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chronoton-inverter


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tec_server
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 Post Posted: Tue Feb 24, 2009 7:38 pm    Post subject: chronoton-inverter
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chronoton-inverter (class 1 ship)


creates a space-time-anomaly in the middle of the class 3 battle. one class 3 ship on each side is creating a reverse time-effect that causes the ships never to have been built at all. the crew of the ships doesn't know that the ships have ever existed.


battlemessage: "chronoton-inverter recycles ... ships"
(battle engine syntax: recycle,both,1,3,all,chronoton-inverter recycles )
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dumenop
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 Post Posted: Thu Feb 26, 2009 7:47 am    Post subject:
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i think 8mp is too little for any c3 ship. you could disable a fairly large c3 fleet with very little mp. this would let someone fly this fleet in with c1 and c2 cover, take out the c3 of the enemy, then send in a second fleet with c1 and c2 cover and take out the base with other c3's. all with very little losses (less than 500 mp of these guys could recycle 1200 mp cruisers guaranteed, and with under 100mp in losses). the c1 and c2 would be stranded without reinforcements and could be taken out for large gains. it think this is a good idea, but some more mp would be good.
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al12
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 Post Posted: Thu Feb 26, 2009 11:24 am    Post subject:
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It's a class 1 ship. 8 mp for a class 1 ship is expensive.
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Jack09
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 Post Posted: Thu Feb 26, 2009 3:24 pm    Post subject:
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Evaporator takes 12mp and its c1
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colinthecorgi
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 Post Posted: Thu Feb 26, 2009 3:31 pm    Post subject:
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I'm not at all sure about this ship.

Let's say I have 20 of these. That just about does it for any normal enemy c3, so I can choose not to bring any c3 myself to the battle. The price is lower than for bringing 3 cruisers. If I have a bunch of these spread over my fleets I can disregard c3 completely unless the enemy has retreat fighters or similar.

So, assuming I can make them go off, these will save me the trouble of having any c3 at all. And I don't have to worry about apollos, cyclopses, dreadnaughts etc. With some of these in c1 it will be a wonderful thing for expensive c2 fleets.

Another interesting question arises about which c3 are chosen. What if the fleets have missile lauchers? Will the missiles be equally likely to be selected? What about holos? And what if all these go off first and completely eradicate the c3 battle with overkill. Will holo cruisers and missiles still be possible to create later in the battle?
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Failtrip1
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 Post Posted: Thu Feb 26, 2009 6:37 pm    Post subject:
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Agreed it needs to have some bigger setbacks other then recycling your c3.As for missiles they wouldnt be affected because missiles appears in c3 battle and if there is any chance of your c1 fighting his c3 after you fought his c2 then missiles count as c3.
How about if you run out of c3 it sends shock wave eliminating your c1 or c2.Dunno just a thought thou.

Edit
Or it recycles as long as you both have c3 once one would run out it would lose its affect.
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colinthecorgi
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 Post Posted: Thu Feb 26, 2009 11:53 pm    Post subject:
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The description says it creates an anomaly in the c3 battle. So I figured the difficult part would be deciding during the c1 battle which ships would disappear later in the c3 battle?
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dumenop
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 Post Posted: Fri Feb 27, 2009 7:42 am    Post subject:
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i misread the original post so i thought it was a c3 ship. since this is c1, it needs some kind of draw back, because you could fly a couple of these guys in, take out the enemy c3 way too easily, then use your c3 to take out the base. you use as many of these as the enemy has c3, with 1 c2 for cover, and enough c3 to take him out. it makes bases way to vulnerable.

a way to balance it would be to make a limit of how many you could have in a fleet. this would add a new base-defense strategy to the game without making base defense impossible. and i still think its too little mp. it doesn't score, but it eliminates a lot of mp from the battle.
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ilofuyci
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 Post Posted: Fri Feb 27, 2009 8:17 am    Post subject:
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Have it SD all others in fleet, like the sporator, or hammer.

So, increase the effect. Recycle 5 c3 from each class.

Eh?
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dumenop
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 Post Posted: Mon Mar 02, 2009 8:00 am    Post subject:
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so what are the final specs for this ship?
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Jack09
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 Post Posted: Mon Mar 02, 2009 4:00 pm    Post subject:
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THere right up there, see em ^^
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Thromen
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 Post Posted: Tue Jan 31, 2012 4:32 am    Post subject:
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Can someone tell me how to use the chronoton-inverter? I have just used them in battle but I fail to see what they did.

From my BR:
your class 1 vs enemy class 1: V ^
you:
30 chronoton-inverters
enemy:
2 fighters
28 mosquitoes


2 fighters vs 1 chronoton-inverter

losses:
you :
-
enemy :
-
score in this subbattle:
-8


Then my C3 Battle

you:
20 cruisers
enemy:
7 cruisers

7 cruisers vs 7 cruisers

6 cruisers vs 6 cruisers

losses:
you :
6 cruisers
enemy :
7 cruisers
score in this subbattle:
+60



Why didn't my inverter do anything?
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spacetrace
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 Post Posted: Tue Jan 31, 2012 10:14 am    Post subject:
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looks not right.. i will test that ! all your ci's should have recycled both of your class 3.
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spacetrace
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 Post Posted: Tue Jan 31, 2012 10:46 am    Post subject:
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it was buggy . it is fixed now!
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Thromen
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 Post Posted: Tue Jan 31, 2012 3:40 pm    Post subject:
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Thank you! Do I get points for killing the enemy with this ship? If not what exactly does recycling do?
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spacetrace
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 Post Posted: Tue Jan 31, 2012 3:51 pm    Post subject:
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recycling means : destroying without getting points.

http://wiki.spacetrace.org/index.php/Special_ship_abilities#recycle

anyway... this is a powerful ship
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Thromen
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 Post Posted: Tue Jan 31, 2012 3:55 pm    Post subject:

Thanks you have been vary helpful.
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