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this vote will decide about the future of this invention: |
this can be added to the game |
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83% |
[ 5 ] |
it needs some changes but it is a good invention |
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16% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 6 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri May 02, 2008 4:23 am Post subject: hyperdrop probe |
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hyperdrop probe
this probe can sense and calculate waves generated by warp-capable ships, and determine whether any fleets´ vectors are passing over it´s scanning radius, or if any fleets are landing within it´s scan radius. this probe acts like the technology built into your base that provides you with hyperdrop warnings.
scanradius: 5
speed: warp 5
researchtime: 2 d
buildingtime: 1 d
needed research:
final exploration |
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zenachi 1st Rear Admiral
Joined: 26 Jan 2007 Posts: 225
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Posted: Fri May 02, 2008 4:26 am Post subject: |
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Always thought something like this should be added... With this you can see who's hyperdropping or vectoring past somewhere important to you (other than your own base), or you could use it yourself to test your own hyperdropping techniques. The scan radius is half that of what your base/fleet screen automatically does for you.
To me, this is the only kind of probe that's still missing... Everything else is pretty much covered. But most people won't have that much of a use for it, so it's under final exploration.
This might take a little programming though. |
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