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ground battle proposal


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spacetrace
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 Post Posted: Tue Jan 19, 2016 8:42 pm    Post subject: ground battle proposal
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we want to jazz up the ground battles a bit without making making it more complicated.

there would be a 2D grid (basicly a chessboard) where the ground troops are deployed (at random or by the player)

the battle would unfold automatically like little robots that fight each other.

it will be graphical (you can watch the current battle order on the 2D map)

a ground battle would then last some hours (maybe and each side can bring reinforcements until the battle is over.
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 Post Posted: Wed Jan 20, 2016 7:53 am    Post subject:
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YES! YES! YES! GOD YES!
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 Post Posted: Wed Jan 20, 2016 7:54 am    Post subject:
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the maps should look like Normandy beach!
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spacetrace
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 Post Posted: Wed Jan 20, 2016 8:58 pm    Post subject:
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the basic framework can be taken from the biosphere-engine, but it is still some effort - but it could be a nice extra polish and fun for colony players and would also add some strategic/logistic depth to the game.
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spacetrace
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 Post Posted: Mon Jan 25, 2016 9:39 am    Post subject:
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Quote:
> i thought about something similar to a simple tower defense game
>
> 8 lanes , defense on the left - wont move
> attackers spawn on the right , start to move.
>
> every unit has a shoot range, and a move speed
>
> there could be 3 different terrains maybe , (city, forest, plains)
>
> each side has a stack with reinforcements (deployed units)
>
> every time a slot gets empty they respawn.
>
> if any reinforcements stack is emtpy, the battle is decided
>
>
> every alliance will have time to bring more reinfcorcements, or bomb or
> whatever

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spacetrace
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 Post Posted: Tue May 16, 2017 1:58 pm    Post subject:
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this will also be implemented... in a slightly more simplified way, more like a card game.

but with some depth to it and some random event to change the tide of the battle (weather etc.)
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 Post Posted: Tue May 16, 2017 2:11 pm    Post subject:
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great! looking forward to see what you come up with : )
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DavAlan
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 Post Posted: Fri May 19, 2017 7:35 pm    Post subject:
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Will the ground battles also have 24 hour conflict timers? So they persist longer ?
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spacetrace
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 Post Posted: Fri May 19, 2017 9:55 pm    Post subject:

at the momemnt we are planing for 12 hours minimum
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