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should transwarp factor becomes bigger on great distance? |
yes, good idea |
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28% |
[ 2 ] |
no, leave it as it is |
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71% |
[ 5 ] |
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Total Votes : 7 |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Tue Aug 09, 2005 12:56 pm Post subject: transwarp factor becomes bigger on great distance |
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wouldn't it be cool if the transwarp factor becomes bigger the longer the distances are?!
trans warp factor minimum : 3
then the warp factor should increase like a linear or x^2 function .
so for long journeys the time will reduce. |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Aug 09, 2005 3:53 pm Post subject: lol |
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NO it wouldnt.
1)Everybody made a score before this change, if we do this everything will change and the scores cannot be compared.
2)This game is REAL TIME isnt it? Ii know you know more than me, but plz let the game like it is now. Dont change it. It would surely be another ST. It wont be the same one.
3)Mmake another topic and put a poll and let us decide if we add this |
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Liderant 1st Rear Admiral
Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
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Posted: Tue Aug 09, 2005 7:27 pm Post subject: |
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now, this is an idea i really like! I dont think it would change the game that much as rubens says. But you must be careful with the factor, i think it should be lineal, not exponential. I mean, sometimes it just unfair to be in the border of the galaxy where no action happends. This way "distance" to the BH or score planets will become equal for everybody |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Aug 09, 2005 8:35 pm Post subject: lol |
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It is not unfair be at an extreme of the galaxy. I look it simplier.
So far away, you wont get attacked by other ppl. So near of something you will be watched all day. Everything has his pro's and contra's.
It is true, it wont change it TOTALLY, but it would change it anyway, so i am being conservator, and that's why i dont want the most minimium change.
NEway if this is adedd, ST would be a totally new game. And the best score is from tentation with 200k pts. And it would be over, we would never can compare our score with theirs one. |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Thu Feb 19, 2009 10:39 am Post subject: |
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I think it would be quite a good addition. You would still know the ETA and it would follow the laws of logistics.. in Spacetrace nothing accelerates, things just travel at a constant speed.
Maybe this should apply to ships aswell. Then we would have more battles. I'm sure someone could do the logistics. Would there be an nth term in here somewhere?
I'll leave it to colinthecorgi . _________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Thu Feb 19, 2009 6:22 pm Post subject: |
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you could do it linear, like this:
TransWarpSpeed=BaseSpeed+Distance*Multiplier
Or you could do it exponential, like this:
TWS=BS^(1+D*M)
or this
TWS=BS+FactorX^(1+D*M)
etc etc
I'll try to get some example figures and follow up. _________________ Running the P since 2007 |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Thu Feb 19, 2009 11:04 pm Post subject: |
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it's tricky.
I think the linear thing will work best, and base 4.
transwarp speed= 4+distance*0.1 seems ok.
Distance Speed Travel time
1000 5 5
2000 6 8.33333
4000 8 12.5
8000 12 16.6667
Needs to be thought through tho, because it makes the TWN and WH things a bit obsolete. Maybe this should only work with TWN and WH? That would stimulate building a TWN.
Not sure about this idea. The above is just some figures, not saying it is good idea. _________________ Running the P since 2007 |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu Feb 19, 2009 11:59 pm Post subject: |
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why complicate things... |
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Inatic Commander
Joined: 18 Jan 2009 Posts: 82 Location: California
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Posted: Fri Feb 20, 2009 2:47 am Post subject: |
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isnt it fine as it is?
I see no need to adjust it. |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Fri Feb 20, 2009 4:31 am Post subject: |
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@colinthecorgi right now you get transwarp 12.5 with a fleet that usually gets warp 5. with your set up you would have to go over 8000 ly to get that speed. this idea, which was going to speed things up is actually going to slow them down.
also, if you are going to implement this, you are going to have to figure in the speed the fleet would regularly be going at. if someone is using a core driver and someone else is using a time slipper they should go different speeds. i would suggest this:
transwarp speed = original speed*2.5+distance*.01
this makes it so that the speed won't drop below the speed we get now of 2.5 times our original.
Distance / Speed / TravelTime (with original speed of warp 5)
1000 / 13.5 / 1.85
2000 / 14.5 / 3.45
4000 / 16.5 / 6.06
8000 / 20.5 / 9.76 |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Fri Feb 20, 2009 4:33 am Post subject: |
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or were you calculating a factor to multiply the fleet speed by? if you were, then i think you have it going way too fast! x5 to go 1000 ly? too fast |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Sat Feb 21, 2009 12:43 am Post subject: |
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or you could do it exponentially where the multiplier would be:
multiplier = 1.5+1.05^(distance/1000-1) _________________ But why male models? |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Jan 21, 2012 4:41 pm Post subject: |
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i added a poll |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Sun Jan 22, 2012 8:19 pm Post subject: |
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in my opinion, adding speed as distance increases completely destroys all the work put into creating a large, 3D playing area. when you institute this, all travel times become about the same, regardless of how far you are going, so whats the point of having a large, well designed playing area? you might as well just have all the planets in a big list without coords so you can click and send your fleet there. coords wouldn't matter anymore with distance-related speed boosts. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sun Jan 22, 2012 9:02 pm Post subject: |
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Its an interesting idea. Maybe something can come of it like a special ship that can utilize this function.
But overall i agree with dumenop. We already have wormholes and mobile transwarp gates that help cover larger distances. If all travelspeeds would be relative to the distance then the galaxy would suddenly feel really small. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sun Jan 22, 2012 10:46 pm Post subject: |
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sure we shouldnt do that, thatswhy the topis is naming the "trans"-warp factor
this would mean, that just the wormhle connections would have this increaseness of speed at greater distances.
but i am not sure either if it would be so good for the game .... |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Mon Jan 23, 2012 12:46 am Post subject: |
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If this suggestion were to be accepted, wouldnt one be able to pretty easily abuse it? Would you not be able to send your fleets to a very far away distance, so that the trans-warp becomes larger, and then just drop out of it when you get close to your actual desired location? I could be misunderstanding the concept but it seems like you could manipulate the system in this fashion. (Assuming there wasent any safeguards or other anti-abuse features built into the system) _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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Anachronism Lieutenant Commander
Joined: 15 Mar 2011 Posts: 67
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Posted: Mon Jan 23, 2012 1:17 am Post subject: |
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Hell, yeah that's true. I would love to exploit that one. I'm a big fan of dropping out of transwarp anyway |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Mon Jan 23, 2012 2:01 am Post subject: |
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Damn right. Coredrivers would become my favorite ship; and, in theory ALL warp capable ships would have ridiculously high warps when doing it. _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Jan 23, 2012 8:38 am Post subject: |
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yes... so... never ! |
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