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graze reactor
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guest
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Joined: 26 Oct 2004
Posts: 206
Location: Hamburg, Germany

 Post Posted: Sat Sep 29, 2007 5:22 pm    Post subject:
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ah... shit happens but maybe you can show us a "real" battle config later

Look like grazers are a good fleet config against bases when you don´t have Kamis and blockad runners... thanks for show us (me)

but one think you must explain me, what is wrong with the swank? ... sure you can stop them easily but how often have you the chance to reconfig when you are confrontate with this config?
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Rubens
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Sep 29, 2007 5:36 pm    Post subject:
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guest wrote:
ah... shit happens but maybe you can show us a "real" battle config later

Look like grazers are a good fleet config against bases when you don´t have Kamis and blockad runners... thanks for show us (me)

but one think you must explain me, what is wrong with the swank? ... sure you can stop them easily but how often have you the chance to reconfig when you are confrontate with this config?


With just sporators you can put the balance on the graze reactor's side...The point is having 2 fleets with sporators of emergency or you could use soporogenerators .

The is nothing wrong with the swank, greetings
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mackman
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Joined: 15 Jan 2003
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Location: Orlando, Florida

 Post Posted: Sat Jun 21, 2008 10:58 pm    Post subject:
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If you leave out class 4 the grazereactors dont self destruct much like the penguins non recycle if you leave out class 4 and grazers become quite powerful and even more so if you toss in sporators and sheild generators or bots.
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al12
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Joined: 17 Apr 2006
Posts: 844

 Post Posted: Sun Jun 22, 2008 11:56 am    Post subject:
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Graze reactors don't have anything to do with the class 4 battle like penguins do.
Syntax of the penguins:
fights
(battle engine syntax: f)
after the fight of each subbattle of your class 4, but only once (if there are more ships doing the same effect) it recycles all penguins in your own fleet in class 1, the targets are removed from the fight, but no points are won or lost.
(battle engine syntax: event,4,recycle,self,all,1,penguin)


Here is the syntax of grazer reactors:
fights until it is shot
(battle engine syntax: beserk)
creates 1 grazer in your own fleet in class 2
battlemessage: "grazers breeded"
(battle engine syntax: create,self,1,2,grazer,grazers breeded,n)
modifies AP/LP by 0/-1.5 of itself in your own fleet in class 2
(battle engine syntax: mod,self,1,2,itself,+,0,-1.5)

Each time the grazor 'breeds' it looses 1.5 lp, so after 7 'breeds' it self destructs, nothing will happen in the class 4 battle to graze reacotors.
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mackman
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Joined: 15 Jan 2003
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 Post Posted: Tue Jun 24, 2008 9:05 pm    Post subject:
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never mind I see the problem I had a sporator and thats what keep them from dieing.
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Senor
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Joined: 12 Nov 2003
Posts: 1114
Location: estonia

 Post Posted: Thu Oct 08, 2020 10:16 am    Post subject:

After this battle I had 0 graze reactors left in my fleet. What happened to them?
.......................................................................................................
your fleet 2 fights against fleet 2 from B of B at 511/500/50
08.10 09:02:08 - your fleet arrived
07.10 03:12:37 - the enemy fleet arrived

yours: 116 ships

[sporator] class 1:
3 sporators (0/1, 5 MP)

[missile-launcher] class 2:
91 graze reactors (0/10, 20 MP)
15 missile-launchers (0/10, 10 MP)
1 sporogenator (4/5, 25 MP)

[cruiser] class 3:
5 cruisers (100/100, 60 MP)

[mothership] class 4:
1 mothership (0/1000, 320 MP)

enemy: 97 ships

[fighter] class 1:
96 fighters (1/1, 1 MP)

[mothership] class 4:
1 mothership (0/1000, 320 MP)

your class 1 vs enemy class 1: V ^
you:
3 sporators
enemy:
96 fighters

1 sporator is modifying all class 2 ships: 107 ships
1 sporator is modifying all class 1 ships: 98 ships


losses:
you :
3 sporators
enemy :
-
battle experience in this subbattle:
-15

your class 2 vs enemy class 4: V ^
you:
15 missile-launchers
91 graze reactors
1 sporogenator
enemy:
1 mothership

147 grazerss breededs
143 grazers vs 1 mothership
4 missiles launcheds


losses:
you :
-
enemy :
1 mothership
battle experience in this subbattle:
+320
summary:
your losses:
class 1:
3 sporators

enemy losses:
class 4:
1 mothership
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