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this vote will decide about the future of this invention: |
this can be added to the game |
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0% |
[ 0 ] |
it needs some changes but it is a good invention |
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50% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 1 ] |
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Total Votes : 2 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Oct 13, 2007 4:24 pm Post subject: settler probe |
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settler probe
the settler probe carries an automated computer which runs from your own research center. this computer can destroy/move ships in your fleets. the settler probe will only work if your fleets are heading for the co-ordinates of the probe. you do not have to be at the co-ordinates of the settler probe, but your fleets do have to be in the line of your base and the probe, much like a twn. for each ship you destory, you lose the amount of mp in points. for each ship you move, you donĀ“t lose any points, hoever, you can only move a maximum of 5 different types of ships. the settle probe can not be used in conjunction with any other probe, and once the fleet you have used leaves, your settler probe is automatically destroyed.
scanradius: 10
speed: warp 5
researchtime: 3 d
buildingtime: 12 h
needed research:
gravity |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Sun Oct 14, 2007 1:09 pm Post subject: |
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Can someone please reply to this and say what they think? I'm getting kinda anxious here . _________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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hella 2nd Lieutenant
Joined: 25 Sep 2007 Posts: 14
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Posted: Sun Oct 14, 2007 3:32 pm Post subject: |
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you mean like a line or beam between your base and this probe, and when two fleets are travelling along that line then you can swap ships between them even if they are not on the same coords?
the idea is interesting...would be useful to resupply fleets far from the base instantly. but then it should have something negative like you lose 10% of the mp of ships transported through that line. so you cant use it to swap and reswap and rereswap before battle.
but i'm still not quite sure what YOU meant by this invention MJ
beam me up scotty _________________ she would be perfect if not for that pink scar on the neck |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Sun Oct 14, 2007 6:12 pm Post subject: |
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It's the ship I invented . I'm looking forward to see what others say too . _________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Oct 15, 2007 6:38 am Post subject: |
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A simple NO for a complex invent...
Probes acting over ships/fleets?...Nop... sorry:) _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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Vrictus Admiral
Joined: 01 Aug 2005 Posts: 662
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Posted: Mon Oct 15, 2007 4:36 pm Post subject: |
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nice try
but no
too complicated |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Sep 17, 2011 5:27 am Post subject: |
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maybe we could balance it, if there are only certain ships to be beamed? or only a certain small amount? |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Sat Sep 17, 2011 2:19 pm Post subject: |
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The "small" ships only, like Star Gate SG-1(the other 2 suck). Fighters destroyers, cruisers and ms. Ships without a special ability. |
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