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Lord Philemon
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 Post Posted: Wed Aug 14, 2002 8:50 pm    Post subject: pioneer-ship
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Quote:
pioneer-ship (class 4 ship)


with this ship you can move your shipyard to another pre-warp-planet.
it has a small defense system that destroys up to 400 class1, 120 class 2 and 4 class 3 ships. i each class fight it gets one attack on all these ships.

this ship transports all your men and the technology you need to put up an outpost on another planet. you can install your shipyard only on pre-warp-worlds. the fleet with the pioneer-ship has to stay on that planet as long as you leave your shipyard there.
when you reach the planet you can recycle the pioneer-ship to get the manpower free for production but
you can only move the shipyard and your fleet away from there if you have the manpower to build a new pioneer-ship or your shipyard gets destroyed

attack/life: 0/2000
manpower: 4750


warp: 4
researchtime: 1 d
buildingtime: 1 d 12 h


needed research:
gravity

battle details:modifies AP/LP by 0/-1100 of 100 ships of any ship-type in the enemy fleet in class 1
battlemessage: "pioneer-ship defends in class 1: ... ships"
(battle engine syntax: mod,enemy,100,1,all,+,0,-1100,pioneer-ship defends in class 1:)
modifies AP/LP by 0/-1100 of 30 ships of any ship-type in the enemy fleet in class 2
battlemessage: "pioneer-ship defends in class 2: ... ships"
(battle engine syntax: mod,enemy,30,2,all,+,0,-1100,pioneer-ship defends in class 2:)
modifies AP/LP by 0/-1100 of 1 ship of any ship-type in the enemy fleet in class 3
battlemessage: "pioneer-ship defends in class 3: ... ships"
(battle engine syntax: mod,enemy,1,3,all,+,0,-1100,pioneer-ship defends in class 3:)



When I moved my shipyard and it gets destroyed, is it then rebuilt at my base?
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admin
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 Post Posted: Wed Aug 14, 2002 9:38 pm    Post subject:
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yes. then it is rebuit at your base

Quote:
how do i use a pioneer ship?
Just build the pioneer ship and fly to an abandoned planet of your choice. once you reach the target you can set up your shipyard there in the planet screen of that planet. from that point on, all ships you produce will spawn at that planet.

Last edited by admin on Sat Feb 21, 2009 3:14 am; edited 1 time in total
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Dougster
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 Post Posted: Thu Aug 15, 2002 12:36 am    Post subject:
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Can u build a transwarp at the site of the new shipyard, and if so, what of your other one on your home world???
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admin
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 Post Posted: Thu Aug 15, 2002 10:07 am    Post subject:
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no, we think one transwarp gate is enough. as said before: the transwarpnet is mainly for defense, and if you could move your TWG to another planet, it would be misused for massive attacks
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Dougster
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 Post Posted: Thu Aug 15, 2002 4:02 pm    Post subject:
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erm yes, but I think I would prefer to defend my shipyard rather than my research centre, I am a little puzzled by this. Does the new planet with shipyard appear on com lists and in what way, as an inhabited planet or a pre-warp world? I forget. What was the reason for moving my shipyard?
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flitze
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 Post Posted: Thu Aug 15, 2002 4:13 pm    Post subject:
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hi all,

could u pls tell me if that is right:

ships (A/D) mp build time in stock
pioneer-ship (0/2000) 4750 – 1 d 12 h – ???

why should i want to move my shipyard to somewhere else when i can´t have a fleet. i would rather lose my shipyard and lose 500 points than having a ship and a shipyard in the middle of nowhere with no fleet.

regards,

flitze

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admin
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 Post Posted: Thu Aug 15, 2002 6:17 pm    Post subject:
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if you would have read the manual thoroughly, you would have come to this:

Quote:
the fleet with the pioneer-ship has to stay on that planet as long as you leave your shipyard there. when you reach the planet you can recycle the pioneer-ship to get the manpower free for production


[ This Message was edited by: admin on 2002-08-15 19:19 ]
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peluc
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 Post Posted: Fri Nov 28, 2003 1:10 pm    Post subject:
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But Exactly, what the fact to move the shipyard to another planet is usefull for ? Please give an example.
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steven1982
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 Post Posted: Fri Nov 28, 2003 1:36 pm    Post subject:
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So you can continue production while your planet is under heavy attack, you won't loose your shipyard this way, and you can still produce ships. A shipyard takes quite long to rebuild, so in fact, you can fly it away and after the attack fly it right back in your base, and you can still produce ships for your defense.

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Passchendaele
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 Post Posted: Sat Nov 29, 2003 3:55 am    Post subject:
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You can build it on a pre-warp planet and build ships there. That means fast reinforcements. Build it near your target, and you won't have to travel for hours on end.

@steven1982-If you want to build a pioneer ship, wait until someone attacks you, then fly away, go ahead. Send me a message when you are ready.
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darklim
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 Post Posted: Wed Dec 31, 2003 5:07 am    Post subject:
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Build a Pioneer ships move it and give your ally a Messages
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admin
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 Post Posted: Sat Jul 09, 2005 8:40 am    Post subject:
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Star Commander wrote:
To be honest the Pioneer Ship i think is a bit shitty... Because you move your ship-yard etc... To designated prewarp world. Then you have to return to your planet to recylce it!

thats not correct!
you can recycle it at the new position too
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Rubens
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 Post Posted: Thu Aug 18, 2005 5:33 am    Post subject: nice
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@spyeder:thx i dont know why, but i havnt read this topic. Now i see u are right
@admin: WTH?isnt stupid that you move your shipyard and not the TWG? So u can have allies cuz your shipyard is moved and the allies cant go to your planet faster. And your research will never has defense i really think this is ridicolous(if its true, cuz i remember that i move all my buildings:S)
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vyor
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 Post Posted: Mon Feb 21, 2011 11:24 pm    Post subject:
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ever think about the mTWG.
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Cloudgatherer
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 Post Posted: Wed Jan 25, 2012 10:30 am    Post subject:
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Does this work with ALL pre-warp planets or what? How does it react now that there are other peoples colonies all over most pre-warps? Do colonies effect it? Also.. What happens to my base fleet? Does it stay at my base or is it moved with the Shipyard? If yes then what fleet does the displaced Shipyard show up in, if at all, on a probe? A 2nd base fleet? One final question: What about alliance fleets when the FC uses a Pioneer Ship? I imagine I would have to bring the ships to it with a secondary fleet because it cannot move to pre-warp planets, right?
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Senor
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 Post Posted: Wed Jan 25, 2012 5:45 pm    Post subject:
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As far as i know you can land it on any planet. haven't tried landing it on other players planet, but pretty much everywhere else.

Colonies do not affect it, but having a shipyard stationed on a key colony will make it easier to defend it.

Your base fleet will remain, but all new produced ships will appear in your pioneer ship fleet. So you will have only 2 mobile fleets.

Shipyard shows up on a dsp as a regular c4 in regular fleet.

Did not understand the last question about the FC.
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Cloudgatherer
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 Post Posted: Wed Jan 25, 2012 8:30 pm    Post subject:
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Ok, thanks. That answers mostly everything. I mentioned FC but I forgot to add in one that is using an Alliance Defense System. I was unclear that the pioneer took up one of your fleets, so I would guess using an "A.D.S" aswell you would only have 1 mobile fleet. (Maybe none with Final Exploration?) My question was would the FC have to actually fly the ships that are apart of the alliance MP (because they would be getting made at the pioneer fleets position) to the alliance fleet stationed at one of the members planets? (Because it cant move to pre-warps)
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admin
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 Post Posted: Wed Jan 25, 2012 11:02 pm    Post subject:
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i think there could be some problem with the alliance fleet in combination with a pioneer ship

we didnt think f that ... has to be tested
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Cloudgatherer
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 Post Posted: Fri Feb 03, 2012 7:31 am    Post subject:
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Can a "Production fleet" be cloaked?
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spacetrace
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 Post Posted: Sun Feb 05, 2012 9:44 pm    Post subject:

you cannot cloak your production fleet except with the vacation device
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