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Ship Help Game: 1 Up!
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al12
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 Post Posted: Tue Jul 17, 2007 8:00 pm    Post subject:
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Holy KNight, how do you make points with a fighter against a dreadnought?
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X: The "Warriors of the Fallen Star" era

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Renee Davis
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 Post Posted: Tue Jul 17, 2007 8:01 pm    Post subject:
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I think holy knight was wanting the stack to kill one fighter??? :|

....1 destroyer.....

________

This may get an answer from a vet this time

As nanite:

Take the flag from:

1 fighter
2 holo clone ships
1 plasma gunship
1 defense array
1 shipyard
1 research center
1 intelligence station
1 TWN

And beat it (with or without flag capture).
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al12
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 Post Posted: Tue Jul 17, 2007 8:24 pm    Post subject:
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with 1 fleet or more?
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Renee Davis
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 Post Posted: Tue Jul 17, 2007 8:39 pm    Post subject:
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al12 wrote:
with 1 fleet or more?


1 fleet (point loss acceptable for the flag capture, btw)
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Holy KNight
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 Post Posted: Tue Jul 17, 2007 8:57 pm    Post subject:
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al12 wrote:
Holy KNight, how do you make points with a fighter against a dreadnought?

woops sorry, I thought he put doom star.lol
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Noxus
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 Post Posted: Tue Jul 17, 2007 9:35 pm    Post subject:
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Renee Davis wrote:
I think holy knight was wanting the stack to kill one fighter??? :|

....1 destroyer.....



to kill the destroyer, i would use

11 fighters
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al12
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 Post Posted: Tue Jul 17, 2007 9:50 pm    Post subject:
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8 interseptors and 5 blockade runners

Bring the vet, I want to know how to beat that setup!
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X: The "Warriors of the Fallen Star" era

4. SpaceTrooper of Upenix score 16239 relative 16226
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Renee Davis
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 Post Posted: Tue Jul 17, 2007 10:08 pm    Post subject: For non-vets....
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HQ invaders are 0/10 and release 120 flag troopers on a turn (then they are EMPTY).
Flag Troopers are 0/1 C2
Holo clone ships WILL CLONE HQ invaders and perform those functions in a base defense stack
HQ invaders (or the other types) can also perform base defense by sending defense troopers.
DA's kill 100 c1, 10 c2, 1 c3 per turn.
When the battle is done the trooper battle (bases come with 100 defense troopers) begins (all suviving invaders vs. defensive on a 1:1 basis...higher # wins).

After that try modification of the base as eray to prevent the stack you came up with from the flag capture and gain points from it

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UNKNOWN TO DAVID OR I :
If you clone (or steal) an "empty invader" (all "emptys" are given thier own classification in the manual we have noticed) is that what your result will be in battle???
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Noxus
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 Post Posted: Wed Jul 18, 2007 12:18 am    Post subject:
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5 multi-emp-vessels and 15 eagles
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spacetrace
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 Post Posted: Wed Jul 18, 2007 12:34 am    Post subject:
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15 retraitor
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al12
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 Post Posted: Wed Jul 18, 2007 9:30 am    Post subject:
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15 troka's

Renee Davis for the fighter I would use 2 fighters, for the class 2 I would use 1 HQ invador and 3 destroyersand for the class 3 I think 1 cluster cruiser and 1 cruiser. By adding an evaporator to the class 1 the DA gets destroyed( I think so, haven't done that yet) but I don't know how to take out the rest of the buildings because I don't see how to let a class fight again( so it would fight the buildings) or anything fire from it's class that can destroy them.
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Knight of Truth
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 Post Posted: Wed Jul 18, 2007 10:24 am    Post subject:
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5 appolo cruisers.

If I get to shoot first, all the better for me.
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Senor
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 Post Posted: Wed Jul 18, 2007 12:45 pm    Post subject:
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200 bulk fighters+3 commandos+10 evaporators
100 combat recs+25 wasps
minor rec+1 flamingos
major reconstructor

i know its overdoing, but it will be more interesting for the next person +)
btw doomstar wont work
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al12
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 Post Posted: Wed Jul 18, 2007 1:13 pm    Post subject:
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200 figthers, 3 hammers and 70 mosquito's, 1 holo-fleet-carrier, 125 destroyers, 2 dreadnoughts and 1 timeslipper.
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Noxus
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 Post Posted: Wed Jul 18, 2007 4:26 pm    Post subject:
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2 cyclops, mantis, 2 plasma gunships, 10 apollos

pwned
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Senor
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 Post Posted: Wed Jul 18, 2007 5:14 pm    Post subject:
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16 cruisers
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al12
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 Post Posted: Wed Jul 18, 2007 8:59 pm    Post subject:
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50 fighters and 20 bounty hunters

20-27 juli I will be gone and can't post and 28 juli I will have a lot to reed so I possibly won't be able to post then to. But, I will be back and posting
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Rubens
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 Post Posted: Wed Jul 18, 2007 9:15 pm    Post subject:
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Senor wrote:
200 bulk fighters+3 commandos+10 evaporators
100 combat recs+25 wasps
minor rec+1 flamingos
major reconstructor

i know its overdoing, but it will be more interesting for the next person +)
btw doomstar wont work

1- I think you aren't wining pts against the last post.
2- I would use 500 nanobombers 125 destroyers and 1 cluster cruiser, you don't need a time slipper al because(@Senor)a fleet can not have a minor and a major at the same time, Minors kills major;)

3- 1 cyclop
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spacetrace
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 Post Posted: Thu Jul 19, 2007 12:24 am    Post subject:
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Rubens wrote:


3- 1 cyclop


my beloved super-tactican rubens, it is an honor for me to blast your cyclops with:

12 blockade runner, 25 shield generator, 12 plasma emiter, 12 combat reconstrucor and 6 cruiser
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al12
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 Post Posted: Thu Jul 19, 2007 2:59 pm    Post subject:

8 fighters, 4 emp fighters, 20 multy emp vessels, 1 campaignship, 20 destroyers, 10 pirate ships, 1 skokwave cruiser, 2 dreadnoughts, 1 plasma gun ship and 2 cruisers
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4. SpaceTrooper of Upenix score 16239 relative 16226
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