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Confused About "Mod" Syntax


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Cloudgatherer
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Joined: 29 Dec 2011
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 Post Posted: Sun Apr 01, 2012 7:08 am    Post subject: Confused About "Mod" Syntax
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Ok I need a little clarification here. Its regarding subtraction mod syntaxs and how they work on ships...

Lets say 333 Mosquitoes go up against a Spectre. Wouldn't the Mosquitoes be destroyed?
333 Mosquitoes are normally 999 LP, and a Spectre does 1 damage to 1000 c1 ships, so wouldn't the Mosquitoes be hit by multiple hits from the Spectres shockwave?

Or lets say 1 Nano Bomber fires first against 2 Holo-Gens. The Nano would "Destroy" one and then do 1 damage to two ships, but wouldn't BOTH "mod" effects hit the other Holo-Gen, destroying it aswell?
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Senor
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 Post Posted: Sun Apr 01, 2012 2:57 pm    Post subject:
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i believe a spectre will just damage all those mosquitoes by 1 lp.

if a nano bomber goes against 3 holo gens then it destroys 1 of them and deals 1 damage to the two others. so if there were 2 nano bombers and 4 holo generators all holo generators would get taken out.
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Cloudgatherer
2nd Rear Admiral
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Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Tue Apr 03, 2012 7:48 pm    Post subject:
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Ok, I think I understand now.

A ship that deals a "mod" effect to multiple ships, will not taget the same ship twice, correct? Unless it has more than one "mod" syntax, I suppose.

If that is right, then this topic is not a bug at all. Thanks Senor. I'm still learning the kinks and qwerks of how battles work.
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vyor
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 Post Posted: Wed Apr 04, 2012 2:21 pm    Post subject:

if your still wondering about the syntaxes you can ask me, senor, buzzy, or realy anyone who's in NS or storch
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