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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Tue Feb 19, 2008 5:49 pm Post subject: lesson about swanks |
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Swank are Fleets which attack all your classes at one time
exampel
you have:
1 fighter
1 destroyer
50 Cruiser
enemy have:
25 Plasma gunships
your fighter fight against the enemy gunships - makes 1 damage - the enemy attacks your fighter, gunships can't hurt your fighter so all 25 Gunships fire and destroy 25 cruisers. the same happens in your class 2 and when your class 3 should get the turn.... you have no cruisers any more
Swank ships are:
Cyclops (Destroy 100 Class 1)
Apollo Cruiser (- 10 LP to 10 Class 2 ships (Destroy a normal destroyer(
Plasma gunships (kill one class 3 ship)
Major reconstructor (reconstruct 7 ships which have !!!0!!! LP) -> cruiser vs. cruiser is 0LP (100LP-100AP) but if you hit a cruiser with 150 AP (only for exampel) the ship can not be reconstruct because the cruiser have -50 LP.
If you try to fight them with a normal fleet for exampel a
500 Fighter
150 Destroyer
10 Cruiser...
the enemy would attack you with 4 Cyclops 14 apollos and 10 Gunships... the attacker will only loose one ship but that will be reconstruct by the major reconstructor. because all his ships fire at the first turn .... he will leave you 100 fighters but those will be desroyed when he fightes your remaining class 2.
Some any swank tips:
Plane cruisers vs a normal swank( cyclops, appolo, plasma gun ships) will make points.
A class 1 ship very good against swank is the evaporator. 40 will be set off by 1 cyclops taking out the hole swank with minimum losses( 12 mp per evaporator).
Blockade runners are very anoying for swanks as these cannot be destroyed by cyclops. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Tue Feb 19, 2008 6:14 pm Post subject: |
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I am swank king _________________ STFU N00B!!!!111!1!
Click!! |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Tue Feb 19, 2008 6:27 pm Post subject: |
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good thread.
how to recognize a swank.
usually looks something like this> 0 class1 0 class2 20+class3 2 class 4
also always check the race of the swanker. most likely they are mycilloid who can build all of the 3 swank ships. but if they\re not mycolloid you can use the class that the swank does not affect. but if the swanker is smart he will probably mix in some other ships with the swank to help protect it. |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Wed Oct 22, 2008 9:50 pm Post subject: |
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*push*
come on some help here for the newbs and please with good english... not my english... maybe someone explain the advantage of a clear class 4 against a swank etc.... _________________ Captured Guest acc ...
Inter Arma Enim Silent Leges |
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Robert Roy Vice Admiral
Joined: 11 Jan 2006 Posts: 525 Location: Netherlands
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Posted: Sat Oct 25, 2008 7:31 pm Post subject: |
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Help is on the way. Here we go, the best way to explain is with a good example.
Suppose the following: player A has got a swank. Player B recognizes this swank and tries to beat player A.
Player A has got a classic swank fleet. He has got a bit class 1 and class 2 ships to defend his swank + 10 cyclopses, 15 appolo cruisers and 15 plasma gunships. He also uses 2 motherships to switch ships if he needs to do so. And of course that major reconstructor.
Player B mainly has got a bunch of cruisers, nothing special.
Now player B attacks player A. Player A is offline and he was smart enough to put class 1 and class 2 ships in his swank fleet to protect it.
If he would get attacked, he wouldn't get as much points as when he could attack all classes with his swank (If your class 1 and 2 are empty, your sub-battles will be like this: enemy class 1 vs your class 3, enemy class 2 vs your class 3, enemy class 3 vs your class 3.), but he would be save from evaporators.
If everybody still paying attention?
But this time, his enemy has got a good idea. Player B has got a whole bunch of cruisers and enough class 1 and class 2 ships to leave his class 3 unharmed.
So after a small skirmish in enemy class 1 vs your class 1 and in enemy class 2 vs your class 2, the main battle is gonna take place.
Player A:
10 cyclopses, 15 appolo cruisers and 15 plasma gunships. All three of these ships have got no attack points. The plasma gunships will destroy 15 class 3 ships (cruisers in this scenario) of course.
Player B: 60 cruisers. 15 of those will get killed by the plasma gunships, but the other 45 will have a chance to shoot against the enemy class 3.
All the enemy ships have got 100 life points and the cruiser has got 100 attack points. So one cruiser will kill 1 enemy class 3 ship.
This means killing 10 cyclopses (1200 manpower), 15 appolo cruisers (1275 manpower) and 15 plasma gunships (1380 manpower). Afterwards, 7 class 3 ships will be reconstructed. In the worst case scenario, this would be 7 cyclopses. That means that 840 manpower will be reconstructed.
In the end, player A will have destroyed 900 manpower and player B will have destroyed 3015 manpower.
So, if the class 1 vs class 1 and the class 2 vs class 2 sub-battles ended in a draw, the victory would be to player B: +2115 points. _________________ Nulla poena sine lege.. |
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linux666 1st Rear Admiral
Joined: 09 Dec 2007 Posts: 278 Location: Portugal
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Posted: Sat Oct 25, 2008 10:53 pm Post subject: |
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that's a good explanation robert, let me just add this... if player A has a swank with plasma gunships, then he shouldn't use any ships in the other classes, c1/c2...why? cause then the plasmas will only 'act' in the sub battle c3 vs c3 , for that you better use cruisers, 30mp cheaper, diference is that a c3 killed by a cruiser is reconstructable and killed by a plasma is not... _________________ Don't look back...Think ahead! |
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