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this vote will decide about the future of this invention: |
this can be added to the game |
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66% |
[ 12 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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33% |
[ 6 ] |
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Total Votes : 18 |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue May 06, 2003 2:53 pm Post subject: |
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experience modifier (basic research)
this research enables certain ships be able to evole by experience after every battle, but gets destroyed after certain number of battles. ships with the prefix mod- need this research
researchtime: 8 d
nanite-technology
battle details:
battle engine syntax:
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MasterNeil Captain

Joined: 02 Mar 2003 Posts: 141
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Posted: Tue May 06, 2003 8:18 pm Post subject: |
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I like the concept a lot, you can get sort of "Hero" ships, but they can't become too powerful due to the limited battles they can be in before destroyed. I hope the admins can program it |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Fri May 09, 2003 2:11 am Post subject: |
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So do I. If it don't work then all my other invented ships won't work and it would have been a waste of my time |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Mon May 12, 2003 4:21 am Post subject: |
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uh oh. opps i forgot about the research time for each ship. Well i think 1 day reaserch for each seris is too short so instead of one day they will all take 2 days eh? wat do you think? |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Fri May 16, 2003 1:28 pm Post subject: |
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I think the Experience Modifier Technology is an excellent tech that can be used in Spacetrace. For those who don't know what this and all the Mod- ships are about and why it is a possible tech, just keep on reading this "purpose paper" =) <To Admins>: Ok I'm not sure if any of these ships will work cause I don't know if you can disable the construction on the modified ships(the ships that have been modified through Experience Modifier), but if you can then read on and see why this will work. If not, then this may have been a waste of time, but not entirely. I still have created several other tech such as e.r.c.d. and contur, which have gotten decent votes, but now back on the subject. This is for the readers and admin =) So here it is. What the Experience Modifier allows you to do is be able to research around 3 ships series so far: The animal series, the armor series, and the conventional series. After you research the first stage ship in each series, you are then able to build that first stage ship and its modified ships. Ex: The Animal Series- you researched the first stage, which is Mod-coon. Then when you build it you have the Mod-Coon, but in addition you also have its next 3 stages. Each series has a special ability. I did this to enable a variety of different possibilities. I will go more in-depth later. Ok, each first stage ship starts off as a class one, but since it gains more power after several battles I raised the MP. Not only because of the power gain did I raise the MP, but this also disables players from abusing this technology by building hundreds. The average MP is around 45 and with the high MP, a player can only build around 100. This may still seem a lot, but read closely. 100 mod-ships at 45MP equal to 4500 and with it being a class one it leaves the player really vulnerable, especially against the Cyclops and players with troikas or a class one fleet. Once you lose all you 100 mod-ships you lose around 4500 MP. Now you may think that this is a bad ship, but then this is where all the possibilities come in. If this ship was to survive you will end up with a stronger modified version of the mod-ship you had built. It will still be vulnerable because of its high MP, but with the modification come special power such as jamming, killing, etc… Then if it was to survive the next battle, this is where your work pays off. The mod-ship is now a class three and as you see, a cruiser has 60 MP, but the mod-ship has 45 MP. This is still fair because you had to bring this ship from 2 weak stages to bring it to this level. I think the admins didn't understand this because he said that one of my 3rd stage mod-ship's MP was too low, but I hope you understand now. Now, with the ability of "evolving" and having to nurture each Mod-ship to its final stage, you need to use strategy to not only keep the ship alive, but to use its unique abilities that each ship has, creating numerous possibilities of attacking and isn't that the point of Spacetrace? Use strategies to over come the enemy with regular or specialized ships. Well I think this covers it =) Sorry it ended up being so long, but now I hope EVERYBODY understands. If you still have questions, ask ^.^
Nanonite and a humble player of Spacetrace,
Blackmagic of ShadowBall.
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Fri May 16, 2003 10:22 pm Post subject: |
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i think this is a good tech and should be approved.
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Lord Bahamut Captain

Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Sat May 17, 2003 1:03 am Post subject: |
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i like the idea
_________________ [BM]LOrd BaHaMuT, fighting for a new future |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Sat May 17, 2003 4:29 am Post subject: |
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yay! another supporter. hey for those who dont like this tech, please post why and give suggestions. |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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