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joint defender iii
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SpaceTrace Forum Forum Index » New Technology Inventions » joint defender iii
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this vote will decide about the future of this invention:
this can be added to the game
60%
 60%  [ 6 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
40%
 40%  [ 4 ]
Total Votes : 10

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tec_server
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 Post Posted: Thu May 08, 2003 1:37 am    Post subject:
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joint defender iii (class 4 ship)

please ignore my three previous attempts at this building. this is the final version. it is meant to work like the pirate flagship, but for your planet. when built, it allows only 2 players to attack you every 24 hours so that you do not get totally wiped out by joint alliance attack.


attack/life: 0/1500
manpower: 2300

researchtime: 8 d
buildingtime: 1 d 12 h


needed research:
holo technology
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JaM
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 Post Posted: Thu May 08, 2003 6:41 am    Post subject:
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Quote:

needed research:
holo technology

Isn't this building a
e-ray-technology ?
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blackmagic
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 Post Posted: Fri May 09, 2003 1:13 am    Post subject:
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Iguess it could be =) but it should be for everybody. Its like a cloakgenerator and pirate flagship mix =) i like it
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 Post Posted: Fri May 16, 2003 2:28 am    Post subject:
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oops. i didn't mean for it to be an eray technology. its supposed to be meant for everyone.
BladeTech =)
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 Post Posted: Wed Feb 27, 2008 10:19 am    Post subject:
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Wow... i was looking through and I like this concept. It does need some refining though...... This could keep people from crying that they're getting bashed
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 Post Posted: Wed Feb 27, 2008 12:31 pm    Post subject:
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i think it make flag capture operation nearly impossible....
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 Post Posted: Wed Feb 27, 2008 12:52 pm    Post subject:
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Wouldn't mind using a mantis on one of these
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 Post Posted: Thu Feb 28, 2008 4:48 am    Post subject:
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guest wrote:
i think it make flag capture operation nearly impossible....


this is so true... if someone manages to grab a flag... the rest of the alliance sits on the defender's base, and only 2 people from the opposing alliance can try retrieving a day? ... 2 per 12 hours or something would be better.
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 Post Posted: Thu Feb 28, 2008 7:11 am    Post subject:
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zenachi wrote:
guest wrote:
i think it make flag capture operation nearly impossible....


this is so true... if someone manages to grab a flag... the rest of the alliance sits on the defender's base, and only 2 people from the opposing alliance can try retrieving a day? ... 2 per 12 hours or something would be better.


12 hrs wouldn't help. an experienced flag defender who most likely is e-ray can survive 2 assaults and then replenish his base(if cleared) from a third fleet on a flyby.
i say no to this invention.
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 Post Posted: Thu Feb 28, 2008 11:17 am    Post subject:
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first person mantis and then have a couple of members grab the flag.
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 Post Posted: Thu Feb 28, 2008 11:35 am    Post subject:
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mantis question mark question mark (my keyboard has issues)

what good would that do_
i\m not sure whether mantis destroys the flag center or not, but either way it won\t do the attacker any good.
hq invaders are class 2 and that\s what you need to clear. and that class is probably stuffed with evasors making an indirect c3 swank practically the only way to clear it. and you also have to take in count the defending clanmates and their fleets. i mean you can make a very nice plan how to clear the enemy base with one player and snach the flag with the other, but if you have been in a big flag/grab/operation then u know that you must also count in like 10 more fleets from the enemy. it\s practically impossible to get the flag out from that situation if you can make only 2 assaults.
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 Post Posted: Thu Feb 28, 2008 1:28 pm    Post subject:
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Senor wrote:
mantis question mark question mark (my keyboard has issues)

what good would that do_
i\m not sure whether mantis destroys the flag center or not, but either way it won\t do the attacker any good.


The mantis would destroy the Flag station and then you have only one attack left with the hq invaders.... or the Base is cloacked....


An option will be maybe build this and all class 4 buildings/ships get + 5000 LP for 1 or 2 days... but i think that is not possible for the game engine....
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 Post Posted: Thu Feb 28, 2008 4:55 pm    Post subject:
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guest wrote:
i think it make flag capture operation nearly impossible....


What if the player holding the flag couldn't have both, inteligence station and this J Defender, or the J Def. wouldn't work with the Int Station...then capturing the flag would be the same as it is now, and all the other players could use this building if they want to.
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 Post Posted: Thu Feb 28, 2008 7:02 pm    Post subject:
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linux666 wrote:
guest wrote:
i think it make flag capture operation nearly impossible....


What if the player holding the flag couldn't have both, inteligence station and this J Defender, or the J Def. wouldn't work with the Int Station...then capturing the flag would be the same as it is now, and all the other players could use this building if they want to.


yes what then... some player would say "HE IS WFS, HE MUST BE AGAINST THAT!!!!"

but no ... if the admins want to write so much new for one ship which have nearly no real use (Newbs still victims of swanks, 2 players are really enough to bash someone) ... and if we really talk about 2 PLAYERs and not 2 fleets... then it could be added
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 Post Posted: Thu Feb 28, 2008 7:18 pm    Post subject:
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it's just too complicated.
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 Post Posted: Thu Feb 28, 2008 7:51 pm    Post subject:
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You guys are thinking too narrowmindedly...... There was a reason I reopened this topic.

It is not as difficult as you think to grab to flag with this limitation. It says 2 "players" not 2 fleets. That means there cannot be a 3rd player that can attack you. I'm sure 2 people would be plently to take out a base and capture a flag.


There are a few changes to this BUILDING for it to be practical. Here is my concept of this building.

1) The Joint Defender is a force field generator created by transferring all manpower to power the generator. That means includes the man power on the ships. The ships are connected to the generator which mean , your fleets can only be in defense and are immobilized for some time.

2) When you finish the research for the joint defender, it'll be in your production menu. The Joint defender takes maybe 3 days to research. You can activate the joint defender anytime you wish at the cost of 10 credits and your fleet being immobilized inside the force field for 24 hrs. The Joint defender stays active for 24 hrs. The enemy does not know this. After the protection is over the joint defender recycles and must be researched again, but only takes 1.5 day because its been built before.

3) Joint Defender is active: Enemy will not see an additional class 4 ship. If 3 people attack you, the third enemy will not be able to attack you. They will not know this until they attack. It only makes it fair so that they don't sit outside your base.

4) Its debatable to make it 2 players or 3 players. You guys decide.

5) Like any ship, this generator has life points. If it is destroyed by the 2nd player, the 3 player can still attack. So, there is a way around this ship.

6) attack/life: 1500 mp:0 credits:10 research: 3 days, 1.5 day after use. buildtime: 1hr ( say the time it takes for the ships or manpower to hook up to the generator.

7) An idea of mine, the 3rd player that attacks has their fleet deflected randomly to 1 sector away. Same goes for your own ships!! If the field activates before your fleets come home, they also get deflected. BALANCE!!




I hope this clarifies why i believe that this building is very interesting. It will probably never get implemented, but it would be interesting to discuss.
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 Post Posted: Thu Feb 28, 2008 8:42 pm    Post subject:
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guest wrote:
linux666 wrote:
guest wrote:
i think it make flag capture operation nearly impossible....


What if the player holding the flag couldn't have both, inteligence station and this J Defender, or the J Def. wouldn't work with the Int Station...then capturing the flag would be the same as it is now, and all the other players could use this building if they want to.


yes what then... some player would say "HE IS WFS, HE MUST BE AGAINST THAT!!!!"

but no ... if the admins want to write so much new for one ship which have nearly no real use (Newbs still victims of swanks, 2 players are really enough to bash someone) ... and if we really talk about 2 PLAYERs and not 2 fleets... then it could be added


??!!!
I voted no for this ship/building if you have to know...just wanted to give an option to the ones that want to use this...
and since you're not a newb, i'm sure you won't be a ''victim'' if attacked by two players...right
if this goes into ST for me doesn't make a difference, just another target...
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 Post Posted: Fri Feb 29, 2008 1:41 am    Post subject:
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linux666 wrote:

I voted no for this ship/building if you have to know...just wanted to give an option to the ones that want to use this...
and since you're not a newb, i'm sure you won't be a ''victim'' if attacked by two players...right
if this goes into ST for me doesn't make a difference, just another target...


good to know... i vote so too That was not a attack on your idea only my opinion... and i support your idea when it work it can be added...


Who say that i am not a newb? show me the person and i send him 2 Doomstars!!!! ... hm was that a tip what the TWG do near my base?
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 Post Posted: Fri Feb 29, 2008 8:13 am    Post subject:
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BM I don't like the buildingtime 1h is to short .
Also it has to show in BR's that this thing is active . When you say 2 / 3 players is it so that this is 6/9 fleets ? ? 6/9 fleets can clear a complete base ( so 2300 MP thrown in the gutter) .
If you don't want to be attacked research the cloakgen or even better find another game where you can't attack but only hug eachother it is a war game
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 Post Posted: Fri Feb 29, 2008 6:08 pm    Post subject:

Connor McCloud wrote:
BM I don't like the buildingtime 1h is to short .
Also it has to show in BR's that this thing is active . When you say 2 / 3 players is it so that this is 6/9 fleets ? ? 6/9 fleets can clear a complete base ( so 2300 MP thrown in the gutter) .
If you don't want to be attacked research the cloakgen or even better find another game where you can't attack but only hug eachother it is a war game



obviously you didn't read my entire post

Quote:
6) attack/life: 1500 mp:0 credits:10 research: 3 days, 1.5 day after use. buildtime: 1hr ( say the time it takes for the ships or manpower to hook up to the generator.


0mp!

Also the reason for the 1hr build is because this building would be used in an emergency. The 1 hr is hopefully enough time for you to activate your force field but still leaves a window of opportunity.


It will show in the BR that it is active, but it will not show on DSP. This of it as a cloakgen for an active player. You can still have ships and attack as long as they are outside the field.
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From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
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The Leader of the Best Alliance EVER!!!
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