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how long should be the chrono pod spawn duration? |
1 day |
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2 days |
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25% |
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3 days |
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25% |
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more than 3 days |
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other duration - see my post |
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Total Votes : 4 |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Aug 10, 2011 7:05 pm Post subject: let's discuss the spawning duration for the chrono pods |
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as you read: you can have one chrono-mine that spawns every 3 days a pod.
we thought : they should be rare. What do you think?
pls. make a balanced decision and tell us why! |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu Aug 11, 2011 10:36 am Post subject: |
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i voted 2 days.
Before i thought 3 is fine, but then again having 1 pod per 3 days is not that much.
i think really its something that we will be able to decide after like 1 era of testing. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Aug 11, 2011 10:56 am Post subject: |
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on the other hand: an alliance with 10 players would have 10 chrono pods every few days, that's not so rare anymore |
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muabdib Midshipman
Joined: 01 Aug 2011 Posts: 5
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Posted: Thu Aug 11, 2011 11:20 am Post subject: |
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Is a pod 'burned' no matter the distance? in that case, i think it should be spawned more often, maybe 12h/1day.
Now it is already done, but on my opinion, the chrono mines should be more important. A key colony, that would need a strong defence, a target for enemies, who would look for these mining colonies to destroy the source of pods. In order to make these colonies so important maybe several days to complete the mine would work, or maybe having the possibility to raise the 'level' of a mine, taking a week for each level, and improving the spawning time of pods...
I know it is important the balance of the game, but i don't get the point of waiting for 2 days to get something that would save ur fleet 5-7 h of trip.
Well, those are only ideas, and as i always say... most of them are crap hehe
Anyway, i like all this chrono stuff, so no matter what, it is a improvement to the game. Nice work!! |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Aug 11, 2011 11:21 am Post subject: |
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we leave it with the 3 days this era and test how it "feels".
a 3 day duration means : about 30 pods for each player each era.
it could be the right number. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Aug 11, 2011 3:44 pm Post subject: |
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muabdib wrote: | Is a pod 'burned' no matter the distance? |
you decide when to burn a pod - nitro injection |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Fri Aug 12, 2011 12:00 am Post subject: |
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i tryed to overthink it:
a mine is maybe 4 to 8 hours away, lets say 6 hours.
so i pay 12 hours of time
this is about time managment. i think its only worthy to collect 2 pods, else i would pay 12 hours to save 12 hours.
i guess 1,5 days would be ok, so i wait 3 days collect 2 pods. then it it's worthy. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu Aug 18, 2011 10:17 am Post subject: |
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one question.
I haven't had the pleasure of using a pod yet so i was wondering if using one pod gives double speed for one fleet or all 3 fleets?
If its just for one fleet then with the current "spawning time" of pods it really sucks for pirate players who would have to wait until they have 2-3 pods to get one fast surge with their whole armada (i assume any rational thinking tactical player keeps his or her fleets flying together)
if i'm correct and the pod boosts just 1 fleet then i suggest much shorter spawn time for chrono pods. like 1 per day. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Aug 18, 2011 11:40 am Post subject: |
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it's only for one fleet...
yes we need to shorten the spawn time
how about 36 hours first? |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu Aug 18, 2011 12:34 pm Post subject: |
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another idea...
what if using a chrono pod would boost up all of your fleets that are in the same sector.
then you could still keep the pods rare and people who want to fly their fleets together would be ok too.
it could even be put in the ship description- chrono pod explodes and sends out a wave of chrono energy that temporarily enhances the flightspeed of all of your fleets in the sector. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Aug 18, 2011 12:48 pm Post subject: |
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i think that feature is not needed , because it is pretty easy to let your fleets have a synced jump ! just activate the chronoboost flag and press modify
they will be in sync then.
with rarity is not the absolute number of pods meant - more ... there shouldn't be the posibility to use the chronoboost all the time...
have fun |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Thu Aug 18, 2011 1:42 pm Post subject: |
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more colonies=more pods more pods=more pirating |
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