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Battle Engine Improvements
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Metody I The Evil
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Joined: 26 Dec 2002
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Location: Bulgaria

 Post Posted: Mon Feb 17, 2003 5:09 pm    Post subject:
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The battle engine is great! Yet there are some more commands that can make it a little more flexible...

1. Reassemble - works as the evolve. When a ship uses Reassemble, it will evolve in the ships, but at the end of the battle the ships will form it back.

The troika for example, now is:
"create,self,3,2,troika module,troika separates into"
So it separates into the modules...

With the Reassemble it'll be like:
"reassemble,self,3,2,troika separates into"
The trick is that afterwards the modules could form the ship back... Only if there are enough of them...

So, if a modified troika is released which uses the reassemble, it'll be like this:
1. The troika is gone, the 3 modules remain
2. When the battle is over, the remaining ships are divided by 3 and form the remaining troikas...

So, in this case, when, say, we have 150 troikas vs 50 destroyers:
1. The troikas split into 450 ships
2. The destroyers kill 50 of the ships
3. From the remaining modules 133 are putted together at the end of the battle, the others 17 are considered lost...
Yet there is a big chance that 1 of the destroyers could target a troika before it splits...

2. Trigger hit_by(ship) - if the ship was hit by a certain ship-type, it'll activate the trigger... That way there can be a particular counter-ship produced...
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Metody I The Evil
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Joined: 26 Dec 2002
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Location: Bulgaria

 Post Posted: Mon Feb 17, 2003 6:00 pm    Post subject:
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another suggestion - random

so you place not a fixed value, but a random value in the ship action syntax... That way it'll be possible to create a ship that does random damage to a random ship in a random class of a random fleet

Everywhere where a numerical value is placed, it should be able to be random with range, e.g.

Random(A:B) so the value is chosen in the range between A and B... That way a lot of strong ships can be made cheaper /even a carrier which deploys a random ammount of nano-bombers/...
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Metody I The Evil
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Joined: 26 Dec 2002
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Location: Bulgaria

 Post Posted: Fri Feb 21, 2003 7:51 am    Post subject:
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Specific

This is when you want a certain ship to be the victim /so for example, my sharpshooter ships could hit the same class2 and class3 ships/...

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BladeTech
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Joined: 10 Feb 2003
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 Post Posted: Fri Feb 21, 2003 2:02 pm    Post subject:
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lol. you have good ideas. too bad no one is responding except yourself. =)
BladeTech
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Metody I The Evil
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Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Fri Feb 21, 2003 2:51 pm    Post subject:
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Maybe I should create another Forum account and talk to myself? Now that's a good idea, but I'll have to do another 150 posts for him to become rear admiral....

Admiiiiiiiiiiiiin, are you listening?!

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Luis Abhorash
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 Post Posted: Fri Feb 21, 2003 3:37 pm    Post subject:
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I will not talk here... I will not talk here...
S**t I'm talking here!!!!


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Metody I The Evil
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 Post Posted: Fri Feb 21, 2003 3:56 pm    Post subject:
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Now THAT was weird

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BladeTech
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 Post Posted: Sat Feb 22, 2003 10:15 am    Post subject:
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loooooooooooool. that was now wasnt it? =)
BladeTech
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Metody I The Evil
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Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Sat Feb 22, 2003 12:26 pm    Post subject:
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I wonder what did he ment by that...
Hey Luis, maybe you too should cut down on beer buddy

/thinking to self : "So there will be more for me" /

Loooooooooooooooooooooooooooooooooooooooool

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BladeTech
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 Post Posted: Sat Feb 22, 2003 10:04 pm    Post subject:

loooooooooooooooooool. and for me too !! j/k =)
BladeTech
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