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this vote will decide about the future of this invention: |
this can be added to the game |
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100% |
[ 4 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 4 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Aug 06, 2011 9:48 am Post subject: chrono pod suggestions |
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chrono pod (class 1 ship)
this special prepared tanker is capable of transporting chrono-matter, ( http://www.spacetrace.com/forum/viewtopic.php?t=7126 )
which is used to speed up space travel. it is very fragile.
attack/life: 0/10
manpower: 8
researchtime: 1 d
buildingtime: 12 h
needed research:
shipyard
battle details:
fights
(battle engine syntax: f) |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Aug 06, 2011 9:52 am Post subject: |
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what about battle syntax:
if this ship gets destroyed it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
trigger_destroy it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
trigger_kill it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
trigger_obli it after the fight of each subbattle of your class 4 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen"
(battle engine syntax: event,4,create,enemy,1,stay,itself,crono-pods stolen,n)
battle engine syntax: trigger_0_multiply@
battle engine syntax: trigger_0_rec@
so if you destroy one, you get one in your fleet, that stays in your fleet after battle
Last edited by admin on Tue Aug 09, 2011 7:21 am; edited 4 times in total |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Aug 06, 2011 10:14 am Post subject: |
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funny what you can do with spacetrace ships already |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sat Aug 06, 2011 3:40 pm Post subject: |
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sounds cool. something to steal from the enemy except points. that gives more depth to battles. In some cases it will be more useful to lose points when you have a chance to gain a lot of pods.
but how will the chrono pods work? when you have them in your fleet you get a button to use 1 pod to speed the fleet up? |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Aug 06, 2011 5:15 pm Post subject: |
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Senor wrote: | when you have them in your fleet you get a button to use 1 pod to speed the fleet up? | yes |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Aug 06, 2011 9:47 pm Post subject: |
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i added the right modifier at the second post |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sat Aug 06, 2011 10:00 pm Post subject: |
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i was about to ask about reconstructing the pod, but i see you already have a trigger against it : ) |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Aug 06, 2011 10:10 pm Post subject: |
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nice to harvest the work we did years before... nothing to program for the chrono pod |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Aug 08, 2011 6:08 pm Post subject: |
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it will have no mp and will be a class 3 ship.
it is some kind of trailer that locks itself to the warp capable ship with a tractor beam .
it is harvested from the "chrono mine" wich can be placed by any player who has a colony score of 10 or above (conquest + foundation)
the chrono pod can be evacuated only by the player who build the chrono mine.
if a colony is conquered all chrono pods and mines are destroyed.
if a chrono pod in a fleet gets shot it will be capture by the player who shot it .
you are free to trade chrono pods. just let them be shot by someone else. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Mon Aug 08, 2011 6:25 pm Post subject: |
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if they're class 3 and have no mp cost then people will start using them as c3 shields in battle. i know i will. there's even a chance to win them back from the enemy in the 2nd battle.
depends on how rare these pods will be.
another thing. lets say you have a pod in your base. enemy attacks you and in c3 v c3 battle he takes the chrono pod down. then in c4 v c4 battle your def array hits the chrono pod that has now appeared in the enemy fleet and steals it back. would that be possible? im actually not sure if this is a bad or a cool thing, but its an interesting idea.
i'm not raising problems about the chrono pod, just starting a discussion about its mechanics and probable other uses besides giving you a speed boost.
cheers!
senor |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Aug 08, 2011 7:54 pm Post subject: |
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Quote: | they're class 3 and have no mp cost then people will start using them as c3 shields in battle. i know i will. there's even a chance to win them back from the enemy in the 2nd battle.
depends on how rare these pods will be.
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in the 2nd battle you can win them back - the pods will be rare! but if a good tactical player does a maneuver like this (use as shield, steal back) then he is worthy
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Quote: | another thing. lets say you have a pod in your base. enemy attacks you and in c3 v c3 battle he takes the chrono pod down. then in c4 v c4 battle your def array hits the chrono pod that has now appeared in the enemy fleet and steals it back. |
no .. they will be generated after the battle |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Aug 22, 2011 12:22 pm Post subject: |
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it's already #18 in the most popular ship stats |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Mar 05, 2012 8:28 am Post subject: |
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if i look at the modifier, it comes to me, that it could be exploited:
http://www.spacetrace.com/forum/viewtopic.php?p=86125
couldnt you destroy a chronopod twice in one battle? or destroy it and trigger the kill effect also?
then it would double up after battle.
we have to test that more |
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