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panic gun


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SpaceTrace Forum Forum Index » New Technology Inventions » panic gun
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this vote will decide about the future of this invention:
this can be added to the game
66%
 66%  [ 4 ]
it needs some changes but it is a good invention
16%
 16%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
16%
 16%  [ 1 ]
Total Votes : 6

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Mar 13, 2008 7:14 pm    Post subject: panic gun
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panic gun (class 1 ship)


this ship fires 2 bolts of energie to the enemy. becouse of the bolts the enemy ships get 0/1, but 1 of your ships also get 0,1. (use it with care)


attack/life: 0/10
manpower: 20

researchtime: 1 d
buildingtime: 12 h


technology: kazuuula, nanites
needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
multiplies AP/LP by 0/1 of 2 ships of any ship-type in the enemy fleet in all classes
(battle engine syntax: mod,enemy,2,all,all,*,0,1)
multiplies AP/LP by 0/1 of 1 ship of any ship-type in your own fleet in all classes
(battle engine syntax: mod,self,1,all,all,*,0,1)
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al12
Admiral
Admiral


Joined: 17 Apr 2006
Posts: 844

 Post Posted: Thu Mar 13, 2008 7:27 pm    Post subject:
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Nice combo with destroyers against class 3, that's for sure.
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guest
1st Rear Admiral
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Joined: 26 Oct 2004
Posts: 206
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 Post Posted: Thu Mar 13, 2008 11:05 pm    Post subject:
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OT -> slowly i begin to hate all these new ships, especially the eternity device and if this ship comes i will hate it too... ---- > end ot

now you should change the syntax:

battle details:fights
(battle engine syntax: f)
multiplies AP/LP by 0/1 of 2 ships of any ship-type in the enemy fleet in all classes
(battle engine syntax: mod,enemy,2,all,all,*,0,1)
multiplies AP/LP by 0/1 of 1 ship of any ship-type in your own fleet in all classes
(battle engine syntax: mod,self,1,all,all,*,0,1)

make it "the class its fighting with
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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Mar 15, 2008 6:34 am    Post subject:
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The idea is ok, the syntax too, and what guest said has also sense...
Could be added in both way, but at the end not a really useful ship...(by "end" i mean common game tactics) but it may be needed.

Greetings, Rubens.
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colinthecorgi
1st Rear Admiral
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Joined: 30 Nov 2007
Posts: 273

 Post Posted: Sat Mar 15, 2008 2:06 pm    Post subject:

If I look at the syntax, this ship simply removes the AP of two enemy ships, at the cost of one of its own ships AP.
The LP remains the same, and no ship loses its turn. So some nice effect on ships with fight command and big AP, in that they don't get to fire. Useless vs swank-type ships, interceptors, etc.
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