Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
larva
Post new topic   Reply to topic
SpaceTrace Forum Forum Index » Impossible inventions » larva
View previous topic :: View next topic  

this vote will decide about the future of this invention:
this can be added to the game
44%
 44%  [ 8 ]
it needs some changes but it is a good invention
16%
 16%  [ 3 ]
i will post the needed changes here
5%
 5%  [ 1 ]
no good try another one
33%
 33%  [ 6 ]
Total Votes : 18

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Apr 04, 2003 3:53 pm    Post subject:
Reply with quote

larva (class 1 ship)

the larva is a 0/1 class 1 ship. it is unable to be of any real use until the end. if the larva survives the battle, it is hatched into a new ship, a hornet. this ship would be a 10/10 class 2. i won´t create it unless this invention is passed, and even then maybe the ship creaters would make it...

******note on battle-commands*******
no matter what i did it always said not implimented ap/lp... i don¸t really understand why it wont, so if this gets in it will have to be fixed by the admins or whomever.


attack/life: 0/1
manpower: 6

researchtime: 1 d
buildingtime: 12 h


kazuuula-technology
needed research:
improved field theories
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website
noah
1st Rear Admiral
1st Rear Admiral


Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Fri Apr 04, 2003 3:55 pm    Post subject:
Reply with quote

i think it's cool. there are not many ships that evolve so this sounds good. i like the way it has to survive the first battle. so if it does it has less mp. than a destroyer.
 Back to top »
View user's profile Send private message AIM Address
LordBK
2nd Lieutenant
2nd Lieutenant


Joined: 28 Feb 2003
Posts: 17

 Post Posted: Fri Apr 04, 2003 4:15 pm    Post subject:
Reply with quote

i think it should be 4 or 5 mp, because if you face a fleet with more fighters than you have larva, you lose a lot of points. 6 per larva. So 4 is less of a hit. 4 is still enough that you cant build too many of them to have that many.

also i think it should be myccloid, sounds more myclooidish.
 Back to top »
View user's profile Send private message
noah
1st Rear Admiral
1st Rear Admiral


Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Fri Apr 04, 2003 4:22 pm    Post subject:
Reply with quote

yeah but then the hornet mp is too little.
 Back to top »
View user's profile Send private message AIM Address
MasterNeil
Captain
Captain


Joined: 02 Mar 2003
Posts: 141

 Post Posted: Fri Apr 04, 2003 4:43 pm    Post subject:
Reply with quote

Yeah we have to have a balance, though you may lose a lot while its larva, you have to take the risk to get the 10/10 for 6 mp
 Back to top »
View user's profile Send private message AIM Address
Luis Abhorash
Admiral
Admiral


Joined: 22 Jan 2003
Posts: 678
Location: Venezuela!

 Post Posted: Fri Apr 04, 2003 5:52 pm    Post subject:
Reply with quote

I think isd good, is VERY HARD this ship survives if you fight another fleet with fighters and one 1/1 fighter(1 MP) can destroy it and get 6 points for each one, so this is justo good to attack fleets without class1 (perfect to the BH!!)
I think there is the balance
P.S. Admins I don't create it so you haven't to move it to impossible inventions
cya

_________________
Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos"
 Back to top »
View user's profile Send private message
DarthVader_!
Lieutenant Commander
Lieutenant Commander


Joined: 04 Mar 2003
Posts: 57
Location: Venezuela_!

 Post Posted: Sat Apr 05, 2003 7:18 am    Post subject:
Reply with quote

I dont Like it
 Back to top »
View user's profile Send private message Visit poster's website Yahoo Messenger MSN Messenger
noah
1st Rear Admiral
1st Rear Admiral


Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Sat Apr 05, 2003 11:56 am    Post subject:
Reply with quote

why not?
 Back to top »
View user's profile Send private message AIM Address
MasterNeil
Captain
Captain


Joined: 02 Mar 2003
Posts: 141

 Post Posted: Sat Apr 05, 2003 12:14 pm    Post subject:
Reply with quote

Yeah, i don't like people that just post "I don't Like IT' or something like that unless it really is a unfair or stupid invention, this one is not, its balanced and its good, in my opinion, but if you don't like it i'd appreciate a reason why so maybe it can be changed.
 Back to top »
View user's profile Send private message AIM Address
MasterNeil
Captain
Captain


Joined: 02 Mar 2003
Posts: 141

 Post Posted: Sun May 04, 2003 3:44 pm    Post subject:
Reply with quote

Still no reasons on why they don't like it, they just vote no
 Back to top »
View user's profile Send private message AIM Address
JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sun May 04, 2003 8:04 pm    Post subject:
Reply with quote

Voted yes, so now it can be added to the game
 Back to top »
View user's profile Send private message Send e-mail
Frederik
2nd Rear Admiral
2nd Rear Admiral


Joined: 10 Jan 2002
Posts: 186

 Post Posted: Sun May 04, 2003 9:13 pm    Post subject:
Reply with quote

It is indeed very nice to see evolving ships, but the problem is they can be misused easily(especially by the most active players).
e.g. : One could build a large fleet of larva and fight against a small friendly fleet(mothership only) or nearby base. After this phony fight one would have a destroyer fleet of 6 mp destroyers.
 Back to top »
View user's profile Send private message
MasterNeil
Captain
Captain


Joined: 02 Mar 2003
Posts: 141

 Post Posted: Mon May 05, 2003 12:11 am    Post subject:
Reply with quote

I guess that is true, but then what is the point to having the evolve mechanism? another worry is multi acounters, they would be able to horribly abuse this, i think its a good concept, but it probibly wont work on this game until there is away to nail mutli account users
 Back to top »
View user's profile Send private message AIM Address
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Mon May 05, 2003 10:11 pm    Post subject:
Reply with quote

the only way against multi users is to give them no reason to do so.
so this ship would not be good for the game, because it is not multi-safe.

it would be boring to build ships, that take its abilities only after an "ignition-process"

there are lots of other possibilities to use the evolve-effect:
ships like the carrier or the lucy device have more tactical possibilities
 Back to top »
View user's profile Send private message
MasterNeil
Captain
Captain


Joined: 02 Mar 2003
Posts: 141

 Post Posted: Mon May 05, 2003 10:57 pm    Post subject:

Yeah, your right, I'm not as hurt and defensive as I was when I first posted, I understand the situation better now.
 Back to top »
View user's profile Send private message AIM Address
Display posts from previous:   
SpaceTrace Forum Forum Index » Impossible inventions » larva
Post new topic   Reply to topic All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum