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mod-fighter
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SpaceTrace Forum Forum Index » New Technology Inventions » mod-fighter
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this vote will decide about the future of this invention:
this can be added to the game
70%
 70%  [ 7 ]
it needs some changes but it is a good invention
10%
 10%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
20%
 20%  [ 2 ]
Total Votes : 10

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed May 07, 2003 3:09 am    Post subject:
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mod-fighter (class 1 ship)

this is the first ship in the evolution stage of the different levels of ships. it needs experence modifier reaserch to build. the way this works is that if it survies its first battle it modifiys itself and changes into a mod-hunter to mod-slither and so on until it reaches it¸s final stage and self destructs.


attack/life: 5/2
manpower: 35

researchtime: 8 d
buildingtime: 18 h


nanite-technology

battle details:fights
(battle engine syntax: f)
at the end of battle it evolves into (/)
(battle engine syntax: evolve)
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Wed May 07, 2003 3:16 am    Post subject:
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The only problem i had with this is that the admins has to somehow disable the ability to build the later experienced ships. Also when i tried to make the battle syntax, it wouldn't let me evolve the ship to a new ship, but oh well =)

_________________
From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Wed May 07, 2003 3:30 am    Post subject:
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I think this is quite balanced becuase the ship is vunerable at first, but gets more powerful as it fights in more battles. The mp is high so that people can't build massive amounts of these ships and since these ships power goes up its manpower needs to equal. good eh? =)
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MasterNeil
Captain
Captain


Joined: 02 Mar 2003
Posts: 141

 Post Posted: Wed May 07, 2003 8:34 pm    Post subject:
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i'm just worried about people abuseing it
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Fri May 09, 2003 1:37 am    Post subject:

I don't see how you can abuse it. As a class one with a high mp it is very vunerable to the cyclops and regular fighter. Also, the high mp can keep people from building too many of them. with 35mp you can probably build only 150 and with only that you are a easy target. The advantage is that if it is to survive it will become much more powerful from its experience in battle.
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