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Strange, fairly harmless bug
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Starwind
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Joined: 21 May 2006
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Location: Illinois USA

 Post Posted: Fri May 26, 2006 7:15 pm    Post subject: Strange, fairly harmless bug
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(occured around 17:25 on default time zone)

When going to 464/479/17, I was switching between the fleets page and the probe page.

On the fleets page i saw fleet was on target and ETA 1 min and some seconds.

Switched to probe page, nothing too exciting

Swithced back to fleets page and what should have been ETA 30 seconds or so was now ETA 30 MINUETS

and destination should have been 464/479/17, was now 463/478/16

Because of a steady stream of cusing and thrashing it takes me a few minuets to find that the coords had been changed. When i do, I change it back, fleets attacks 16 minuets later and i send fleet back to base. End of
story.

I dont think anything can be done about it. Just thought id throw that out there.
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DavAlan
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 Post Posted: Fri May 26, 2006 8:01 pm    Post subject: That is a recently common occurance
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Often when I eta on a target the timer counts down and suddenly the fleet is one sector away with a 30m eta to the target I already eta'ed on :S

I watched your eta today, you got to within .02 on all axises then suddenly appeared 1 sector away :S
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lilkrnboi1018
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 Post Posted: Fri May 26, 2006 8:21 pm    Post subject:
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wait a sec... didn't i post something that was almost the SAME EXACT PROBLEM?
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Starwind
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 Post Posted: Sat May 27, 2006 3:58 am    Post subject:
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Quote:
Often when I eta on a target the timer counts down and suddenly the fleet is one sector away with a 30m eta to the target I already eta'ed on :S


So its happened to you too? I guess it is a bug then.
Hopefully admin can fix it.


but lilkrnboi1018, Your bug problem is a little different. You get a coord jump when you click modify. The bug im talking about just freaking jumps coords on its own.
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Star Commander
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 Post Posted: Sat May 27, 2006 8:45 pm    Post subject:
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well its quite easy to avoid this dont switch your pages so often.
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lilkrnboi1018
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 Post Posted: Sun May 28, 2006 1:00 am    Post subject:
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no, this problem occurs to me, urs and mine, so i kinda look at them as the same bug

but i guess they can be categorized differently
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admin
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 Post Posted: Sun May 28, 2006 5:43 pm    Post subject:
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sorry , we don?t have much time to solve this, but we will keep it in mind.

pls report everything happpening.

it would help us, if you find out, how to create the bug-effect on-purpose.
for ex. "if you fly to a target and switch fleets right befor arriving..." or something like that... - i know, this will not cause the bug, i just wrote it as an example how a bug report should look like.

thx,
admin
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Noxus
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 Post Posted: Sun Jun 04, 2006 12:47 am    Post subject:
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i can back Starwind up on this one.. i was doing the same thing..
if you fleet is 1 min and 5 secs to 31 secs away from its target and go to probe and then back to fleet menu it will make you start back to 1 min and 5 secs..

same if your 30 secs to 1 second away form your target and you go to probe and back it will start you at 31 secs... strange..

now i was amused with this so for about 10 miinutes i stayed at the same coords while "moving". i stayed at the coords XXX.02/YYY.98/ZZ.02 for a little more than 10 minutes..

when i did arrive i switched back quickly over to probe menu to see what was left of the enemy fleet... and to my surprise my fleet for some reason was going 1 sector away... :S it was the Y coords if you want to be precise. now i did nothing to do this but switch back and forth from Fleet menu and probe menu...

so my advice to people dont switch back and forth from your probe menu and fleet menu.. thats the only thing i can think of..
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DavAlan
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 Post Posted: Sat Jun 17, 2006 9:38 pm    Post subject: :(
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No longer "harmless", this bug just threw an incoming (to 501/501/51)lowrider / eye fleet of mine ONTO the black hole for a total loss.
I should have thought about this possibility and eta'ed further off :S
It actaully happened when Renee click on her probes as my fleet was 10s from eta.
Live and learn...lol...and let others know so, they wont have to to the latter too

This bug will displace an incoming -1 off on all axises, a factor we knew and overlooked
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"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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admin
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 Post Posted: Thu Oct 08, 2009 2:10 pm    Post subject:

i think this is long fixed, isn it?
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