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SpaceTrace Forum Forum Index » All existing Technologies » Carrier
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Toxxic
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Joined: 23 Oct 2002
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 Post Posted: Mon Nov 18, 2002 5:48 am    Post subject:
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Does carrier provide warp field for other ships?

[ This Message was edited by: admin on 2002-11-28 21:46 ]
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Captain Starlight
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Joined: 13 Sep 2002
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 Post Posted: Mon Nov 18, 2002 6:34 am    Post subject:
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Nope, just releases nano bombers after the fight.
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Toxxic
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 Post Posted: Mon Nov 18, 2002 1:40 pm    Post subject:
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Thanx;)
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admin
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Joined: 09 Jan 2002
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 Post Posted: Thu Nov 28, 2002 9:15 am    Post subject:
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Quote:
if a nano carrier released its 250 nano bombers, what would be in the fleet, 250 nano bombers only or 250 nano bombers and the nano carrier?


the carrier is gone after it released the nano bombers
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Lord Bahamut
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Joined: 25 Jan 2003
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 Post Posted: Sun Jan 26, 2003 2:43 pm    Post subject:
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i will lost the carrier if him make the 250 nano bombers?
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limsky
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Joined: 21 Aug 2002
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 Post Posted: Mon Jan 27, 2003 1:40 am    Post subject:
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Manpower for carrier is 600 and Manpower for 250 nano bombers is 250X2 =500. Therefore 100 Manpower is released and the carrier is gone. I would think the carrier is composed mainly of nano bombers.
I you have clone your citizens, the Manpower for carrier is 601 and Manpower for 250 nano bombers is 250 X 3 = 750. You owe 149 manpower. Interesting.
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Lord Bahamut
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 Post Posted: Mon Jan 27, 2003 2:06 am    Post subject:
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them... i lost the carrier and win 2500 nano bombers.... but if in the first fight my enemies destro the carrier i have the nano bombers? o i lost the 600 points? :-/
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Captain Starlight
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 Post Posted: Mon Jan 27, 2003 6:57 am    Post subject:
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I think if your carrier is shot, it is shot, no nano bombers next fight.

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limsky
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 Post Posted: Mon Jan 27, 2003 10:06 am    Post subject:
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To avoid your carrier from being shot, always keep at least 1 class 3 ship.
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Iain
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Joined: 29 Jan 2003
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 Post Posted: Thu Jan 30, 2003 7:28 pm    Post subject:
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hmm
ok, but is the carrier worth it? with clone labs especially....

i dont think that it is

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Captain Starlight
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 Post Posted: Thu Jan 30, 2003 11:07 pm    Post subject:
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It is a fantastic ship under certain circumstances.
Imagine a fight against 2 fleets with huge class one.
you have a small class one and large class 2.

The carrier will save your class 2 in the second battle and probably make you some points as well.

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mackman
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Joined: 15 Jan 2003
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 Post Posted: Thu Jan 30, 2003 11:33 pm    Post subject:
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carriers are nice ships. Used them last round got lots of points with them.Surprises enemys who attack your base.Nano bombers are good like interceptors.wipe out class one nicely.
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Cloudgatherer
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Joined: 29 Dec 2011
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 Post Posted: Sat Feb 04, 2012 10:07 am    Post subject:
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Couple questions:

1. Does this ship only cost 601 MP w/ Clone Labs or is there some kind of catch or drawback when using CL + Carrier?
2. Lets say my Carrier fleet (fleet 1) fights against enemies fleet 1. Carrier activates and creates 250 Nano's in my C1, could I synch up my fleet 1 with my fleet 2 in another location and then put those Nano's in my fleet 2 and attack the enemy fleet 1 with them? Or will there be some kind of battle pause of whatever.
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Senor
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Joined: 12 Nov 2003
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 Post Posted: Sat Feb 04, 2012 4:16 pm    Post subject:

1. yes
2. there is a battle pause so you cant use the 250 nano bombers against the fleet that created them.
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