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holo-fleet-carrier


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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sun Feb 16, 2003 9:59 pm    Post subject:
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holo-fleet-carrier (class 1 ship)


equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. this class 4 ship acts in class one

attack/life: 0/200
manpower: 150

researchtime: 2 d
buildingtime: 12 h


e-ray-technology
needed research:
holo technology

battle details:creates 50 holo fighters in your own fleet in class 1
(battle engine syntax: create,self,50,1,holo fighter)
creates 10 holo destroyers in your own fleet in class 2
(battle engine syntax: create,self,10,2,holo destroyer)
creates 1 holo cruiser in your own fleet in class 3
(battle engine syntax: create,self,1,3,holo cruiser)
creates 1 holo mothership in your own fleet in class 4
battlemessage: "holo-fleet-carrier projects 50 fighters
1 holo-fleet-carrier projects 10 destroyers
1 holo-fleet-carrier projects 1 cruisers
1 holo-fleet-carrier projects 1 mothership"

(battle engine syntax: create,self,1,4,holo mothership,holo-fleet-carrier projects 50 fighters
1 holo-fleet-carrier projects 10 destroyers
1 holo-fleet-carrier projects 1 cruisers
1 holo-fleet-carrier projects 1 mothership,n)
is immune against the destruction effect
(battle engine syntax: trigger_0_destroy)
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T2
Admiral
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Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Thu Apr 13, 2006 5:33 pm    Post subject:
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I have never been able to successfully apply this ship to my benefit.
Can someone provide a good example of how to best utilize this little gem !
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Osiris
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Joined: 07 Mar 2006
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 Post Posted: Thu Apr 13, 2006 6:30 pm    Post subject:
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when i was e-ray i used 2 of them together with blockades and bounty's the were do devert the attacks away from the blockades and bounty's
it worked pretty much

give it a try and tell me if it works
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T2
Admiral
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Joined: 26 Mar 2005
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Location: Ontario

 Post Posted: Thu Apr 13, 2006 7:01 pm    Post subject:
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Is it good for only diversionary tactic's ? I guess so... It will take careful planning to avoid it getting wiped out by the enemy c1 fleet. To bad it was not immune to the Kamikaze They could make a nice combo by allowing the kame to destroy 3 holo fighters instead of other ships of thier own kind.

I'll have to see if my imagination can come up with some good combo's as well as the one you pointed out
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The Butcher
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Joined: 29 Mar 2006
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 Post Posted: Thu Apr 13, 2006 7:15 pm    Post subject:
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Gem is correct. (Edited for spelling )

This ship is fantastic at foiling precision strikes.

What I mean by precision, I mean when an attacker uses just enough ships to clear a class, to follow with a larger attack fleet.

For example, say I am attacking this:

100 10 40 1

I decide to apply 101 fighters and 11 destroyers, and follow up with a class one or two "class three killer" fleet, after their class three is exposed.

One holo fleet carrier will muddle this tactic completely, as the enemy will still possess some, or most, of their class one and two.

If I only have two fleets with me, I have no chance of cracking his defense, and I may as well go home. (After I send in just enough ships to break that fleet carrier )

Holo fleet carriers, some evaps, and some retreat fighters are a pretty solid base defense against mediocre players, and will sometimes confound advanced players.

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little bastards.


Last edited by The Butcher on Thu Apr 13, 2006 7:51 pm; edited 1 time in total
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Osiris
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 Post Posted: Thu Apr 13, 2006 7:40 pm    Post subject:
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JEM????
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T2
Admiral
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 Post Posted: Thu Apr 13, 2006 9:06 pm    Post subject:
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I really see the Lowrider application now you mention it
..... So ...it's a defensive ship all around.
Thanks Butcher.
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DavAlan
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Joined: 24 Aug 2004
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 Post Posted: Fri Apr 14, 2006 8:29 am    Post subject:
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The Butcher wrote:
Gem is correct. (Edited for spelling )

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little ***.


Try adding a about 100 intruders and a sporator or two and make the holo c1 as nasty as well as adding lp to the holo's

Also the missle launcher is another effective c3 "cover" for your lowrider as well.

And keep this holo stack as far from a myc swank as possible or add evaps, etc in
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Cloudgatherer
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Joined: 29 Dec 2011
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 Post Posted: Tue Mar 13, 2012 7:43 pm    Post subject:
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Do the Holo ships stay in the fleet after battle, like Nano Viruses? I dont see how they are removed anywhere in the syntax. I must be missing something.
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admin
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Joined: 09 Jan 2002
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 Post Posted: Sat Mar 17, 2012 7:14 pm    Post subject:

no,

they don't have the 'stay' syntax in the modifier, so they vanish at the end of battle
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