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masterp
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 Post Posted: Tue Jul 01, 2003 10:27 am    Post subject:
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how can i win points against a fleet with a lot of troikas?


Thanks for your help


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darklim
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 Post Posted: Tue Jul 01, 2003 4:40 pm    Post subject:
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The best combination to fight class two.
Please listening, this can save you points.
The combination is one of the powerful Human ship and one powerful Nanite ship. Dreadnought+Apollo Cruiser
But this combination is not really tested.
Is you want you can build the Mine Deployer.
But definely I HATE DOOMSTAR!!! (the multies use that to clean my base and destroy my buildings with other account )
I will blast the Multi
To make him cry like me and i...
LOL

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noah
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 Post Posted: Wed Jul 02, 2003 2:31 am    Post subject:
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but he is right apollo cruisers or dreadnoughts. anything that attacks down really. i usually have like 1 class 2 when i go against a troika fleet so that my apollos hit only troikas and not modules.
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blackmagic
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 Post Posted: Sat Jul 05, 2003 10:40 pm    Post subject:
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I have seen the troika and wasp combination on me a lot. I hate it!!
see...

class 1:
309 fighters (1/1, 1 MP)
1 hammer (1/1, 16 MP)
1 commando-fighter (1/1, 10 MP)
15 kamikaze (35/1, 1 MP)
class 2:
33 destroyers (10/10, 8 MP)
7 mobile repair bots (1/10, 5 MP)
6 missile-launchers (0/10, 10 MP)
181 troikas (0/10, 16 MP)
1 campaign ship (0/10, 45 MP)
class 3:
17 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 605 ships
class 2:
204 eagles (2/10, 4 MP)
266 mobile repair bots (1/10, 5 MP)
129 wasps (1/10, 11 MP)
class 3:
5 apollo cruiser (0/100, 85 MP)
class 4:
1 mothership (0/1000, 320 MP)


summary:
your losses:
class 1:
309 fighters
15 kamikaze
1 hammer
1 commando-fighter
class 2:
86 troikas
296 troika modules
5 mobile repair bots
2 missile-launchers
13 destroyers
1 campaign ship
class 3:
6 missiles

enemy losses:
class 2:
82 mobile repair bots
61 eagles
36 wasps
class 3:
5 apollo cruiser

score: -445


I like using troikas. Here is one where trokia come in handy =)

yours: 358 ships
class 1:
109 fighters (1/1, 1 MP)
1 hammer (1/1, 16 MP)
class 2:
33 destroyers (10/10, 8 MP)
7 mobile repair bots (1/10, 5 MP)
8 missile-launchers (0/10, 10 MP)
181 troikas (0/10, 16 MP)
1 campaign ship (0/10, 45 MP)
class 3:
17 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 714 ships
class 1:
81 fighters (1/1, 1 MP)
20 bounty hunters (0/1, 4 MP)
class 2:
200 destroyers (10/10, 8 MP)
300 mobile repair bots (1/10, 5 MP)
100 shield generators (0/2, 4 MP)
2 com-invaders (0/10, 10 MP)
class 3:
10 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)


summary:
your losses:
class 1:
81 fighters
1 hammer
class 2:
51 troikas
175 troika modules
14 destroyers
2 mobile repair bots
2 missile-launchers
1 campaign ship
class 3:
3 cruisers
14 missiles

enemy losses:
class 1:
81 fighters
20 bounty hunters
class 2:
100 shield generators
200 destroyers
300 mobile repair bots
2 com-invaders
class 3:
10 cruisers

score: 3001
But this one was sort of easy

another....
yours: 157 ships
class 2:
15 destroyers (10/10, 8 MP)
125 troikas (0/10, 16 MP)
class 3:
16 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 476 ships
class 1:
2 holo-fleet-carriers (0/10, 45 MP)
class 2:
263 eagles (2/10, 4 MP)
23 alliance-invaders (0/10, 10 MP)
2 spectres (0/10, 400 MP)
172 wasps (1/10, 11 MP)
class 3:
13 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)



summary:
your losses:
class 2:
66 troikas
303 troika modules
6 destroyers
class 3:
12 cruisers

enemy losses:
class 1:
2 holo-fleet-carriers
troopers:
350 probe-troopers
ships:
100 holo fighters
class 2:
95 eagles
6 holo destroyers
64 wasps
8 alliance-invaders
2 spectres
class 3:
13 cruisers
2 holo cruisers

score: 1010
This is how the detailed battle of the class two looked like
your class 2 vs enemy class 2: V ^
you:
15 destroyers
125 troikas
104 troika modules
enemy:
263 eagles
20 holo destroyers
172 wasps
2 spectres
23 alliance-invaders



125 troikas separate into 375 ships
180 troika modules vs 60 wasps
258 troika modules vs 86 eagles
21 troika modules vs 7 alliance-invaders
6 troika modules vs 2 spectres
2 troika modules vs 1 wasp
6 troika modules vs 3 eagles
1 troika module vs 1 eagle
5 troika modules vs 5 holo destroyers
4 destroyers vs 4 wasps
9 destroyers vs 9 eagles
1 destroyer vs 1 holo destroyer
1 destroyer vs 1 alliance-invader


171 wasps increased the firepower of 684 ships
5 eagles vs 1 troika
3 wasps vs 1 troika
6 eagles vs 2 troikas
12 wasps vs 6 troika modules
16 wasps vs 8 troikas
24 eagles vs 12 troika modules
26 eagles vs 13 troikas
2 eagles vs 1 destroyer
1 heavy shock wave detected: destructed 200 ships
1 heavy shock wave detected: destructed 150 ships
110 wasps vs 110 troika modules
28 wasps vs 28 troikas
3 wasps vs 3 destroyers
164 eagles vs 164 troika modules
33 eagles vs 33 troikas
3 eagles vs 3 destroyers
12 holo destroyers vs 12 troika modules
4 holo destroyers vs 4 troikas
14 alliance-invaders vs 14 troika modules
3 alliance-invaders vs 3 troikas

Well thats it for me =)
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Bogart
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 Post Posted: Sun Jul 06, 2003 12:42 am    Post subject:
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@Black, there is something odd about that middle report, even with the campaign ship firing last and effectivly giving you 2 shots for every surviving ship, it seems to me, that his bots did not repair, and none of his shields worked, perhaps there is a code conflict with the combination of shield/campaign/bot, I would have thought at least some of his ships should have survived. (BTW nice fleet)

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blackmagic
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 Post Posted: Sun Jul 06, 2003 9:25 pm    Post subject:
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thanks. i take pride in my fleet setups =)
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mackman
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 Post Posted: Tue Jul 22, 2003 11:45 pm    Post subject:
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All this talk about killing a eagle fleet what is a good way for a kazzula to counter a troika fleet?I was thinking sabotage fighters has anyone have any suggestions?kazzula cant build appolos and dreads so I am at a loss on how to fight a large troika fleet.

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Bogart
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 Post Posted: Wed Jul 23, 2003 1:59 am    Post subject:
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Have you tried destroyers and multi emp ships?

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 Post Posted: Wed Jul 23, 2003 2:39 am    Post subject:
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That could work.wasps+destroyers+multiemp!!!I will try it.

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 Post Posted: Wed Jul 23, 2003 7:11 am    Post subject:
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hmm well in that case I think you would need some eagles too

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darklim
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 Post Posted: Sat Aug 09, 2003 10:17 pm    Post subject:
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One Popular Eagle fleet is:
Eagle, Wasp, Shield Generator
But the Shield Generator is weak, so 1 Hammer can destroy a lot of Shield Generator

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mackman
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 Post Posted: Sun Aug 10, 2003 3:53 am    Post subject:
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I think the sporator would offset the hammer destroying the shields.
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darklim
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 Post Posted: Wed Aug 13, 2003 11:43 pm    Post subject:
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The Shields Generator can't save them from DOOMSTAR!!
I hate Doomstar
LOL

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blackmagic
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 Post Posted: Sat Dec 15, 2007 9:20 pm    Post subject:
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didn't know where to put this but here's a freeby strat using dreads. I remember using this last time i played spacetrace about a year ago.

Simply..... scout your enemy. as long at they have <20 cruisers and no special ships like the plasma gunships build 11 dreadnoughts. If you can also 1 major reconstructor. Now you have a death fleet ^___^ a simple effective fleet.

So..... here's why..... If you leave class 1 and class2 open every dread will probably activate. 11 dreads mean 1375 fighters destroyed, 165 destroyers and 11 cruisers destroyed. Roughly..... and you might lose 2-3 dreads tat might be reconstructed. ^_____^ You can close off certain class battles by leaving one ship in either class 1 or class2. Reason to close off is, say, his class 2 has too many strong ships tat will endanger your dreads or close of class1 because he has evaporators. Usually dreads will kill most class 1 ships before they activate, but ships with special battle syntax will active regardless......





Troikas..... My signature fleet back in the day...... sorry... the fleet setup will still remain secret. 1 tip on troikas. They are best when used in bigger numbers none of this 20 troikas. Troikas need independence. Use them or lose them.
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zenachi
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 Post Posted: Sun Dec 16, 2007 3:19 am    Post subject:
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with kazuuula:
use graze reactors, eagle spam, emps + pengs (or fighters since pengs do take a while to research), or just pengs and you'll destroy troikas at equal mp
though with the eagle spam, you probably won't take them all out, probably just make some points. but at equal mp, if the campaign ship is there, the eagle spam will lose points

or if you want to get a little complicated and directly counter that fleet (one of the options is)...
c1: hammer + sabotage fighters. if the fleet setup is the same as the above one, 2x hammer from both fleets = 6 hp for each troika. 1500-2000 sabotage fighters will take em out. (extra to take hits in c1 and in case one of the hammers fires late)
c2: missile launchers. the sabotage fighters take out all the c2 indirectly, so the c2 battle still goes, and your c2 launches all the missiles into c3
c3: cyclops and flamingos. take out the remaining c1, protect your c3 (kind of) and wait for the missiles to destroy the enemy c3. bonus is the enemy c3 might fire on your missiles

i've always wanted to try a fleet like that, but it only really works in one big, huge fleet against a big huge, c2 packed fleet.

but for any of these big huge fleets, it's easiest to go
jammers, mothership, and DOOMSTAR
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blackmagic
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 Post Posted: Sun Dec 16, 2007 5:41 am    Post subject:
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which fleet are you tryin to counter?? the troika fleet or the dreadnought fleet??

your tactic against the troika fleet will not go as well you you think...... The troika fleet is very versitile. It can be combined with many different ships to give it different tactical strengths. sabatoge fighters will only activate when someone is shooting at it. Since the class 2 fleet will be fairly large there will be only a few class1 ships. Also, most likely the class2 will have a class1 blocking the sabotage fighters. sporators and plasma emitters work well with the troikas.


For eagle fleets, there are also many combos that can be very powerful even against the troikas. I've lost a few against really well built eagle fleets. Usually a fleet of nothing but eagles, wasps, and mobile repairbots will destroy a troika fleet. I know.... i faced one and lost. I think there needs to be around 800 or more eagles for this to be effective....

Missile launchers are difficult to use because they can't defend themselves. it takes more mp to have a missle launcher to destroy a ship than destroyers or a cruiser
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zenachi
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 Post Posted: Sun Dec 16, 2007 6:04 am    Post subject:
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the sabotage fighters hit the c2, WHILE IN c1, so the c1 that's "blocking" the c2 will actually let the sabotage fighters fire on the troikas without activating the troikas. and they don't need to be fired on to activate... they just need something to face. the hammer will cancel out the sporator, and the plasma emitters won't even come into play
if there's no c1 for the sabotage fighters, there'll be penguins instead of sabotage fighters. equal mp, troikas lose.

the missile launchers are used ONLY in the scenario with the sabotage fighters. because the sabotage fighters kill the c2 indirectly, the c2 vs. c2 battle still occurs, so the missile launchers will get to fire because of the non-existent ships that had been destroyed by the sabotage fighters.

and yeah, reading my post makes it really obvious that this is to counter the troika fleet.... more specifically, the troika fleet you suggested/used.

the dreadnought fleet doesn't even need countering... as long as you're online, once the other guy tries to scout you, let it hit a dummy fleet, transfer the battle pause to your other fleets, and boom, mystery fleets for the dreadnoughts to try and take out.
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blackmagic
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 Post Posted: Sun Dec 16, 2007 8:41 am    Post subject:
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I'm not sure how the battle works with a sabotage fighter. It wouldn't make sense that if you had 1 fighter and the other guy had 100 sabotage fighters tat all the 100 sabotage fighters will active will they?? I don't know if it will because i never faced a sabotage fighter fleet.

In that case this is what i do..... keep 1 hammer or 1 sporator in c1. They self destruct so the sabatage fighters have no enemy to activate their ability.
Then use the troikas to destroy his class2. You have to keep into account that if I have a troika fleet i'm going to only target c2 and c3 fleets. If i see a large c1 i will most likely stay away from them.

In addition, you will need a lot of sabatage fighters to beat the troikas head on.

200 troikas = 800 ships. 200 that have 0/10 and 600 that have 4/4. Thats a total of 4400 Life points.

sabotage fighters to win points. This is most likely how it will go. 22 sabotage fighters destroy 1 troika and its 3 split ships. That 1 troika kills 3 sabotage fighters. sabatoge fighters win 13 points per battle per troika. That 2000 points won with 4400 sabotage fighters in order to kill all troikas. The # of ships required will decrease with a hammer.

The only counter i thought of right at this moment is to have 150 troikas, 50 mobile repair bots and 1 campaign ship. I don't know if it will work, but seems to sound good ^___^ But I almost never attack a c1 fleet over 1000 c1 ships unless i know wat kind of ships they are.

So..... yes the sabotage fighters are a good counter..... but will only work if your attacking and its a surprise attack cause a fleet of sabotage fighters would be an easy target against c1 ships. I usually have a fleet with class 1 ships and split it away from the c2 fleet. If gives flexibility. c1 fleet softens target and c2 fleet finishes off



So you saying you don't need to counter a dreanought fleet as long as you live on the internet?? LOLs..... How is someone going to know that they are going to be attacked by dreadnoughts?.... they will show up as 11 c3 ships on probes. Also, what would you counter it with?? He's attacking you, so obviously you are a good target for the dreadnoughts. Also, if he's good he will use some strategy to surprise the opponent if the enemy is tat good. Have you tried the ST programs for hyperdrop? you pass by so they don't expect, but then you stop your fleet right next to him they might have only 30 seconds to respond.
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al12
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 Post Posted: Sun Dec 16, 2007 1:24 pm    Post subject:
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If you have 1 figther BM and I have 100 sabotage fighters all my sabotage fighters go off( unless you kill one). This is why: The classs battle finnished when either all ships have been destroyed or all have fired. So you fighter kills one of my sabotage fighters, and then all my sabotage fighters go off because you don't loose all of you ships and me neither. I haven't used them but have seen a battle report of an alliance member who got into a similair situation( it just wasn't a troika fleet he fired at )
Also I would think that if I would attack your troika fleet and you had for example a figther, my sabotage fighters would not attack module as I would think the troika only seperates in the class 2 battle.
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zenachi
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 Post Posted: Sun Dec 16, 2007 8:24 pm    Post subject:

blackmagic wrote:
Have you tried the ST programs for hyperdrop? you pass by so they don't expect, but then you stop your fleet right next to him they might have only 30 seconds to respond.


there's always more time than that....
once the guy's in range of your DSP, you nave 2.5 hrs to react. And if you're doing that hyperdrop thing, then there's tons of time to react, because you know how far away the guy is, and you can tell when he's going to be dropping in... there's always the hyperdrop warning when that happens.

but anyways, all that stuff about the troika fleet depends on what ppl see on the DSP screen. whether you're attacking or defending or such. and all big fleets are vulnerable to doomstar
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