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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 4 ] |
it needs some changes but it is a good invention |
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37% |
[ 3 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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12% |
[ 1 ] |
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Total Votes : 8 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Mar 22, 2003 8:59 pm Post subject: |
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trojan (class 2 ship)
the trojan is a very special mycilloid ship that requires 10 hits to destroy it. i was unsure of the modifiers so i may have added more than necessary. the idea is the ship only takes one damage regardless of what hits it. so it is very vulnerable to fighters and eagles but less vulnerable to more powerful ships
i think the calculated mp is too high, but it is the concept i would like condidered
attack/life: 10/10
manpower: 40
researchtime: 1 d
buildingtime: 12 h
mycilloid-technology
needed research:
gravobionics
battle details:fights
(battle engine syntax: f)
battle engine syntax: trigger_0_destroy@
battle engine syntax: trigger_0_kill@
if this ship is hit it modifies AP/LP by 0/-1 of itself in your own fleet in the same class
(battle engine syntax: trigger_hit@mod,self,1,this,itself,+,0,-1)
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