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this vote will decide about the future of this invention: |
this can be added to the game |
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33% |
[ 1 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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66% |
[ 2 ] |
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Total Votes : 3 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Dec 02, 2003 4:29 pm Post subject: |
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battle coordinator (class 4 ship)
the battle coordinator was first developed to coordinate the work of interstellar merchants. now it has found a new use. in battle it increases the attack and defence of all friendly ships of class 3 by 1 (+1;+1) it requires final exploration research because the vessel needs four location signals from probes to coordinate the evasive and offencive maneuvers of friendly ships. at the end of the battle the battle coordinator sends a lethal electrical impulse and destroys 5 enemy class 2 ships.
attack/life: 0/400
manpower: 369
researchtime: 3 d
buildingtime: 15 h
mycilloid-technology
needed research:
final exploration
battle details:modifies AP/LP by +1/+1 of all ships of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,all,3,all,+,1,1)
multiplies AP and LP by 0/0 of 5 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "battle coordinator destroyed 5 ships ... ships"
(battle engine syntax: destroy,enemy,5,2,all,battle coordinator destroyed 5 ships)
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Tue Dec 02, 2003 4:30 pm Post subject: |
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I think it should be human or nanite actually.....
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Tue Dec 02, 2003 4:40 pm Post subject: |
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Don't like it
_________________ The Spam Master of the Spam Alliance |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Dec 02, 2003 4:43 pm Post subject: |
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Don't like the idea of adding 1 lp of all ships in class 3. Because then you add actually 100 lp.
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