Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
New Syntax
Post new topic   Reply to topic
SpaceTrace Forum Forum Index » Suggestions » New Syntax
View previous topic :: View next topic  
Author Message
Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Tue Feb 14, 2012 6:00 am    Post subject: New Syntax
Reply with quote

I am not sure how hard it would be or if it is at all possible but I thought it would be interesting to add some new Syntax to the game. Of course it would have to be something unique that doesnt throw the game totally out of balance but it would also open up a new realm of strategic possibilities, if the syntax is original and adds to depth without being unnessary or overly complicated. It would allow the invention and possible introduction of all new ships that use the new syntax, which in my opinion, would breathe new excitement and intrigue into the game.

I had a couple in mind but I can only remember one at the moment, but, I invite you all to post any ones that you may come up with. I will edit this original post as new ideas come in and my own ideas come back or occur to me.

I. The "Demi" syntax - I have designed a few ships since my return and tried to do this with existing syntax but I dont think it is possible. The idea behind this syntax is that is would allow a technology to half a ships AP and/or LP. "Demi" is from the Latin "dimidium" meaning "divided in half". So, a "Cruiser" (100/100 AP/LP) effected with the "demi" syntax (targetting LP) would be reduced to 100/50 AP/LP. If hit with "demi" again would become 100/25 AP/LP. So it wouldn't be able to kill a ship. Maybe this could be more simply accomplished by adding a "divide" syntax alongside the already existing "add" and "multiply" syntaxes and would probably need some kind of rounding factor to avoid odd or fractional numbers.

II. The "Command" syntax - Essentially, the command syntax would enable the creation of ships that can order an enemy ship to execute an already existing syntax. Brainwashing technologies.
_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."


Last edited by Cloudgatherer on Sun Apr 08, 2012 6:10 am; edited 1 time in total
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Feb 14, 2012 11:40 am    Post subject:
Reply with quote

technically this is already working :

multiply,0.5

 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Tue Feb 14, 2012 4:55 pm    Post subject:
Reply with quote

cool,

but what would happen if a fighters LP get multiplied by 0.5 ?
 Back to top »
View user's profile Send private message
Senor
Admiral
Admiral


Joined: 12 Nov 2003
Posts: 1114
Location: estonia

 Post Posted: Tue Feb 14, 2012 5:00 pm    Post subject:
Reply with quote

i like the idea. invent the ship cloud or i will ; )

it should have a minimum of 1 lp cap. also, as cloud said, some sort of rounding function to prevent 0.5 values.
 Back to top »
View user's profile Send private message MSN Messenger
Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Tue Feb 14, 2012 5:57 pm    Post subject:
Reply with quote

spacetrace wrote:
technically this is already working :

multiply,0.5



I will have to try it again but I am pretty sure us players can only input whole numbers when it comes to the in-game technology constructer.

admin wrote:
cool,

but what would happen if a fighters LP get multiplied by 0.5 ?


I was thinking that, if possible, any fractional product of the syntax would be rounded up. So if a "Fighter" (1/1) has hit, it would be reduced to (.5) but would round back up to 1, so ships with values of 1 wouldn't be effected.

Senor wrote:
i like the idea. invent the ship cloud or i will ; )

it should have a minimum of 1 lp cap. also, as cloud said, some sort of rounding function to prevent 0.5 values.


I most certainly will when I get the chance. I was thinking something along the lines of a "Demi-Star".
_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."
 Back to top »
View user's profile Send private message
vyor
1st Rear Admiral
1st Rear Admiral


Joined: 11 Feb 2011
Posts: 218

 Post Posted: Tue Feb 14, 2012 6:58 pm    Post subject:
Reply with quote

that can be anoying...
 Back to top »
View user's profile Send private message
Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Thu Feb 16, 2012 7:11 am    Post subject:
Reply with quote

spacetrace wrote:
technically this is already working :

multiply,0.5



Ok I tested this and indeed, "multiply,0.5" is useable. So now the only question is what happens to ships with odd values that are hit by "multiply,0.5", in particular, ships with values of 1? This I cannot test myself.
_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Thu Feb 16, 2012 11:16 am    Post subject:
Reply with quote

the syntax would be:
Code:

multiplies AP/LP by 1/0.5 of all ships of any ship-type in the enemy fleet in the same class
battlemessage: "ship weakened ... ships"
(battle engine syntax: mod,enemy,all,this,all,*,1,0.5,ship weakened)
 Back to top »
View user's profile Send private message
Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Sun Apr 08, 2012 6:03 am    Post subject:
Reply with quote

How about a 'Command' syntax; which would enable a ship to add an already existing syntax to another ship's syntax. Like the ship commands the enemy to do it's bidding.

Like, lets say, this syntax will command an enemy ship to blow itself up:
Quote:
(battle engine syntax: command,enemy,all,this,1,selfdestruct)


Or this one would order an enemy to fire on its own allies after it activates:
Quote:
(battle engine syntax: command,enemy,all,this,1,mod,self,all,this,1,-,0,1


Is this already possible to do, or would it be new programming?
_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."
 Back to top »
View user's profile Send private message
vyor
1st Rear Admiral
1st Rear Admiral


Joined: 11 Feb 2011
Posts: 218

 Post Posted: Sun Apr 08, 2012 6:06 pm    Post subject:
Reply with quote

I like it
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Sun Apr 08, 2012 7:55 pm    Post subject:
Reply with quote

its not directly possible, but i guess you can replace the ideas with existing syntaxes:
destroy one eneme ship instead of sd
and
create a ship with stay like the nano virus or such
 Back to top »
View user's profile Send private message
Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Mon Apr 09, 2012 2:28 am    Post subject:

Quote:
but i guess you can replace the ideas with existing syntaxes:


On its surface, the "Command" syntax idea may seem redundant, because you could "just have the ship do what syntax the 'command' orders the other ship to do", but I assure you, it is introducing a completely new aspect of battle. It relys on the other ship to activate, in order to achieve any success, and can be used to create all sorts of cool effects that wouldn't be possible with traditional syntaxes.
_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » Suggestions » New Syntax
Post new topic   Reply to topic All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum