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this vote will decide about the future of this invention: |
this can be added to the game |
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38% |
[ 10 ] |
it needs some changes but it is a good invention |
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42% |
[ 11 ] |
i will post the needed changes here |
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3% |
[ 1 ] |
no good try another one |
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15% |
[ 4 ] |
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Total Votes : 26 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sun Feb 09, 2003 10:54 am Post subject: |
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big battleship (class 4 ship)
the big battleship is a complete independent warship, that can provide its own warp field and cloakes itself.
in confrontation with an enemy fleet, it first sends out a fleet of 200 interceptors, 60 eagles and 5 cruisers. then, its 100 flak-cannons shot at the enemy fleet (0,-1).
because it¸s so big, the big battleship can only do warp 3.
researchtime for this class 4 ship: 2 days.
buildingtime: 16 hours.
attack/life: 0/500
manpower: 500
speed: warp 3
(can only establish a warpfield for itself)
this ship has a cloaking device
researchtime: 2 d
buildingtime: 16 h
kazuuula-technology
needed research:
leadership
battle details:fights
(battle engine syntax: f)
creates 200 interceptors in your own fleet in class 1
(battle engine syntax: create,self,200,1,interceptor)
creates 60 eagles in your own fleet in class 2
(battle engine syntax: create,self,60,2,eagle)
creates 5 cruisers in your own fleet in class 3
(battle engine syntax: create,self,5,3,cruiser,,p,big battleship sent his fleet away (200 interceptors, 60 eagles, 5 cruisers))
modifies AP/LP by 0/-1 of 100 ships of any ship-type in the enemy fleet in all classes
battlemessage: "big battleship fired his flak cannons and destroyed ... ships"
(battle engine syntax: mod,enemy,100,all,all,+,0,-1,big battleship fired his flak cannons and destroyed )
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sun Feb 09, 2003 11:05 am Post subject: |
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I think it's a little cheap /but good anyway - It should create the ships with a trigger, so they're created in the begining of the battle, otherwise you will loose the Battleship in almost any case
Also it'll need more mp like 600-650
I like it :grin:
[ This Message was edited by: Metody I The Evil on 2003-02-09 11:11 ] |
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onlythesecond Ensign
Joined: 22 Jan 2003 Posts: 7
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Posted: Sun Feb 09, 2003 11:39 am Post subject: |
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200 interceptors = 200 mp
60 eagles = 240 mp
5 cruiser = 300 mp
------
740 mp
... additional to this you have 100 flak-cannons, warp 3 MS
and a ship with 500 life in class 4
... don't you think this is much to strong?
i think it should at least cost 1000-1200 mp |
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BlackBaron Captain
Joined: 25 Jan 2003 Posts: 107 Location: L'ombelico del mondo
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Posted: Sun Feb 09, 2003 12:00 pm Post subject: |
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I agree with you onlythesecond |
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terranova 1st Lieutenant
Joined: 08 Feb 2003 Posts: 36 Location: Hell
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Posted: Sun Feb 09, 2003 12:13 pm Post subject: |
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yeah definately more manpower needed - otherwise a good ship |
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Black Lotus 1st Lieutenant
Joined: 11 Jan 2003 Posts: 40 Location: The Lake
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Posted: Sun Feb 09, 2003 12:40 pm Post subject: |
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good idea, but it needs more mp and should be class 3 else you could never reach as it deploys class 3 ships ( that way the big battle ship would be always covered)
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bz-mof 2nd Lieutenant
Joined: 09 Feb 2003 Posts: 25
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Posted: Sun Feb 09, 2003 12:40 pm Post subject: |
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@Metody I The Evil:
I did not know that there is this difference between 'create' and the method with the trigger. Of course the ship is supposed to send his fleet before the battle starts.
@onlythesecond & the others:
life points should be reduced to 400.
I think, i have not understood 'can only establish a warpfield for itself'.
My idea behind this ship was, that it has to travel and attack completely alone (Also only one battleship can be in a fleet). If this ship is alone, it has not a good chance to win a battle, because the ships it creates are relatively weak and it is very slow, so it needs much time to reach a planet. So you cannot know, what fleet the planet to attack will have as defense. Because of this i think a mp of 500 or less is fair.
But i don't know if it is possible to implement the feature 'only this ship in a fleet' into the game.
One more addition:
It should also be immune against kill-effect etc. |
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bz-mof 2nd Lieutenant
Joined: 09 Feb 2003 Posts: 25
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Posted: Sun Feb 09, 2003 12:43 pm Post subject: |
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@Black Lotus:
Right, it has to be class 3. |
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Black Lotus 1st Lieutenant
Joined: 11 Jan 2003 Posts: 40 Location: The Lake
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Posted: Sun Feb 09, 2003 12:50 pm Post subject: |
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ohhh and... it needs to provide a complete warpfiled else it would the created ships will be 'stranded' in space.
but with warp 3 or 4 this ship is slow enough to be not 'abused'
maybe it should be class 4 and not deploy any cruisers ???
so you can send some escort cruisers with it (with a complete warpfield this would work)
[ This Message was edited by: Black Lotus on 2003-02-09 12:52 ] |
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bz-mof 2nd Lieutenant
Joined: 09 Feb 2003 Posts: 25
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Posted: Sun Feb 09, 2003 1:01 pm Post subject: |
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hmm.
The idea is, that this battleship transports this fleet like an aircraft carrier irl. So the big battleship should create the fleet before the fight, but the fleet also has to disappear after the fight (has it to kill them all with a trigger?) |
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onlythesecond Ensign
Joined: 22 Jan 2003 Posts: 7
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Posted: Sun Feb 09, 2003 1:29 pm Post subject: |
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hmm as i said before 500 mp are much to cheap for this ship.
And your argument "weak and it is very slow, so it needs much time to reach a planet" is nonesense course you can use a MS to move your ship... further i think it creates to many and to good) ships..especialy the interceptors. interceptors are the strongest ships in class 1.
why don't u just creat a multi emp class 4 ship that stunnes i.e. 100 fighter 50 destroyer and 5 cruiser and makes it turn like the holo-fleet carrier in class 1
In my opinion a "fleetinoneship"-ship is to powerfull for this game and if the player decide that this ship should be added it should at least become a human ship and no kazuuula |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sun Feb 09, 2003 1:30 pm Post subject: |
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Well then, provide warp only for itself is the right thing...
Being class3 makes it good, but in that case it will be destroyed /it takes 4 cruisers if it has 400 LP to do so/. Being class4 on the other hand makes it immortal, cause it can only be destroyed by 2 timeslippers /If I recall right, the only ships in class4 that have attack?/. So it should be class3 with 1000 LP so it takes 10 cruisers to destroy it.
That way it can only deal with a fleet of 14 cruisers - 5 cruisers kill the produced ones, 10 - the Battleship....
@bz-mof the trigger means /I think / that it should do it's thing at a certain point /when the trigger is activated /.
Either way, with the trigger it will create interceptors which fight in class1, eagles - class2, cruisers - class3...
As for the kill trigger - it doesen't have to as if the ships were ment to stay in the fleet it would say "stay" in the creation - like my nano-eliminator .
The MP should be not more than 600-700 'cause though it creates all those ships, they don't stay in the fleet...
But the MP should rely on this question - does it travel alone or with a fleet with a mothership - if it travels ONLY alone - lower MP, if it can travel with other ships in a fleet - higher, as there could be a fleet with 5 of them /if MP < 1000/, and that's 1000 interceptors, 300 eagles, 25 cruisers - a major attack force
Anyway, there is in your research screen in the invention part a "see examples" under the constructor, there are all the possibilities of the engine and triggers /You need the "event trigger"/ |
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Nuclearmin Captain
Joined: 25 Oct 2002 Posts: 132 Location: Germany
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Posted: Sun Feb 09, 2003 2:24 pm Post subject: |
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Nonsens. Too strong, cloaking, warp, carrier... mp at least 1300 suggested, but otherwise, its absolutely nonsens... no mp, no ship!
Nuke. |
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bz-mof 2nd Lieutenant
Joined: 09 Feb 2003 Posts: 25
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Posted: Sun Feb 09, 2003 2:48 pm Post subject: |
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@Metody I The Evil:
-event trigger: the manual does not describe if it is possible to implement the ship to create his fleet first. Or i have not understood the examples yet.
-mp: You are right. I thought, the ship should travel totally alone. It should not be possible to let other ships escort the big battleship. It should have to fight alone... Here my problem is how it is possible to implement this feature, too. Perhaps it should self destruct if it gets in contact with a friendly fleet (of course your base and the created fleet do not count)?
@onlythesecond:
-I have chosen the interceptor, because this ship cannot attack other classes.
-Of course the battleship cannot be transported by a ms or other faster warpfield ships. It has to travel absolutely alone.
This ship is something like a star-wars' death-star, isn't it? (-; |
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onlythesecond Ensign
Joined: 22 Jan 2003 Posts: 7
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Posted: Sun Feb 09, 2003 4:31 pm Post subject: |
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hmm but the interceptor is still to strong.
furthermore it is nonesense that players that didn't have researched interceptors yet can use interceptors through your ship.
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bz-mof 2nd Lieutenant
Joined: 09 Feb 2003 Posts: 25
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Posted: Sun Feb 09, 2003 4:40 pm Post subject: |
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@onlythesecond:
Either we just call the ships 'alpha-interceptor',
or we take figthers instead of the interceptores. |
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onlythesecond Ensign
Joined: 22 Jan 2003 Posts: 7
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Posted: Sun Feb 09, 2003 4:56 pm Post subject: |
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btw have a look at the carrier. it has only 250 class 1 ships, no warp and takes action at the end of the battle.
it costs 600 mp.
an now have a look at your battleship.
it releases 200 class 1, 60 class 2 and 5 class 3 ships
acts in class 1 and has warp !!!!!?????????
and costs >600 mp ???????!!!!!!!!!!!!!!!!!!!
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sun Feb 09, 2003 11:27 pm Post subject: |
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@onlythesecond - you must have researched the interceptor - admin said so somewhere in the forum
Either way, it creates the ships, but they don't stay as the nano-bombers do
Maybe, for balance /if it's that unbalanced / you could use self-destruction...
@bz-mof - there are two ships in this forum section which use event - the Freelancer and the Nano-Eliminator /both mine /. You can find the "event" and "stay" in both of them. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Feb 10, 2003 8:23 pm Post subject: |
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i like this ship much and would like to add it to the game:
but it should do this:
destroy all alpha-interceptors (what ever they will be)
destroy all eagles
in own fleet
after that
deploying
100 alpha-interceptors
20/10 eagles
____________________
it should have... maybe:
class 3
50/200 (maybe 300 lp)
(no extra flak)
mp 400 (or let's see later)
this way this ship could be a nice combo with the dreadnaught
_____________________
i think another name could be nice, our first suggestion is: hulk
[ This Message was edited by: spacetrace on 2003-02-10 20:24 ] |
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Luis Abhorash Admiral
Joined: 22 Jan 2003 Posts: 678 Location: Venezuela!
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Posted: Mon Feb 10, 2003 8:27 pm Post subject: |
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Yes, give more power to the humans...
Dreadnought, Prophet and now too a big battleship!!
this is unbeliaveble!!!
AAAAAAGH
_________________ Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos" |
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