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New Ship Concept: variable manpower
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SpaceTrace Forum Forum Index » Suggestions » New Ship Concept: variable manpower
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should this idea be implemented?
yes, it should be added
33%
 33%  [ 1 ]
good thought, but it needs some modifications
0%
 0%  [ 0 ]
maybe, but only if it had less of an effect on the overall game
0%
 0%  [ 0 ]
no, too unbalanced
0%
 0%  [ 0 ]
no, it would be too confusing
66%
 66%  [ 2 ]
i don't care either way
0%
 0%  [ 0 ]
Total Votes : 3

Author Message
nanus
2nd Lieutenant
2nd Lieutenant


Joined: 01 May 2008
Posts: 13

 Post Posted: Thu May 01, 2008 9:18 pm    Post subject: New Ship Concept: variable manpower

there should be at least six ships, (1 shared by all races, and 1 exclusive one for each race), where you can change the amount of manpower that you commit to that ship. A change in manpower would change the effects of the ship, and alter its class if needed.

For example:

ship 'A'

e-ray
for 100 mp:

c2
5 AP/ 5 LP and whenever it is hit it increases its LP by 3, up to a maximum of say, 10 increases. (Unless it is destroyed due to that hit, in which case the effect is null and void)


ship 'B'

e-ray
but if you spend 200 mp on that ship...:

c3
100 AP/ 150 LP and it becomes immune to kill/destroy effects and if it is reconstructed then it gets + 150 LP for the rest of the confrontation.


(those are just the first ships i though up, but there would be more of them, with effects appropriate to their respective races, or would be a balance of multiple races)

just an idea, but i figure that its worth the shot of asking.
plus, it adds an additional layer of surprise and tactics when engaging another player: even if you know what ships they have, you still might not know the effects of those ships.

Again, just an idea that i thought i'd post.
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