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BladeTech
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 Post Posted: Fri Feb 14, 2003 2:39 pm    Post subject:
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this topic was created to discuss ships and how they fit into setup tactics.
to start off this topic, how is the mosquito used in a fleet? it doesn't seem to do anything exept defend. so how do u use it to earn points? =)
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Metody I The Evil
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 Post Posted: Fri Feb 14, 2003 3:48 pm    Post subject:
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Mosquito...
Look at it this way - a mosquito can keep 3 fighters busy...

So, for example, you have 1 mosquito & 3 fighters, the enemy has 4 fighters...

You have a very big chance that 3 of his fighters will attack the mosquito, 1 - a fighter. While your 3 fighters attack his 3.

So you can loose the mosquito + 1 fighter = -2 points and the enemy 3 fighters which makes +1 point for you... In the worst case - all his fighters attack your fighters, it's a draw - you'll loose 3 and the enemy 3... Unless the enemy fires first, then you're -1 points... It's a luck-ship like most other than the basics - fighter, destroyer, cruiser;

All other ships can win you points or loose you points...
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BladeTech
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 Post Posted: Fri Feb 14, 2003 3:54 pm    Post subject:
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does the flamingo work the same way too? =)
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BladeTech
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 Post Posted: Sun Feb 16, 2003 11:24 am    Post subject:
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okae. the next question is how do you use the kamiz? i heard they were good but have no idea what to use them with to benefit my fleet the most. can anyone post suggestions and comments? thanx =)
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Commander Cody
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 Post Posted: Sun Feb 16, 2003 11:42 am    Post subject:
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Use them on asesino_total
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Luis Abhorash
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 Post Posted: Sun Feb 16, 2003 11:53 am    Post subject:
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The mosquitoes or the flamingos?

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Lord Bahamut
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 Post Posted: Sun Feb 16, 2003 11:58 am    Post subject:
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I think tht the falmingo is for stop bigger ships (class2 and class3) and the mosquito for stop smaller ships how fighters, blockade runner, prophets, and the others class1 ships.... only I have a question how can I stop a doomstar? and which strategy can I do whit thew class2 ships of humans?
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Luis Abhorash
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 Post Posted: Sun Feb 16, 2003 12:03 pm    Post subject:
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A fighter is enught for destroy a prophet
against the doomstar is a ****** lucky thing, I think
if you got more than 2300 of attack and you can attack woth all of that the doomstar and you attack first than the doomstar you will destroy the doomstar
the other way is getting less than 2300 MP in your fleet, then when the doomstar explode you will "win" points...
the End.
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cya

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BladeTech
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 Post Posted: Sun Feb 16, 2003 6:33 pm    Post subject:
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how do you use kamis in a fleet? =)
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BladeTech
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 Post Posted: Mon Feb 17, 2003 5:53 pm    Post subject:
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so how do you use kamis? =)
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Metody I The Evil
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 Post Posted: Thu Feb 20, 2003 7:00 am    Post subject:
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@BladeTech - kamis - vs no-class1 fleet - they loose in class1 3 to 1, but in class2 excell, as well as in class3...

Hey, BaHaMuT, come on man, why didn't you ask me that question, we're allies, remember?

You can stop a doomstar with just 1 fighter , and win points with a fleet of less than 2300 MP WITHOUT the mothership in count...

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BladeTech
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 Post Posted: Thu Feb 27, 2003 11:12 pm    Post subject:
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if you have a pirate flagship at your base and you are attacked by like 15 fleets at the exact same time, then will you only have to fight against one of those fleets? =)
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Captain Starlight
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 Post Posted: Thu Feb 27, 2003 11:25 pm    Post subject:
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It wont cloak your base,at least it isnt supposed to. There was a bug last round where it did on some occasions.

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LordBK
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 Post Posted: Sat Mar 01, 2003 1:14 am    Post subject:
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whats a good way to use an evasor or retreat fighter, im a little confused on how to use them well.
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Captain Starlight
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 Post Posted: Sat Mar 01, 2003 1:24 am    Post subject:
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Ok there uses are basically the same, so I will just talk about the retreat fighter.

You want to attack a planet you have about 1000 fighters and some destroyers and cruisers in one of your fleets, but there are two big fleets of over 1000 fighters on the planet. So if you just go in with fighters, the second fleet will knock the crap out of your destroyers cos the first fleet has already shot all your fighters, but with a retreat fighter, you will have saved some of your fighters for the second fleet.

I hope this makes sense, the same would apply with the evasor if there were two big class 2 fleets on the planet.

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Metody I The Evil
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 Post Posted: Sat Mar 01, 2003 2:55 am    Post subject:
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Captain Starlight, as you have played for a longer time than me, you must've seen THIS combination in action:

Troikas and Wasps

What's your opinion on it?

/P.S. I hate troikas /
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Captain Starlight
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 Post Posted: Sat Mar 01, 2003 3:20 am    Post subject:
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Actually, I asked Hermes the exact question the other day, the answer, I did not totally understand
I think, they would give the actual troika +5 but as the troika had not yet separated, I dont know about the modules.
Wasps were new last round, I have never seen or used the combination.

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Metody I The Evil
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 Post Posted: Sat Mar 01, 2003 3:27 am    Post subject:
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Hmmm... I thoguht so Since the modules are not created yet they should become almost 4 afterwards /in this case anyway/ - 3 standard modules + the troika itself with 5 ap.

I think it'll work good on the already created modules too...

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[ This Message was edited by: Metody I The Evil on 2003-03-01 03:38 ]
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darklim
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 Post Posted: Thu Jun 19, 2003 4:30 pm    Post subject:
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I can't think how to use the Hammer.
Can someone help me?

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BladeTech
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 Post Posted: Thu Jun 19, 2003 11:23 pm    Post subject:

there is a discussion about in the forum
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