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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed May 18, 2011 4:43 pm Post subject: empire rule change discussion |
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There will be some critical rule changes for the empire game. You should know them before starting the round:
* there will be about 150 planetary systems availble for colonization
* the colonies are grouped into clusters (5 clusters)
* you can always reach the nearest cluster for colonization and all "cluster portals" (the nearest cluster should be always the central cluster)
* cluster portals are positioned around each cluster
* if your alliance holds at least one cluster portal you can colonize that cluster
* if you have at least one colony in that cluster and lost all cluster portals, you can still colonize in that cluster
* the average ri of the colonies will be tripled (max 75)
* there will be a basic ri (ri you have without owning a colony): 50 ri
* the pirate score planets (bh, nebula, pulsar) are not colonizable (to avoid confusion)
at the time it is possible to colonize the nearest cluster even without owning one cluster portal. that means that the central cluster (it will be the nearest cluster for every player unless we have 1000+ ppl) is not easy to defend. the other clusters will be much easier to defend. we need to test this rule in the coming era. maybe we will change it. alternatives could be:
* you can only colonize in a cluster if you have one colony in it or control one portal
*you can always colonize the central cluster
*you can only colonize uncolonized systems in the nearest cluster (no conquering unless you control a portal) |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed May 18, 2011 4:46 pm Post subject: |
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pls. post you suggestions/critics |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Wed May 18, 2011 6:39 pm Post subject: |
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I think this system is really great and will create a lot of dynamic gameplay with the need to hold the cluster portals. That means there will be a lot of activity around those planets and a lot of battles too.
one thing i would change.
right now rules state that when you don't hold any portal colonies of a cluster then you can still colonise in that cluster assuming you have at least 1 colony there.
I think holding at least 1 portal should be a requierment for colonising new planets inside that cluster. I think this would make the portal planets really important hotspots during the entire game not just in the beginning of the era.
what do you guys think?
Cheers!
senor. |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Thu May 19, 2011 12:14 pm Post subject: |
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I can agree with that. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu May 19, 2011 10:37 pm Post subject: |
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i am not convinced
because: i think it is too unbalanced to lock down an alliance so easy. remember that there are only 4 portals.
i think we should start the era with the described rule set and change it later, if you are right. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu May 19, 2011 11:01 pm Post subject: |
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i think 4 portals is not that few, especially if you take the current player count in calculation.
but i'm all right either way. the system can be fine-tuned later on, as you said.
i'm sure this whole update will prove to be really fun!
Cheers!
senor. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu May 19, 2011 11:15 pm Post subject: |
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Quote: | i think 4 portals is not that few, especially if you take the current player count in calculation. |
i am very confident that this will change very soon... |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Fri May 20, 2011 11:17 am Post subject: |
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yea. Me too: ) cheers! |
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