1,this,all,*,0,1,missle damage 1 class 3 ship)
at the end of battle it evolves into mod-omnipotent animalia (/)
(battle engine syntax: evolve,mod-omnipotent animalia)
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Sat May 17, 2003 7:52 pm Post subject: |
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Hmmm...I not sure if its too powerful or not, but i think the low lp can counter that. What you think? |
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