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skeet shooter
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SpaceTrace Forum Forum Index » New Technology Inventions » skeet shooter
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
100%
 100%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 1

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Mar 20, 2012 5:20 pm    Post subject: skeet shooter
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skeet shooter (class 1 ship)

when this ship activates, it launches 10 c3 skeets and 1 c4 skeet, (each with 0/1 ap/lp) into the enemys fleet.


attack/life: 0/2
manpower: 15

researchtime: 1 d
buildingtime: 10 h


nanite-technology
needed research:
nano technology

battle details:creates 10 battle-drones in the enemy fleet in class 3
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,10,3,battle-drone,skeet shooter launches)
creates 1 holo mothership in the enemy fleet in class 4
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,1,4,holo mothership,skeet shooter launches)
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Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Tue Mar 20, 2012 5:23 pm    Post subject:
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There was a problem making the syntax for this one. I made the "Skeet" ship but still couldn't use constructor to make this ship create that "new shiptype" because it was a c1, not a c3 or c4.
(I also didn't think about it first, otherwise I would have just had it create the already existing battle-drones in the enemys c3 and c4.)

This is the nesscessary holo-gen-type invention for countering anchored fleets for the races that cant use E-Ray tech. I will update it to the proper syntax.
_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."


Last edited by Cloudgatherer on Tue Mar 20, 2012 5:27 pm; edited 1 time in total
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Cloudgatherer
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Tue Mar 20, 2012 5:25 pm    Post subject: Re: skeet shooter

Should have been like this.
Quote:
skeet shooter (class 1 ship)

when this ship activates, it launches 10 c3 skeets and 1 c4 skeet, (each with 0/1 ap/lp) into the enemys fleet.


attack/life: 0/2
manpower: 15

researchtime: 1 d
buildingtime: 10 h


nanite-technology
needed research:
nano technology

battle details:creates 10 battle-drones in the enemy fleet in class 3
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,10,3,skeet,skeet shooter launches)
creates 1 holo mothership in the enemy fleet in class 4
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,1,4,skeet,skeet shooter launches)

_________________

"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."
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